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		<title>cocos2d for iPhone &#187; User Favorites: smallmike</title>
		<link>http://www.cocos2d-iphone.org/forum/profile/560</link>
		<description>A fast, easy to use, free, and community supported 2D game engine</description>
		<language>en-US</language>
		<pubDate>Fri, 10 Feb 2012 02:30:00 +0000</pubDate>
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			<link>http://www.cocos2d-iphone.org/forum/search.php</link>
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		<item>
			<title>David994A on "OpenFeint 2.1 Performance Problems?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1561#post-68066</link>
			<pubDate>Thu, 23 Dec 2010 07:02:40 +0000</pubDate>
			<dc:creator>David994A</dc:creator>
			<guid isPermaLink="false">68066@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Sorry to resurrect this old thread...but...I've been having problems similar to what @<a href='http://www.cocos2d-iphone.org/forum/profile/560'>SmallMike</a> was talking about.</p>
<p>After opening the OpenFeint dashboard and then closing it, I get a subtle jerkiness.  Switching to another scene (with replaceScene) causes this problem to go away.</p>
<p>I just updated the OpenFeint in my upcoming game from 2.4.10 to 2.7.5 but this did not make any difference.</p>
<p>I am running on an iPhone 4 with iOS 4.1 and am using cocos2D 0.99.4 (will probably upgrade to 0.99.5 soon as time allows now that the stable release is out).</p>
<p>Does anyone have any ideas?  Any help is appreciated.</p>
<p>Thanks,</p>
<p>Dave</p>
<p>EDIT: Ok, If I activate "Airplane Mode" in my iPhone and then launch the game I do not have this problem when opening and closing the dashboard...strange...
</p></description>
		</item>
		<item>
			<title>Steve Oldmeadow on "iPhone 3G-S + Cocos2d"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/193/page/2#post-64632</link>
			<pubDate>Fri, 26 Nov 2010 05:07:52 +0000</pubDate>
			<dc:creator>Steve Oldmeadow</dc:creator>
			<guid isPermaLink="false">64632@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>^ you have a different problem.  The problem being discussed here only applies to devices with a GPU that supports OpenGL ES 2.0 (e.g. a 3GS not a 3G).  The frame rate also dropped to a fairly steady 40, not fluctuating in the 40s.
</p></description>
		</item>
		<item>
			<title>woodigloo on "iPhone 3G-S + Cocos2d"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/193/page/2#post-64577</link>
			<pubDate>Thu, 25 Nov 2010 17:15:15 +0000</pubDate>
			<dc:creator>woodigloo</dc:creator>
			<guid isPermaLink="false">64577@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Did anyone ever find out what happened to cause this problem?  It's occurring for me in the default Cocos2d 0.99.5-rc1 template on an iPhone 3G (IOS 4.2.1) with the HelloWorld scene.  It starts out at 60FPS but soon drops to bouncing all around in the 40's.</p>
<p>I'm using the OpenGL ES driver Instrument to measure the framerate and Cocos2d says it is using the CCDirectorDisplayLink.  I tried measuring it with and without the director displaying the FPS, but no change.
</p></description>
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		<item>
			<title>sabshire on "[OpenFeint] customizing notifications"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1551#post-52237</link>
			<pubDate>Thu, 26 Aug 2010 06:21:19 +0000</pubDate>
			<dc:creator>sabshire</dc:creator>
			<guid isPermaLink="false">52237@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Well I found a solution that works for me... I keep the achievement id's in an array and at game's end send them up to OpenFeint. Not ideal, but does keep the game from lagging.
