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		<title>cocos2d for iPhone &#187; User Favorites: max9xs</title>
		<link>http://www.cocos2d-iphone.org/forum/profile/4190</link>
		<description>A fast, easy to use, free, and community supported 2D game engine</description>
		<language>en-US</language>
		<pubDate>Fri, 10 Feb 2012 02:40:04 +0000</pubDate>
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			<title><![CDATA[Search]]></title>
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			<name>q</name>
			<link>http://www.cocos2d-iphone.org/forum/search.php</link>
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		<atom:link href="http://www.cocos2d-iphone.org/forum/rss/profile/4190" rel="self" type="application/rss+xml" />

		<item>
			<title>keithbeaudoin on "How do you promote your new game?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/8850/page/2#post-140854</link>
			<pubDate>Mon, 23 Jan 2012 17:30:54 +0000</pubDate>
			<dc:creator>keithbeaudoin</dc:creator>
			<guid isPermaLink="false">140854@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi !</p>
<p>Here's a new website that helps mobile apps and web apps developers to build a business card to promote their applications.</p>
<p>App2Card : <a href="http://www.app2card.com" rel="nofollow">http://www.app2card.com</a>.
</p></description>
		</item>
		<item>
			<title>calin on "Rendering a texture-filled polygon"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/8142/page/3#post-140699</link>
			<pubDate>Sun, 22 Jan 2012 20:10:29 +0000</pubDate>
			<dc:creator>calin</dc:creator>
			<guid isPermaLink="false">140699@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Anyone managed to have this code working with cocos 2.0 ?</p>
<p>I'm not sure what would go into the -(void)draw method beside this, as stated in the migration guide:</p>
<p>cocos 1.0 -(void)draw:<br />
<pre><code>-(void) draw {

	// we have a pointer to vertex points so enable client state
	glBindTexture(GL_TEXTURE_2D, texture.name);

	glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);

	glVertexPointer(2, GL_FLOAT, 0, areaTrianglePoints);
	glTexCoordPointer(2, GL_FLOAT, 0, textureCoordinates);

	glDrawArrays(GL_TRIANGLES, 0, areaTrianglePointCount);
	glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);

	//Restore texture matrix and switch back to modelview matrix
	glEnableClientState(GL_COLOR_ARRAY);
}</code></pre>
<p>cocos 2.0 -(void)draw: ???<br />
<pre><code>-(void) draw {

	// we have a pointer to vertex points so enable client state
	ccGLBindTexture2D( [texture name] );

	glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);

	glVertexPointer(2, GL_FLOAT, 0, areaTrianglePoints);
	glTexCoordPointer(2, GL_FLOAT, 0, textureCoordinates);

	glDrawArrays(GL_TRIANGLES, 0, areaTrianglePointCount);
	glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);

