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		<title>cocos2d for iPhone &#187; Tag: Action - Recent Posts</title>
		<link>http://www.cocos2d-iphone.org/forum/tags/action</link>
		<description>A fast, easy to use, free, and community supported 2D game engine</description>
		<language>en-US</language>
		<pubDate>Fri, 10 Feb 2012 02:31:23 +0000</pubDate>
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			<title><![CDATA[Search]]></title>
			<description><![CDATA[Search all topics from these forums.]]></description>
			<name>q</name>
			<link>http://www.cocos2d-iphone.org/forum/search.php</link>
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		<atom:link href="http://www.cocos2d-iphone.org/forum/rss/tags/action" rel="self" type="application/rss+xml" />

		<item>
			<title>How Do I Put An Avatar? on "[UPCOMING SOON] GooMonsters - Hack, Slash, &amp; Splatter."</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/19472#post-143206</link>
			<pubDate>Wed, 08 Feb 2012 05:48:28 +0000</pubDate>
			<dc:creator>How Do I Put An Avatar?</dc:creator>
			<guid isPermaLink="false">143206@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>this is gonna be awesome! cant wait for its release...
</p></description>
		</item>
		<item>
			<title>TC Games on "[GAME] Death Call"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28752#post-142043</link>
			<pubDate>Tue, 31 Jan 2012 19:35:44 +0000</pubDate>
			<dc:creator>TC Games</dc:creator>
			<guid isPermaLink="false">142043@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Thanks for the heads up!  We should have it out in a few days :)
</p></description>
		</item>
		<item>
			<title>Tony on "[GAME] Death Call"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28752#post-141958</link>
			<pubDate>Tue, 31 Jan 2012 07:30:11 +0000</pubDate>
			<dc:creator>Tony</dc:creator>
			<guid isPermaLink="false">141958@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Crashing at random times. Once I was doing one of the puzzles. Happened 3 times.<br />
I finally finished mission one. Awesome game. Looking forward to "hard mode."
</p></description>
		</item>
		<item>
			<title>TC Games on "[GAME] Death Call"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28752#post-141879</link>
			<pubDate>Mon, 30 Jan 2012 17:00:52 +0000</pubDate>
			<dc:creator>TC Games</dc:creator>
			<guid isPermaLink="false">141879@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>@<a href='http://www.cocos2d-iphone.org/forum/profile/2064'>jyoung</a> We agree, the length of the trailer is in our post mortem :)</p>
<p>@<a href='http://www.cocos2d-iphone.org/forum/profile/1815'>Tony</a> O no!  When did it crash?
</p></description>
		</item>
		<item>
			<title>Harter on "How to use ease actions in my case"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28768#post-141821</link>
			<pubDate>Mon, 30 Jan 2012 07:08:34 +0000</pubDate>
			<dc:creator>Harter</dc:creator>
			<guid isPermaLink="false">141821@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Scott, you're awesome! Now everything works as I wanted. Thanks again.
</p></description>
		</item>
		<item>
			<title>Tony on "[GAME] Death Call"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28752#post-141810</link>
			<pubDate>Mon, 30 Jan 2012 03:40:16 +0000</pubDate>
			<dc:creator>Tony</dc:creator>
			<guid isPermaLink="false">141810@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Started playing today. Game mechanics is real good. It is a little crashy (both iPhone 3GS and iPad 2).<br />
I hope I can finish without seeing another crash.
</p></description>
		</item>
		<item>
			<title>LittleBitStudio on "How to use ease actions in my case"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28768#post-141786</link>
			<pubDate>Sun, 29 Jan 2012 22:46:49 +0000</pubDate>
			<dc:creator>LittleBitStudio</dc:creator>
			<guid isPermaLink="false">141786@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>You can sequence a call in the action, so a selector is called:</p>
<p>CCMoveTo *move = [CCMoveTo actionWithDuration:5 position:ccp(0,0)];<br />
CCCallFuncN *call = [CCCallFuncN actionWithTarget:self selector:@selector(actionCompleted:)];<br />
CCSequence *sequence = [CCSequence actions: move, call, nil];<br />
[self runAction:sequence];</p>
<p>-(void)actionCompleted:(id)_sender<br />
{<br />
}</p>
<p>This will perform the move action, then it will call the selector. At the time the selector is called, you know the previous actions have completed. Is this what you're looking for? Scott
</p></description>
		</item>
		<item>
			<title>Harter on "How to use ease actions in my case"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28768#post-141784</link>
			<pubDate>Sun, 29 Jan 2012 22:12:35 +0000</pubDate>
			<dc:creator>Harter</dc:creator>
			<guid isPermaLink="false">141784@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I have one more question: is it possible to catch an event when some simple action had performed?<br />
Sorry for my bad English. If you don't understand question, I'll try to explain it again. Thanks.