</p></description>
		</item>
		<item>
			<title>sabshire on "[OpenFeint] customizing notifications"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1551#post-52201</link>
			<pubDate>Wed, 25 Aug 2010 22:39:32 +0000</pubDate>
			<dc:creator>sabshire</dc:creator>
			<guid isPermaLink="false">52201@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I used that for a while, and while it worked, it seems as of late, I get a lag when the notification fires, even when using your system.  What is odd, I used to never get that lag.  Granted, I have changed quite a bit of code in my game, and in most ways, made it a lot faster, but the notifications seem to have gotten bitten by a lag bug somehow.  Haven't really been able to pin it down, but it definitely happens when I get a notification, whether I show it on screen or not.  So I ended up writing my own that was much simpler, and worked well too for a while, but it too has been bitten by the lag.  I would say it is a 4.0 thing, but I see it on my old 3.1.3 iPod touch devices too.
</p></description>
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			<title>manucorporat on "[OpenFeint] customizing notifications"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1551#post-52198</link>
			<pubDate>Wed, 25 Aug 2010 22:31:28 +0000</pubDate>
			<dc:creator>manucorporat</dc:creator>
			<guid isPermaLink="false">52198@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I developed this notification system for cocos2d, It's very stable.</p>
<p><a href="http://www.cocos2d-iphone.org/archives/804" rel="nofollow">http://www.cocos2d-iphone.org/archives/804</a></p>
<p><a href="http://github.com/manucorporat/CCNotifications" rel="nofollow">http://github.com/manucorporat/CCNotifications</a>
</p></description>
		</item>
		<item>
			<title>sabshire on "[OpenFeint] customizing notifications"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1551#post-52194</link>
			<pubDate>Wed, 25 Aug 2010 22:20:28 +0000</pubDate>
			<dc:creator>sabshire</dc:creator>
			<guid isPermaLink="false">52194@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>That used to work well for me, but for some reason I am finding that the OpenFeint notifications cause a drop even if I don't do anything in the handleDisallowNotification.  But when no notification is sent back to the client, it is fine.  So for instance, say I reach the point in my game where I would achieve something, and I tell OpenFeint about it, but I have previously reached this, open feint doesn't send me a notification, and all is well, but if I hadn't reached that achievement, it does send me a notification, and I get a lag, which sometimes is worse than others, but in any case is very noticeable, particularly when the game is a fast paced game.</p>
<p>As best I can tell it has to do with networking.  I'm really thinking of removing OpenFeint from my game, though I like the features.
</p></description>
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		<item>
			<title>jackiedigital on "[GAME] 108Minutes - &quot;Saving a world? There&#039;s an app for that!&quot;"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/6146#post-36244</link>
			<pubDate>Tue, 04 May 2010 06:37:39 +0000</pubDate>
			<dc:creator>jackiedigital</dc:creator>
			<guid isPermaLink="false">36244@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>@<a href='http://www.cocos2d-iphone.org/forum/profile/560'>SmallMike</a> - Hi SmallMike in this really small world :) Well, you can believe it or not but honestly when we were beta testing 108Minutes we found out about Doomsday Terminal. </p>
<p>When we started developing we did some BI stuff but we couldn't found anything related to (lost, coundown, 108, etc). </p>
<p>@<a href='http://www.cocos2d-iphone.org/forum/profile/2995'>randomtruth</a> thank you for your suggestion, it is very possible that we'll go in that direction
</p></description>
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		<item>
			<title>randomtruth on "[GAME] 108Minutes - &quot;Saving a world? There&#039;s an app for that!&quot;"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/6146#post-36220</link>
			<pubDate>Mon, 03 May 2010 22:32:03 +0000</pubDate>
			<dc:creator>randomtruth</dc:creator>
			<guid isPermaLink="false">36220@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Its not exactly my type of game, however the graphics are very nice, Gave it a 5 star rating anyways.</p>
<p>P.S. You could probably make more money by making a free ad supported version.
</p></description>
		</item>
		<item>
			<title>David994A on "[GAME] 108Minutes - &quot;Saving a world? There&#039;s an app for that!&quot;"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/6146#post-36194</link>
			<pubDate>Mon, 03 May 2010 17:10:54 +0000</pubDate>
			<dc:creator>David994A</dc:creator>
			<guid isPermaLink="false">36194@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Another cool trailer!