	//Restore texture matrix and switch back to modelview matrix
	glEnableClientState(GL_COLOR_ARRAY);  // maybe we don&#039;t need this ??
}</code></pre>
<p>When running any of the above code, I get this error:<br />
<strong>OpenGL error 0x0502 in -[CCTextureAtlas drawNumberOfQuads:fromIndex:] 472</strong></p>
<p>Can someone guide me in the right direction? I tried everything I could find but nothing is working.
</p></description>
		</item>
		<item>
			<title>calin on "Rendering a texture-filled polygon"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/8142/page/2#post-139742</link>
			<pubDate>Mon, 16 Jan 2012 20:16:09 +0000</pubDate>
			<dc:creator>calin</dc:creator>
			<guid isPermaLink="false">139742@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>@<a href='http://www.cocos2d-iphone.org/forum/profile/6338'>asinesio</a> Very nice, thanks for taking the time to resurrect the code and posting it publicly.</p>
<p>Is it possible to have smooth edges for such a polygon? If yes, what would be the best solution to achieve this?</p>
<p>Thanks!
</p></description>
		</item>
		<item>
			<title>Eko Mirhard on "Twitter anyone?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/13496/page/4#post-130872</link>
			<pubDate>Sat, 03 Dec 2011 09:51:48 +0000</pubDate>
			<dc:creator>Eko Mirhard</dc:creator>
			<guid isPermaLink="false">130872@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>find me @eko_mirhard<br />
see you guys!
</p></description>
		</item>
		<item>
			<title>Leo on "Twitter anyone?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/13496/page/4#post-130870</link>
			<pubDate>Sat, 03 Dec 2011 09:30:06 +0000</pubDate>
			<dc:creator>Leo</dc:creator>
			<guid isPermaLink="false">130870@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>@kontrabidacat</p>
<p>:)
</p></description>
		</item>
		<item>
			<title>Rusty Moyher on "Twitter anyone?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/13496/page/4#post-130840</link>
			<pubDate>Sat, 03 Dec 2011 01:32:10 +0000</pubDate>
			<dc:creator>Rusty Moyher</dc:creator>
			<guid isPermaLink="false">130840@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>@rustym is me<br />
<a href="http://rustymoyher.com" rel="nofollow">http://rustymoyher.com</a>
</p></description>
		</item>
		<item>
			<title>emreoktem on "Gaussian BLUR implemented in cocos2d!"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/6315/page/2#post-126611</link>
			<pubDate>Fri, 18 Nov 2011 01:29:39 +0000</pubDate>
			<dc:creator>emreoktem</dc:creator>
			<guid isPermaLink="false">126611@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>This blur is really great. Thanks for it.</p>
<p>I have one question about the performance of it. When I used it in my application running on iPhone4 and retina support is enabled, performance is very poor. My aim is to get the screenshot of the current screen (I used the example here <a href="http://www.cocos2d-iphone.org/forum/topic/1722/page/3)" rel="nofollow">http://www.cocos2d-iphone.org/forum/topic/1722/page/3)</a> and applying blur on it. It takes approximately 3-4 seconds to generate the blurred image. Do you have any suggestions about how can I speed this up?
</p></description>
		</item>
		<item>
			<title>ehoffman on "Twitter anyone?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/13496/page/3#post-124527</link>
			<pubDate>Fri, 04 Nov 2011 17:12:57 +0000</pubDate>
			<dc:creator>ehoffman</dc:creator>
			<guid isPermaLink="false">124527@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi, now following you all.</p>
<p>I'm @EikeHoffmann</p>
<p>There is a list with all names up to this post: <a href="http://twitter.com/#" rel="nofollow">http://twitter.com/#</a>!/EikeHoffmann/cocos2d-dev</p>
<p>And here is the complete list, so you don't need to step through all the posts:</p>
<pre><code>@bitwitdotca
@2bitlabs
@brilliantairic
@<a href='http://www.cocos2d-iphone.org/forum/profile/19099'>fringley</a>
@shogan85
@parkourDev
@<a href='http://www.cocos2d-iphone.org/forum/profile/23241'>lano78</a>
@tone_hinrichs
@<a href='http://www.cocos2d-iphone.org/forum/profile/1037'>David994A</a>
@<a href='http://www.cocos2d-iphone.org/forum/profile/1222'>abitofcode</a>
@howiefiveoh
@<a href='http://www.cocos2d-iphone.org/forum/profile/388'>marcotronic</a>
@ricardoquesada
@<a href='http://www.cocos2d-iphone.org/forum/profile/33218'>gutenbergn</a>
@<a href='http://www.cocos2d-iphone.org/forum/profile/25510'>iuridium</a>
@<a href='http://www.cocos2d-iphone.org/forum/profile/1944'>MattRix</a>