</p></description>
		</item>
		<item>
			<title>Harter on "How to use ease actions in my case"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28768#post-141769</link>
			<pubDate>Sun, 29 Jan 2012 19:30:25 +0000</pubDate>
			<dc:creator>Harter</dc:creator>
			<guid isPermaLink="false">141769@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Check it out: <img src="http://i28.fastpic.ru/big/2012/0129/bb/cef0559d9e248d691a2c0856746aaebb.png" /><br />
Thanks to you, Scott.
</p></description>
		</item>
		<item>
			<title>LittleBitStudio on "How to use ease actions in my case"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28768#post-141767</link>
			<pubDate>Sun, 29 Jan 2012 19:20:38 +0000</pubDate>
			<dc:creator>LittleBitStudio</dc:creator>
			<guid isPermaLink="false">141767@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>No problem, you'll probably want to tweak the rate on the two actions to get the right fluid feeling for the application. Glad I could help. Scott
</p></description>
		</item>
		<item>
			<title>Harter on "How to use ease actions in my case"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28768#post-141765</link>
			<pubDate>Sun, 29 Jan 2012 19:19:20 +0000</pubDate>
			<dc:creator>Harter</dc:creator>
			<guid isPermaLink="false">141765@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>LittleBitStudio, thanks! It helped!
</p></description>
		</item>
		<item>
			<title>LittleBitStudio on "How to use ease actions in my case"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28768#post-141763</link>
			<pubDate>Sun, 29 Jan 2012 19:13:41 +0000</pubDate>
			<dc:creator>LittleBitStudio</dc:creator>
			<guid isPermaLink="false">141763@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>How about something where you you ease in and out each rotation:</p>
<p>id rotate1 = [CCEaseInOut actionWithAction:[CCRotateBy actionWithDuration:1.0f angle:25] rate:2];<br />
id rotate2 = [CCEaseInOut actionWithAction:[CCRotateBy actionWithDuration:1.0f angle:-25] rate:2];<br />
id repeat = [CCRepeatForever actionWithAction:[CCSequence actions: rotate1, rotate2, nil]];<br />
[game_tutorial_image runAction:repeat];
</p></description>
		</item>
		<item>
			<title>Harter on "How to use ease actions in my case"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28768#post-141760</link>
			<pubDate>Sun, 29 Jan 2012 18:15:40 +0000</pubDate>
			<dc:creator>Harter</dc:creator>
			<guid isPermaLink="false">141760@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hello<br />
I have such action:<br />
<code><br />
        id a1 = [CCRotateBy actionWithDuration:1.0f angle:25];<br />
        id action2 = [CCRepeatForever actionWithAction:[CCSequence actions: [[a1 copy] autorelease], [a1 reverse], nil]];<br />
        [game_tutorial_image runAction:action2];<br />
</code><br />
Everything works, but I want to make motion more smoothly. Can you help me with it?<br />
Thanks
</p></description>
		</item>
		<item>
			<title>jyoung on "[GAME] Death Call"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28752#post-141696</link>
			<pubDate>Sun, 29 Jan 2012 02:33:54 +0000</pubDate>
			<dc:creator>jyoung</dc:creator>
			<guid isPermaLink="false">141696@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Cool trailer. A bit long for potential reviewers maybe, but definitely professional.