</p></description>
		</item>
		<item>
			<title>SmallMike on "[GAME] 108Minutes - &quot;Saving a world? There&#039;s an app for that!&quot;"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/6146#post-36192</link>
			<pubDate>Mon, 03 May 2010 16:30:49 +0000</pubDate>
			<dc:creator>SmallMike</dc:creator>
			<guid isPermaLink="false">36192@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>No copyright infringement. Haven't used anyone else's graphics/sound FX, doesn't mention lost, made sure to use a different set of numbers (though they can be customized).</p>
<p>OK, to be fair I can still see it getting taken down, but it would be totally bogus.</p>
<p>Thanks on the trailer. We have a pretty good one for Sir Revs-a-Lot as well. I should just do that for a living, it's way more fun.</p>
<p><a href="http://www.youtube.com/watch?v=sNmLU79Ha2o" rel="nofollow">http://www.youtube.com/watch?v=sNmLU79Ha2o</a>
</p></description>
		</item>
		<item>
			<title>David994A on "[GAME] 108Minutes - &quot;Saving a world? There&#039;s an app for that!&quot;"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/6146#post-36187</link>
			<pubDate>Mon, 03 May 2010 15:06:27 +0000</pubDate>
			<dc:creator>David994A</dc:creator>
			<guid isPermaLink="false">36187@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I'm surprised Apple allowed both of these - they seem like copyright infringement.</p>
<p>edit: @<a href='http://www.cocos2d-iphone.org/forum/profile/560'>SmallMike</a> - I like your trailer!
</p></description>
		</item>
		<item>
			<title>SmallMike on "[GAME] 108Minutes - &quot;Saving a world? There&#039;s an app for that!&quot;"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/6146#post-36184</link>
			<pubDate>Mon, 03 May 2010 14:08:25 +0000</pubDate>
			<dc:creator>SmallMike</dc:creator>
			<guid isPermaLink="false">36184@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>So uhhh, here is a.. similar... game we made about a year ago:</p>
<p>Doomsday Terminal: <a href="http://itunes.apple.com/us/app/doomsday-terminal/id311357187?mt=8" rel="nofollow">http://itunes.apple.com/us/app/doomsday-terminal/id311357187?mt=8</a></p>
<p><a href="http://www.youtube.com/watch?v=Xi1LXVO44-8" rel="nofollow">http://www.youtube.com/watch?v=Xi1LXVO44-8</a>
</p></description>
		</item>
		<item>
			<title>randomtruth on "[GAME] 108Minutes - &quot;Saving a world? There&#039;s an app for that!&quot;"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/6146#post-36143</link>
			<pubDate>Mon, 03 May 2010 07:15:30 +0000</pubDate>
			<dc:creator>randomtruth</dc:creator>
			<guid isPermaLink="false">36143@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Very good trailer, I took 9TLKXTX7HKFA, Ill make sure to tell you my thoughts.