@<a href='http://www.cocos2d-iphone.org/forum/profile/21207'>ekinsol</a>
@qcmatdev
@powpowgames
@LamPham
@jpsarda
@<a href='http://www.cocos2d-iphone.org/forum/profile/7055'>itlgames</a>
@owimahn
@david__deacon
@iceflamegames
@goofballgames
@<a href='http://www.cocos2d-iphone.org/forum/profile/9731'>jandrad</a>
@renderplace
@rfp_studio
@triggergames_uk
@<a href='http://www.cocos2d-iphone.org/forum/profile/13283'>SmallGaming</a>
@MachineboyCom
@zuzusthecat
@thtouch
@hemispheresapp
@codeherogames
@TinyTechnician
@<a href='http://www.cocos2d-iphone.org/forum/profile/13649'>purplelilgirl</a>
@<a href='http://www.cocos2d-iphone.org/forum/profile/4190'>max9xs</a>
@<a href='http://www.cocos2d-iphone.org/forum/profile/40418'>nomad_games</a>
@<a href='http://www.cocos2d-iphone.org/forum/profile/31934'>wannerbrothers</a>
@EstelionTeam
@object2dot0
@wickedlilgames
@andygirvan
@vijayamehta
@<a href='http://www.cocos2d-iphone.org/forum/profile/18183'>WasabiBit</a>
@lovblApps
@CodeAndWeb
@StudderVOF
@puchkoffmedia
@<a href='http://www.cocos2d-iphone.org/forum/profile/12705'>duckwit</a>
@PixelelementCom
@<a href='http://www.cocos2d-iphone.org/forum/profile/44396'>terror_wheel</a>
@<a href='http://www.cocos2d-iphone.org/forum/profile/2043'>indy2005</a>
@ksjogo
@<a href='http://www.cocos2d-iphone.org/forum/profile/19953'>korigame</a>
@AHNGreg
@Fronfreke
@lpixelgames
@<a href='http://www.cocos2d-iphone.org/forum/profile/75'>pabloruiz55</a>
@<a href='http://www.cocos2d-iphone.org/forum/profile/58569'>PlaySnack</a>
@<a href='http://www.cocos2d-iphone.org/forum/profile/32'>UseCase</a>
@yannickloriot
@Ant_Run
@abatalk88
@118games
@superhareball
@<a href='http://www.cocos2d-iphone.org/forum/profile/43646'>capezzbr</a>
@tonyngosays
@ArhantoLabs
@robsanimate
@ninjitaru
@eduacebet
@StephenRMorris
@GreenflyStudios
@BigRob154
@sigmadev
@hedegren
@EvilGayTwin
@RRdaS_GF
@oneminutegames</code></pre></description>
		</item>
		<item>
			<title>vashpan on "Twitter anyone?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/13496/page/3#post-123883</link>
			<pubDate>Mon, 31 Oct 2011 20:26:59 +0000</pubDate>
			<dc:creator>vashpan</dc:creator>
			<guid isPermaLink="false">123883@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hello from Commander Pixman developer, my brand new Twitter account: </p>
<p><a href="http://twitter.com/oneminutegames">@oneminutegames</a></p>
<p>Feel free to follow me!
</p></description>
		</item>
		<item>
			<title>paulcurtis on "Gaussian BLUR implemented in cocos2d!"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/6315/page/2#post-123397</link>
			<pubDate>Fri, 28 Oct 2011 12:05:36 +0000</pubDate>
			<dc:creator>paulcurtis</dc:creator>
			<guid isPermaLink="false">123397@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>has anyone got this working under 1.0.1? I've got everything in place but it doesn't seem to produce any results. If someone's got it going please let us know, that was i know it's got to be something with my code, i can't see anything wrong with it yet. It's mostly a test case from the AW sample</p>
<p>Help!<br />
cheers<br />
Paul
</p></description>
		</item>
		<item>
			<title>RRdaS on "Twitter anyone?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/13496/page/3#post-122632</link>
			<pubDate>Sun, 23 Oct 2011 12:57:28 +0000</pubDate>
			<dc:creator>RRdaS</dc:creator>
			<guid isPermaLink="false">122632@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi,</p>
<p>I am @RRdaS_GF</p>
<p>Feel free to add me :)
</p></description>
		</item>
		<item>
			<title>stuartwhite on "Twitter anyone?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/13496/page/3#post-122616</link>
			<pubDate>Sun, 23 Oct 2011 09:39:02 +0000</pubDate>
			<dc:creator>stuartwhite</dc:creator>
			<guid isPermaLink="false">122616@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I'm a UK based iOS developer, feel free to add me: <a href="https://twitter.com/#!/EvilGayTwin">@EvilGayTwin</a>
</p></description>
		</item>
		<item>
			<title>lerkan on "Twitter anyone?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/13496/page/3#post-122598</link>
			<pubDate>Sun, 23 Oct 2011 05:31:24 +0000</pubDate>
			<dc:creator>lerkan</dc:creator>
			<guid isPermaLink="false">122598@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>@hedegren
</p></description>
		</item>
		<item>
			<title>Olmeister on "Twitter anyone?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/13496/page/3#post-122584</link>