</p></description>
		</item>
		<item>
			<title>TC Games on "[GAME] Death Call"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28752#post-141686</link>
			<pubDate>Sun, 29 Jan 2012 00:24:01 +0000</pubDate>
			<dc:creator>TC Games</dc:creator>
			<guid isPermaLink="false">141686@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>First I'd like to give a big thank you to riq and this whole community, I(the programmer on the game) love cocos2d and there is no way this game would have happened without you guys!  </p>
<p><img src="http://i.imgur.com/alJtG.png" /></p>
<p><img src="http://i.imgur.com/WOiPW.png" /></p>
<p><img src="http://i.imgur.com/rbowG.jpg" /></p>
<p><img src="http://i.imgur.com/eANcq.png" /></p>
<p><img src="http://i.imgur.com/IgsB3.jpg" /></p>
<p><a href="http://www.youtube.com/watch?v=PfokQdpbxsY" rel="nofollow">http://www.youtube.com/watch?v=PfokQdpbxsY</a></p>
<p>You're the Judge, Jury, and Executioner of the Wild West.<br />
Do you have the skill to face down bandits, assassins, and mechanical monstrosities? </p>
<p>Play as Jedediah Wolfe, a Federal Marshall on a mission to hunt down and destroy the dangerous weapons smuggler known as Saul Ramone. Blast your way through Saul's personal army of depraved outlaws using your arsenal of weapons and government-issued upgrades, staying one step ahead of your insane foe. Use your wits to decode secret messages and reveal more of the mystery surrounding your mission as you fight towards the final showdown. </p>
<p>PUT ON THE BADGE<br />
-Story-driven campaign that puts you right in the center of the action!<br />
-Beautiful, fully voiced cut scenes bring the story to life! </p>
<p>COUNT YOUR KILLS<br />
-Put your shooting skills to the test in the Online Multiplayer Mode!<br />
-Challenge your friends!<br />
-Customize your character with icons, weapons, phrases, and perks! </p>
<p>BRAINS AND BRAWN<br />
-Challenge your mind with two different puzzle modes! </p>
<p>NEVER A DULL MOMENT<br />
-A multitude of different enemies, scenarios and strategies make for a dynamic gaming<br />
experience! </p>
<p>EARN YOUR WAY<br />
-For every bandit put down, you'll earn money and Weapons Permits!<br />
-Use money and Weapons Permits to buy new guns, upgrades, multiplayer perks, and more! </p>
<p>Follow Toy Chest Games to get the latest updates and exclusive content!<br />
<a href="http://www.twitter.com/#" rel="nofollow">http://www.twitter.com/#</a>!/toychestgames<br />
<a href="http://www.facebook.com/ToyChestGames" rel="nofollow">http://www.facebook.com/ToyChestGames</a></p>
<p>itunes link:<br />
<a href="http://itunes.apple.com/app/death-call/id466584039?mt=8" rel="nofollow">http://itunes.apple.com/app/death-call/id466584039?mt=8</a>
</p></description>
		</item>
		<item>
			<title>leon.li on "Grid based effects on a child node (a small area of the screen)"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28676#post-141481</link>
			<pubDate>Fri, 27 Jan 2012 05:30:00 +0000</pubDate>
			<dc:creator>leon.li</dc:creator>
			<guid isPermaLink="false">141481@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>So this is a limitation of cocos2d.  Is is possible to implement similar effects/actions without this limitation?  Any OpenGL guru?
</p></description>
		</item>
		<item>
			<title>Motivated Creation on "Grid based effects on a child node (a small area of the screen)"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28676#post-141480</link>
			<pubDate>Fri, 27 Jan 2012 05:15:56 +0000</pubDate>
			<dc:creator>Motivated Creation</dc:creator>
			<guid isPermaLink="false">141480@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>This post might answer your question.</p>
<p><a href="http://www.cocos2d-iphone.org/forum/topic/15077" rel="nofollow">http://www.cocos2d-iphone.org/forum/topic/15077</a>
</p></description>
		</item>
		<item>
			<title>leon.li on "Grid based effects on a child node (a small area of the screen)"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28676#post-141475</link>
			<pubDate>Fri, 27 Jan 2012 04:24:50 +0000</pubDate>
			<dc:creator>leon.li</dc:creator>
			<guid isPermaLink="false">141475@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Anyone knows how to do this?