</p></description>
		</item>
		<item>
			<title>jackiedigital on "[GAME] 108Minutes - &quot;Saving a world? There&#039;s an app for that!&quot;"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/6146#post-36142</link>
			<pubDate>Mon, 03 May 2010 06:24:53 +0000</pubDate>
			<dc:creator>jackiedigital</dc:creator>
			<guid isPermaLink="false">36142@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hello all,</p>
<p>Gray from ▲ Aircut*Dev here. I am pleased to inform you all that our latest iPhone and iPod Touch game "108Minutes" is now available in the App Store - we hope you'll enjoy the game. If you have any questions in regards to our game, we would be glad to answer them.</p>
<p>iTunes App Store link:<br />
<a href="http://itunes.apple.com/us/app/108minutes/id368437701?mt=8" rel="nofollow">http://itunes.apple.com/us/app/108minutes/id368437701?mt=8</a></p>
<p>108Minutes is an alternative reality game for iPhone and iPod touch. The game itself is inspired by a popular TV show LOST premise and it features simple yet extremely difficult gameplay. As a recruit, you are responsible for your "station" and computer mainframe. You begin your mission with a short briefing which tells you to "enter the numbers into the computer every 108 minutes or the world will end". To gain high score, you need to enter the numbers into the computer every 108 minutes (you have a chance to enter numbers in time frame between 5 minutes to 0).</p>
<p>The numbers you need to enter are 4 8 15 16 23 42.</p>
<p>Game trailer:<br />
<a href="http://www.youtube.com/watch?v=ZonUqlyFFGk" rel="nofollow">http://www.youtube.com/watch?v=ZonUqlyFFGk</a></p>
<p>As a player, you can compete against your friends in a game of endurance, beating their high score via Agon online high score system.</p>
<p>The computer interface can also be used to enter cheat codes (which will be occasionally given via official twitter account @aircut or facebook fan page). In addition to cheats, the computer interface can also be used as a browser through the whole "server mainframe". Player can browse files on the network of computers to find secrets, secret codes and hidden stuff.</p>
<p>Cheats are in form of "automatic counter reset patches" which will reset the counter while you (let's say) take a nap or something.</p>
<p>Promo codes:<br />
9TLKXTX7HKFA<br />
YKP34NHRALF4<br />
K7HWA9TW3YP7<br />
PHF4EXHY7ANR
</p></description>
		</item>
		<item>
			<title>blackmouth on "Release Date Games - Still the Same?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2037#post-30417</link>
			<pubDate>Wed, 17 Mar 2010 04:08:10 +0000</pubDate>
			<dc:creator>blackmouth</dc:creator>
			<guid isPermaLink="false">30417@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I have confirmed it is now first under new releases for action in the US Store. This should help, but I am still buying the banana.
</p></description>
		</item>
		<item>
			<title>abitofcode on "Release Date Games - Still the Same?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2037#post-30406</link>
			<pubDate>Wed, 17 Mar 2010 02:56:57 +0000</pubDate>
			<dc:creator>abitofcode</dc:creator>
			<guid isPermaLink="false">30406@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I'm completely in the dark as to how it works! @<a href='http://www.cocos2d-iphone.org/forum/profile/1238'>Mhussa</a> suggested sacrificing a banana. This didn't get the date set forward but it may have helped us onto New and Noteworthy in the US so probably worth a try :)
</p></description>
		</item>
		<item>
			<title>blackmouth on "Release Date Games - Still the Same?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2037#post-30401</link>
			<pubDate>Wed, 17 Mar 2010 02:50:58 +0000</pubDate>
			<dc:creator>blackmouth</dc:creator>
			<guid isPermaLink="false">30401@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Thanks for your words abitofcode, I have changed it to March 16th today, and it is now available for purchase in the US store. Although the release date shows March 17th 2010, which is tomorrow.  </p>
<p>I'm assuming leaving my release date to March 16th should not matter at this point.
</p></description>
		</item>
		<item>
			<title>abitofcode on "Release Date Games - Still the Same?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2037#post-30390</link>
			<pubDate>Wed, 17 Mar 2010 01:44:23 +0000</pubDate>
			<dc:creator>abitofcode</dc:creator>
			<guid isPermaLink="false">30390@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Our game was Approved 20 minutes to midnight 9th March, we changed the date soon after to release on Friday 12th. The Post date still shows as 9th March :s</p>
<p>Next time we'll set it 2 weeks ahead when we submit it.
</p></description>
		</item>
		<item>
			<title>blackmouth on "Release Date Games - Still the Same?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2037#post-30384</link>
			<pubDate>Wed, 17 Mar 2010 00:48:40 +0000</pubDate>
			<dc:creator>blackmouth</dc:creator>
			<guid isPermaLink="false">30384@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi guys, </p>
<p>My game Bat Escapade was just approved a few minutes ago (8pm EST). Should I put it under today as the release date, even though today's games have been released? Or place the release date for tomorrow? Anyone with this experience kindly speak up. :)</p>
<p>Like others I do not want to screw this up. </p>
<p>Many thanks.