			<pubDate>Sun, 23 Oct 2011 02:04:48 +0000</pubDate>
			<dc:creator>Olmeister</dc:creator>
			<guid isPermaLink="false">122584@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>@sigmadev is my dev twitter account.
</p></description>
		</item>
		<item>
			<title>embero on "Twitter anyone?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/13496/page/3#post-121626</link>
			<pubDate>Mon, 17 Oct 2011 11:22:33 +0000</pubDate>
			<dc:creator>embero</dc:creator>
			<guid isPermaLink="false">121626@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>@BigRob154 it's mine
</p></description>
		</item>
		<item>
			<title>Stephen Morris on "Twitter anyone?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/13496/page/3#post-121286</link>
			<pubDate>Fri, 14 Oct 2011 18:06:38 +0000</pubDate>
			<dc:creator>Stephen Morris</dc:creator>
			<guid isPermaLink="false">121286@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Odd. I thought I had put myself on this list but nonetheless:</p>
<p>@StephenRMorris for me and @GreenflyStudios for my company Greenfly Studios (funny enough!)
</p></description>
		</item>
		<item>
			<title>Aorata on "Twitter anyone?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/13496/page/3#post-121282</link>
			<pubDate>Fri, 14 Oct 2011 17:28:54 +0000</pubDate>
			<dc:creator>Aorata</dc:creator>
			<guid isPermaLink="false">121282@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>my wtitter is @eduacebet
</p></description>
		</item>
		<item>
			<title>greamer on "Twitter anyone?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/13496/page/3#post-121269</link>
			<pubDate>Fri, 14 Oct 2011 16:10:30 +0000</pubDate>
			<dc:creator>greamer</dc:creator>
			<guid isPermaLink="false">121269@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p><a href="https://twitter.com/#!/ninjitaru">@ninjitaru<strong></strong></a></p>
<p>i am trying to do more active tweet about game development<br />
hope to see you guys' tweet!
</p></description>
		</item>
		<item>
			<title>varedis on "Twitter anyone?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/13496/page/3#post-121268</link>
			<pubDate>Fri, 14 Oct 2011 16:06:59 +0000</pubDate>
			<dc:creator>varedis</dc:creator>
			<guid isPermaLink="false">121268@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>mine is @robsanimate
</p></description>
		</item>
		<item>
			<title>Viju on "Twitter anyone?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/13496/page/3#post-121267</link>
			<pubDate>Fri, 14 Oct 2011 16:03:00 +0000</pubDate>
			<dc:creator>Viju</dc:creator>
			<guid isPermaLink="false">121267@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Follow me <a href="https://twitter.com/#!/ArhantoLabs">@ArhantoLabs</a> :)
</p></description>
		</item>
		<item>
			<title>JanuszNSG on "Fast set/getPixel for an opengl texture?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2449/page/3#post-121085</link>
			<pubDate>Thu, 13 Oct 2011 15:42:22 +0000</pubDate>
			<dc:creator>JanuszNSG</dc:creator>
			<guid isPermaLink="false">121085@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>you right! I was blind or something... Thx a loot!!!But error reather strange...
</p></description>
		</item>
		<item>
			<title>araker on "Fast set/getPixel for an opengl texture?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2449/page/3#post-121073</link>
			<pubDate>Thu, 13 Oct 2011 13:59:48 +0000</pubDate>
			<dc:creator>araker</dc:creator>
			<guid isPermaLink="false">121073@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I'm using the version of the Gaussian blur topic in my 1.0 project without any compile problems. </p>
<p>I see what causes the problem, Lam uses _ as affix, while CCTexture2D uses it as suffix, _size or size_.
</p></description>
		</item>
		<item>
			<title>JanuszNSG on "Fast set/getPixel for an opengl texture?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2449/page/3#post-121062</link>
			<pubDate>Thu, 13 Oct 2011 12:37:13 +0000</pubDate>
			<dc:creator>JanuszNSG</dc:creator>
			<guid isPermaLink="false">121062@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Yes, I looked at this tread. But for me problem is (right now;) not related to image data, but for variables with image parameters inherited from CCTexture2D:</p>
<p>GLuint         name_;<br />
CGSize        size_;<br />
NSUInteger    width_,<br />
              height_;<br />
CCTexture2DPixelFormat   format_;<br />
GLfloat       maxS_,<br />
              maxT_;<br />