</p></description>
		</item>
		<item>
			<title>leon.li on "Grid based effects on a child node (a small area of the screen)"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28676#post-141299</link>
			<pubDate>Thu, 26 Jan 2012 01:46:07 +0000</pubDate>
			<dc:creator>leon.li</dc:creator>
			<guid isPermaLink="false">141299@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi,</p>
<p>Am I correct that grid based effects (actions like CCWaves) can only be apply to the whole scene? Is there a way to apply a grid based effect to a child node which only occupy a small area of the screen?</p>
<p>Thanks.
</p></description>
		</item>
		<item>
			<title>hopihopi on "[GAME] Jaywalk"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28535#post-140696</link>
			<pubDate>Sun, 22 Jan 2012 19:58:39 +0000</pubDate>
			<dc:creator>hopihopi</dc:creator>
			<guid isPermaLink="false">140696@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>One of the players made a game play video:</p>
<p><a href="http://www.youtube.com/watch?v=Feaf0E3rxAw" rel="nofollow">http://www.youtube.com/watch?v=Feaf0E3rxAw</a>
</p></description>
		</item>
		<item>
			<title>hopihopi on "[GAME] Jaywalk"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28535#post-140508</link>
			<pubDate>Sat, 21 Jan 2012 09:35:50 +0000</pubDate>
			<dc:creator>hopihopi</dc:creator>
			<guid isPermaLink="false">140508@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I've just published my second cocos2d game yesterday. It is using Box2D for physics. The game is not meant to be offensive - just a humorous one. There are 24 objectives that unlock 8 new items to the game, including new cars, birds etc.</p>
<p>I have to say that the development using cocos2d is amazingly easy. I'm really thankful for this community and the software. This app was my first universal one and I got the iPad version working without any hassle. I can honestly recommend cocos2d to every developer who thinks about making a 2D game on iPhone.</p>
<p>Some screenshots:<br />
<img src="http://a1.mzstatic.com/us/r1000/073/Purple/bb/db/3d/mzl.asvnmvir.320x480-75.jpg" /><br />
<img src="http://a1.mzstatic.com/us/r1000/079/Purple/f5/a3/a1/mzl.reegqeam.320x480-75.jpg" /><br />
<img src="http://a5.mzstatic.com/us/r1000/069/Purple/de/45/df/mzl.fyuclqat.320x480-75.jpg" /></p>
<p>You can download Jaywalk from iTunes here:<br />
<a href="http://itunes.apple.com/us/app/jaywalk/id492037732?ls=1&#038;mt=8" rel="nofollow">http://itunes.apple.com/us/app/jaywalk/id492037732?ls=1&#038;mt=8</a></p>
<p>I really appreciate all of the help I got from other cocos2d users here. Just send me a PM if you want to have a promo code. Any feedback and comments are also welcome. :)
</p></description>
		</item>
		<item>
			<title>tannm on "Curves of all types... it&#039;s not what you&#039;re thinking"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4853/page/3#post-139843</link>
			<pubDate>Tue, 17 Jan 2012 10:26:07 +0000</pubDate>
			<dc:creator>tannm</dc:creator>
			<guid isPermaLink="false">139843@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I'm learn about Cocos2d and feel this is great topic  but I can't download source code of Mr.Lam. Is it sample code downloadlink error?!  Are you help me reup sample code?<br />
Thank a lot!