</p></description>
		</item>
		<item>
			<title>pravin on "OpenFeint - good for independent and small shops IMO"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2301/page/2#post-30275</link>
			<pubDate>Tue, 16 Mar 2010 06:11:23 +0000</pubDate>
			<dc:creator>pravin</dc:creator>
			<guid isPermaLink="false">30275@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>@<a href='http://www.cocos2d-iphone.org/forum/profile/1222'>abitofcode</a> , Thanks for your great help.
</p></description>
		</item>
		<item>
			<title>Tim on "OpenFeint - good for independent and small shops IMO"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2301/page/2#post-30181</link>
			<pubDate>Mon, 15 Mar 2010 15:31:03 +0000</pubDate>
			<dc:creator>Tim</dc:creator>
			<guid isPermaLink="false">30181@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>@abitofcode- Thank You ;-)
</p></description>
		</item>
		<item>
			<title>abitofcode on "OpenFeint - good for independent and small shops IMO"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2301/page/2#post-30160</link>
			<pubDate>Mon, 15 Mar 2010 12:08:03 +0000</pubDate>
			<dc:creator>abitofcode</dc:creator>
			<guid isPermaLink="false">30160@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I'm guessing that's a typo dashboardDidDisppear should be dashboardDidDisappear. Also check if to see if dashboardWillDisappear is triggered.</p>
<pre><code>- (void)dashboardWillDisappear
{
  NSLog(@&#34;SHABBA!!!&#34;);
}</code></pre>
<p>There is a really good OpenFeint article here <a href="http://pocketworx.com/?p=80" rel="nofollow">http://pocketworx.com/?p=80</a> (Better than OpenFeints own documentation).
</p></description>
		</item>
		<item>
			<title>pravin on "OpenFeint - good for independent and small shops IMO"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2301/page/2#post-30142</link>
			<pubDate>Mon, 15 Mar 2010 06:46:10 +0000</pubDate>
			<dc:creator>pravin</dc:creator>
			<guid isPermaLink="false">30142@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hello abitofcode ,<br />
I am suspending the game when the dashboard comes up. But when I canceled dashboard the "dashboardDidDisppear: " will not called.<br />
Please advise.
</p></description>
		</item>
		<item>
			<title>SmallMike on "OpenFeint &amp; Cydia - Keychain Problem?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4954#post-29546</link>
			<pubDate>Wed, 10 Mar 2010 16:48:07 +0000</pubDate>
			<dc:creator>SmallMike</dc:creator>
			<guid isPermaLink="false">29546@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi All,</p>
<p>I am trying to make one of my games available for Cydia. I have done this with past games without problem but this is the first I have tried with OpenFeint.</p>
<p>When I try to run the game on my jailbroken iPod it crashes with the below stack trace. I believe this is a keychain issue (based on the trace).</p>
<p>Has anyone used either OpenFeint or the keychain in an app on a Jailbroken device?</p>
<p>PS - Didn't ask on the OpenFeint forums since I wasn't sure how they would feel about Cydia useage.</p>
<p>#0  0x062bac +[Analytics logSignalFailure]  (/Applications/Sir Revs-a-Lot.app/Sir Revs-a-Lot)<br />
#<a href='http://www.cocos2d-iphone.org/forum/tags/1'>1</a>  0x0041cc start()  (/Applications/Sir Revs-a-Lot.app/Sir Revs-a-Lot)<br />
#<a href='http://www.cocos2d-iphone.org/forum/tags/2'>2</a>  0x31455129 _sigtramp()  (/usr/lib/libSystem.B.dylib)<br />