BOOL          hasPremultipliedAlpha_;</p>
<p>All those are "invisible" in CCMutableTexture2D - so I'm unable to even compile example.
</p></description>
		</item>
		<item>
			<title>araker on "Fast set/getPixel for an opengl texture?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2449/page/3#post-121052</link>
			<pubDate>Thu, 13 Oct 2011 11:01:43 +0000</pubDate>
			<dc:creator>araker</dc:creator>
			<guid isPermaLink="false">121052@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I see I remembered <a href="http://www.cocos2d-iphone.org/forum/topic/6315">incorrectly</a>, the changes made to CCTexture2D were to keep the pixelData around. </p>
<p>@<a href='http://www.cocos2d-iphone.org/forum/profile/62364'>JanuszNSG</a>, Have you looked at the <a href="http://www.cocos2d-iphone.org/forum/topic/6315">Gaussian blur thread</a> as well?
</p></description>
		</item>
		<item>
			<title>JanuszNSG on "Fast set/getPixel for an opengl texture?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2449/page/3#post-121046</link>
			<pubDate>Thu, 13 Oct 2011 10:44:50 +0000</pubDate>
			<dc:creator>JanuszNSG</dc:creator>
			<guid isPermaLink="false">121046@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Any Ideas? Please!<br />
I found some description with same problem on net. But solutions simply don't work or are some kind of workaround (eg. redeclaration CCTexture2D variables in CCMutableTexture2D). Right now my mutable object can't "see" variables form Texture2D (tested on cocos2d 0.99.5, 1.0.0 rc and 1.0.1), on new project etc. Maybe my environment is a problem, I'll still use Xcode 3.2.6 and iOS 4.3...
</p></description>
		</item>
		<item>
			<title>JanuszNSG on "Fast set/getPixel for an opengl texture?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2449/page/3#post-120897</link>
			<pubDate>Wed, 12 Oct 2011 16:54:49 +0000</pubDate>
			<dc:creator>JanuszNSG</dc:creator>
			<guid isPermaLink="false">120897@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I'm starting thinking about some curse over my head, as far as I can see, in CCTexure2D between versions 0.99.5, 1.0.0rc and 1.0.1 is no any differences. Making those variables public manually don't changes a thing:(<br />
Additional as far as i know, to variables in base class can be even private to access them form form inheriting class.
</p></description>
		</item>
		<item>
			<title>araker on "Fast set/getPixel for an opengl texture?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2449/page/3#post-120889</link>
			<pubDate>Wed, 12 Oct 2011 16:28:27 +0000</pubDate>
			<dc:creator>araker</dc:creator>
			<guid isPermaLink="false">120889@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>In version 1.0 CCTexture2D was changed to make a few variables public that CCMutable2DTexture needed to access. If you don't know what to change, try to replace your CCTexture2D with the one of 1.0 or a higher version of cocos.
</p></description>
		</item>
		<item>
			<title>JanuszNSG on "Fast set/getPixel for an opengl texture?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2449/page/3#post-120864</link>
			<pubDate>Wed, 12 Oct 2011 14:57:49 +0000</pubDate>
			<dc:creator>JanuszNSG</dc:creator>
			<guid isPermaLink="false">120864@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Any idea why CCMutable2DTexture can't "see" CCTexxture2D inherited variables?
</p></description>
		</item>
		<item>
			<title>JanuszNSG on "Fast set/getPixel for an opengl texture?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2449/page/3#post-120701</link>
			<pubDate>Tue, 11 Oct 2011 20:38:55 +0000</pubDate>
			<dc:creator>JanuszNSG</dc:creator>
			<guid isPermaLink="false">120701@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>All "undeclared" variables are from CCTexture2D, but class CCMutableTexture inherits form CCTesxture2D, all looks ok, but don't working:(<br />
sorry about "post after post":( but I'm little confussed:(
</p></description>
		</item>
		<item>
			<title>JanuszNSG on "Fast set/getPixel for an opengl texture?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2449/page/3#post-120685</link>
			<pubDate>Tue, 11 Oct 2011 19:32:40 +0000</pubDate>
			<dc:creator>JanuszNSG</dc:creator>
			<guid isPermaLink="false">120685@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>ok, problem with Texture2DPixelFormat solved, sholud be CCTexture2DPixelFormat, but variables still causing errors:(
</p></description>
		</item>

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