</p></description>
		</item>
		<item>
			<title>tapstartstudio on "[Game] Swipe Swipe Bubble!"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28279#post-139566</link>
			<pubDate>Sun, 15 Jan 2012 04:11:51 +0000</pubDate>
			<dc:creator>tapstartstudio</dc:creator>
			<guid isPermaLink="false">139566@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>@Vaspan, creepy finger? Haha I got it here: <a href="http://wonderwarp.com/phonefinger/" rel="nofollow">http://wonderwarp.com/phonefinger/</a>. Thanks for your feedback btw, I'm working on an update to improve the gameplay and include some kind of tutorial. Hopefully that will make the game more attractive ;)
</p></description>
		</item>
		<item>
			<title>romanosipyan on "[Game ] Ballun - my first cocos2d game."</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28305#post-139353</link>
			<pubDate>Fri, 13 Jan 2012 09:14:47 +0000</pubDate>
			<dc:creator>romanosipyan</dc:creator>
			<guid isPermaLink="false">139353@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Here is some screen shots !</p>
<p><img alt="" src="https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/378721_271346859579238_271114926269098_720825_1081738773_n.jpg" /></p>
<p><img alt="" src="https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/378721_271346862912571_271114926269098_720826_2028565995_n.jpg" /></p>
<p><img alt="" src="https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/378721_271346869579237_271114926269098_720827_2113956423_n.jpg" /></p>
<p><img alt="" src="https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/378721_271346872912570_271114926269098_720828_2120232926_n.jpg" /></p>
<p><img alt="" src="https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/378721_271346876245903_271114926269098_720829_225573545_n.jpg" />
</p></description>
		</item>
		<item>
			<title>romanosipyan on "[Game ] Ballun - my first cocos2d game."</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28305#post-139352</link>
			<pubDate>Fri, 13 Jan 2012 09:05:45 +0000</pubDate>
			<dc:creator>romanosipyan</dc:creator>
			<guid isPermaLink="false">139352@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Check out this video, sorry for poor quality (that's what my 3GS can handle :))<br />
<a href="http://www.youtube.com/watch?v=og8_XuEB5rg" rel="nofollow">http://www.youtube.com/watch?v=og8_XuEB5rg</a>
</p></description>
		</item>
		<item>
			<title>romanosipyan on "[Game ] Ballun - my first cocos2d game."</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28305#post-139349</link>
			<pubDate>Fri, 13 Jan 2012 08:57:26 +0000</pubDate>
			<dc:creator>romanosipyan</dc:creator>
			<guid isPermaLink="false">139349@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>O well thanks ! I will keep it in mind :)))
</p></description>
		</item>
		<item>
			<title>Duckwit on "[Game ] Ballun - my first cocos2d game."</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28305#post-139344</link>
			<pubDate>Fri, 13 Jan 2012 07:55:53 +0000</pubDate>
			<dc:creator>Duckwit</dc:creator>
			<guid isPermaLink="false">139344@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>"and for sure you'll fell in love with them"<br />
                              ---
</p></description>
		</item>
		<item>
			<title>romanosipyan on "[Game ] Ballun - my first cocos2d game."</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28305#post-139339</link>
			<pubDate>Fri, 13 Jan 2012 05:05:56 +0000</pubDate>
			<dc:creator>romanosipyan</dc:creator>
			<guid isPermaLink="false">139339@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Thanks for info. If you mean "ballun" is a grammer error, so it's not. Beacuse it's not a balloon actually and that was conceived so.
</p></description>
		</item>
		<item>
			<title>Duckwit on "[Game ] Ballun - my first cocos2d game."</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28305#post-139285</link>
			<pubDate>Thu, 12 Jan 2012 20:52:06 +0000</pubDate>
			<dc:creator>Duckwit</dc:creator>
			<guid isPermaLink="false">139285@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Nice artwork :) </p>
<p>Just a tip if you want to get noticed here on the forum:<br />
-Post a trailer to your game, or at least a gameplay video<br />
-Post pictures in your post for us to see, we are lazy and do not like following external links to iTunes</p>
<p>Really, with the quantity of games that *no one is interested in* that come on here it becomes like the App Store, I judge the game based on the icon/first impression.<br />
I open this topic and there is nothing to see, just a blurb that claims things like 'addictive' and details about the game with grammar errors. I understand if you speak another language and aren't very good at English, though. Nevertheless, these things can hinder people's view on your game/work.
</p></description>
		</item>
		<item>
			<title>romanosipyan on "[Game ] Ballun - my first cocos2d game."</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28305#post-139281</link>
			<pubDate>Thu, 12 Jan 2012 20:32:49 +0000</pubDate>
			<dc:creator>romanosipyan</dc:creator>
			<guid isPermaLink="false">139281@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Also leave your games in comments and i will download and rate them! Thanks ;)
</p></description>
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