#<a href='http://www.cocos2d-iphone.org/forum/tags/3'>3</a>  0x3145dc4d kill()  (/usr/lib/libSystem.B.dylib)<br />
#<a href='http://www.cocos2d-iphone.org/forum/tags/4'>4</a>  0x3145dc41 raise()  (/usr/lib/libSystem.B.dylib)<br />
#<a href='http://www.cocos2d-iphone.org/forum/tags/5'>5</a>  0x3147842b abort()  (/usr/lib/libSystem.B.dylib)<br />
#6  0x30075b44 _ZN9__gnu_cxx27__verbose_terminate_handlerEv()  (/usr/lib/libstdc++.6.dylib)<br />
#7  0x300c2100 objc_end_catch()  (/usr/lib/libobjc.A.dylib)<br />
#<a href='http://www.cocos2d-iphone.org/forum/tags/8'>8</a>  0x300730d8 _ZSt9terminatev()  (/usr/lib/libstdc++.6.dylib)<br />
#9  0x300731e0 __cxa_throw()  (/usr/lib/libstdc++.6.dylib)<br />
#<a href='http://www.cocos2d-iphone.org/forum/tags/1'>1</a>0 0x300c1f8c objc_exception_throw()  (/usr/lib/libobjc.A.dylib)<br />
#<a href='http://www.cocos2d-iphone.org/forum/tags/1'>1</a>1 0x3029a59f +[NSException raise:format:arguments:]  (/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation)<br />
#<a href='http://www.cocos2d-iphone.org/forum/tags/1'>1</a>2 0x306db3c7 -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:]  (/System/Library/Frameworks/Foundation.framework/Foundation)<br />
#<a href='http://www.cocos2d-iphone.org/forum/tags/1'>1</a>3 0x0e8814 -[MPOAuthAPI addToKeychainUsingName:andValue:]  (/Applications/Sir Revs-a-Lot.app/Sir Revs-a-Lot)<br />
#<a href='http://www.cocos2d-iphone.org/forum/tags/1'>1</a>4 0x0e9fb4 -[MPOAuthAPI _invalidateLocalCredentialsIfConsumerKeyHasChanged:]  (/Applications/Sir Revs-a-Lot.app/Sir Revs-a-Lot)<br />
#<a href='http://www.cocos2d-iphone.org/forum/tags/1'>1</a>5 0x0e8b44 -[MPOAuthAPI initWithCredentials:authenticationURL:andBaseURL:]  (/Applications/Sir Revs-a-Lot.app/Sir Revs-a-Lot)<br />
#<a href='http://www.cocos2d-iphone.org/forum/tags/1'>1</a>6 0x0e8aa4 -[MPOAuthAPI initWithCredentials:andBaseURL:]  (/Applications/Sir Revs-a-Lot.app/Sir Revs-a-Lot)<br />
#<a href='http://www.cocos2d-iphone.org/forum/tags/1'>1</a>7 0x096f40 -[OFProvider initWithProductKey:andSecret:]  (/Applications/Sir Revs-a-Lot.app/Sir Revs-a-Lot)<br />
#<a href='http://www.cocos2d-iphone.org/forum/tags/1'>1</a>8 0x0966f0 +[OFProvider providerWithProductKey:andSecret:]  (/Applications/Sir Revs-a-Lot.app/Sir Revs-a-Lot)<br />
#<a href='http://www.cocos2d-iphone.org/forum/tags/1'>1</a>9 0x08774c +[OpenFeint initializeWithProductKey:andSecret:andDisplayName:andSettings:andDelegates:]  (/Applications/Sir Revs-a-Lot.app/Sir Revs-a-Lot)<br />
#<a href='http://www.cocos2d-iphone.org/forum/tags/2'>2</a>0 0x004660 -[AppDelegate applicationDidFinishLaunching:]  (/Applications/Sir Revs-a-Lot.app/Sir Revs-a-Lot)<br />
#<a href='http://www.cocos2d-iphone.org/forum/tags/2'>2</a>1 0x30a4ef2c -[UIApplication performInitializationWithURL:asPanel:]  (/System/Library/Frameworks/UIKit.framework/UIKit)<br />
#<a href='http://www.cocos2d-iphone.org/forum/tags/2'>2</a>2 0x30a57df4 -[UIApplication _runWithURL:]  (/System/Library/Frameworks/UIKit.framework/UIKit)<br />
#<a href='http://www.cocos2d-iphone.org/forum/tags/2'>2</a>3 0x306945a9 -[NSRunLoop runMode:beforeDate:]  (/System/Library/Frameworks/Foundation.framework/Foundation)<br />
#<a href='http://www.cocos2d-iphone.org/forum/tags/2'>2</a>4 0x30269d8f CFRunLoopRunSpecific()  (/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation)<br />
#<a href='http://www.cocos2d-iphone.org/forum/tags/2'>2</a>5 0x30269327 CFRunLoopRunInMode()  (/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation)<br />
#<a href='http://www.cocos2d-iphone.org/forum/tags/2'>2</a>6 0x31567e60 GSEventRunModal()  (/System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices)<br />
#<a href='http://www.cocos2d-iphone.org/forum/tags/2'>2</a>7 0x30a4fa74 -[UIApplication _run]  (/System/Library/Frameworks/UIKit.framework/UIKit)<br />
#<a href='http://www.cocos2d-iphone.org/forum/tags/2'>2</a>8 0x30a591d8 UIApplicationMain()  (/System/Library/Frameworks/UIKit.framework/UIKit)<br />
#<a href='http://www.cocos2d-iphone.org/forum/tags/2'>2</a>9 0x00415c start()  (/Applications/Sir Revs-a-Lot.app/Sir Revs-a-Lot)<br />
#<a href='http://www.cocos2d-iphone.org/forum/tags/3'>3</a>0 0x003fec start()  (/Applications/Sir Revs-a-Lot.app/Sir Revs-a-Lot)
</p></description>
		</item>
		<item>
			<title>pravin on "OpenFeint - good for independent and small shops IMO"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2301/page/2#post-29360</link>
			<pubDate>Tue, 09 Mar 2010 06:27:47 +0000</pubDate>
			<dc:creator>pravin</dc:creator>
			<guid isPermaLink="false">29360@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I am not overriding these functions [super onEnter] or [super onEnterTransitionDidFinish].
</p></description>
		</item>
		<item>
			<title>abitofcode on "OpenFeint - good for independent and small shops IMO"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2301/page/2#post-29358</link>
			<pubDate>Tue, 09 Mar 2010 06:09:40 +0000</pubDate>
			<dc:creator>abitofcode</dc:creator>
			<guid isPermaLink="false">29358@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>If you've overridden onEnter or onEnterTransitionDidFinish you need to make sure you make a call back up to [super onEnter] or [super onEnterTransitionDidFinish] respectively. If you've not overridden these then don't worry about it.
</p></description>
		</item>
		<item>
			<title>pravin on "OpenFeint - good for independent and small shops IMO"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2301/page/2#post-29357</link>
			<pubDate>Tue, 09 Mar 2010 06:02:30 +0000</pubDate>
			<dc:creator>pravin</dc:creator>
			<guid isPermaLink="false">29357@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>No, I can not called this ([super onEnter]) function.<br />
Please guide me where I have to call this function.
</p></description>
		</item>
		<item>
			<title>abitofcode on "OpenFeint - good for independent and small shops IMO"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2301/page/2#post-29354</link>
			<pubDate>Tue, 09 Mar 2010 05:52:44 +0000</pubDate>
			<dc:creator>abitofcode</dc:creator>
			<guid isPermaLink="false">29354@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>You've not missed a call to super somewhere have you?</p>
<pre><code>-(void)onEnter
{
  [super onEnter];

  // do some stuff but don&#39;t forget to do the above or nothing will work

}</code></pre></description>
		</item>
		<item>
			<title>pravin on "OpenFeint - good for independent and small shops IMO"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2301/page/2#post-29349</link>
			<pubDate>Tue, 09 Mar 2010 05:13:30 +0000</pubDate>
			<dc:creator>pravin</dc:creator>
			<guid isPermaLink="false">29349@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Yes, I put NSLog in scheduler (step:) and can not get printed in console if OpenFeint dashboard is launched.
</p></description>
		</item>

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