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		<title>cocos2d for iPhone &#187; User Favorites: farb</title>
		<link>http://www.cocos2d-iphone.org/forum/profile/231</link>
		<description>A fast, easy to use, free, and community supported 2D game engine</description>
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		<pubDate>Fri, 10 Feb 2012 02:23:55 +0000</pubDate>
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			<link>http://www.cocos2d-iphone.org/forum/search.php</link>
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		<item>
			<title>Farb on "[GAME] Mayan Madness released"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4648#post-28065</link>
			<pubDate>Fri, 26 Feb 2010 00:15:43 +0000</pubDate>
			<dc:creator>Farb</dc:creator>
			<guid isPermaLink="false">28065@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>All of the promo codes have been redeemed and there's only two reviews on the app store. C'mon, help a guy out :-)
</p></description>
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			<title>Farb on "[GAME] Mayan Madness released"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4648#post-27856</link>
			<pubDate>Wed, 24 Feb 2010 17:04:37 +0000</pubDate>
			<dc:creator>Farb</dc:creator>
			<guid isPermaLink="false">27856@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Thanks for the constructive feedback, Jon!</p>
<p>1. It has been a challenge to keep the game running at a solid 60 fps. I originally had some sprite feedback when a coin was caught but it appeared to be contributing to the game stuttering (dropping frame rate). I've done a lot of code optimizations since then so it might be time to revisit whether the catching feedback is workable.</p>
<p>2. I've spent a lot of time experimenting with the difficulty ramp-up (the game was finished for about a month while I was still experimenting with different things). Based on play tester feedback, the current approach is the best compromise I've found so far. I'd be interested to know specifically where you think the game becomes too fast. That would allow me to determine how I could scale the speed ramp-up differently.
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			<title>SwizzerSweet on "[GAME] Mayan Madness released"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4648#post-27779</link>
			<pubDate>Tue, 23 Feb 2010 22:27:52 +0000</pubDate>
			<dc:creator>SwizzerSweet</dc:creator>
			<guid isPermaLink="false">27779@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>My friend is a professional game developer, and we've talked a lot about various subjects in game design. So please don't be offended or discredit me:</p>
<p>2 Areas of improve that I see:<br />
-When the coins hit the basket, there isn't a sprite drawn to indicate that you've caught the coin, in that way, it could be more responsive. But on the plus side, you've squeezed an achievement system, which adds to fun for many players.</p>
<p>-The difficulty scales kind of strangely. Remember that a human can only react at the absolute fastest time of about 150ms. This is extremely fast, and someone with such reaction speed is likely to be "in the zone". Your game tends to push that reaction time limit too soon, so my advice would be to scale the difficulty differently.</p>
<p>Very solid theme though! The music and the graphics work well together.</p>
<p>Warm regards,</p>
<p>Jon
</p></description>
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			<title>Farb on "[GAME] Mayan Madness released"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4648#post-27672</link>
			<pubDate>Mon, 22 Feb 2010 22:46:18 +0000</pubDate>
			<dc:creator>Farb</dc:creator>
			<guid isPermaLink="false">27672@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hello all,</p>
<p>My second iPhone game, Mayan Madness, has been released on the App Store. It's a retro coin catching game similar to Kaboom! with a Mayan theme. It uses OpenFeint to provide achievements and a high score leader board.</p>
<p><a href="http://itunes.apple.com/us/app/mayan-madness/id348443242?mt=8" rel="nofollow">http://itunes.apple.com/us/app/mayan-madness/id348443242?mt=8</a></p>
<p>Here's a gameplay video:</p>
<p><a href="http://www.youtube.com/watch?v=URZo2uOtOUI" rel="nofollow">http://www.youtube.com/watch?v=URZo2uOtOUI</a></p>
<p>Finally, here are some promo codes. All I ask is that you leave a review of the app on the App Store if you redeem a code (and try to be kind) :-)</p>
<p>Thanks!</p>
<p>6R3AXXWFHYMX<br />
K43HFXR3AWJ7<br />
MXYHNJJ3NNJP<br />
M6F47T6JHE6F<br />
WN6F4YE46A4T<br />
9AH96RY6RKKK</p>
<p>-&#62;Dan
</p></description>
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			<title>Farb on "[Game] Armor Raiders now available on App Store"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/3625#post-21932</link>
			<pubDate>Mon, 28 Dec 2009 22:38:12 +0000</pubDate>
			<dc:creator>Farb</dc:creator>
			<guid isPermaLink="false">21932@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Thanks for the feedback! These are all good changes for the first update.
</p></description>
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			<title>slipster216 on "[Game] Armor Raiders now available on App Store"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/3625#post-21931</link>
			<pubDate>Mon, 28 Dec 2009 22:36:10 +0000</pubDate>
			<dc:creator>slipster216</dc:creator>
			<guid isPermaLink="false">21931@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Some initial impressions:</p>
<p>- Bullets are hard to see<br />
- Helicopter needs better animation; feels kind of stiff right now<br />
   - It also looks like you have specific frames of animation instead of rotating the sprite, which would look better IMO<br />
- Particles effects are parented to things and move with the objects some times, looks really bad<br />
- Should use world space for particles as well<br />
- 3 helicopters and you die?<br />
- Turning around has a little too much drag for my tastes; I often got stuck facing the wrong way in a fire fight
</p></description>
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		<item>
			<title>slipster216 on "[Game] Armor Raiders now available on App Store"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/3625#post-21930</link>
			<pubDate>Mon, 28 Dec 2009 22:23:19 +0000</pubDate>
			<dc:creator>slipster216</dc:creator>
			<guid isPermaLink="false">21930@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Rescue Raiders! Finally! I started working on a version of a rescue raiders style game a while back but never finished it..
</p></description>
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		<item>
			<title>Farb on "[Game] Armor Raiders now available on App Store"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/3625#post-21929</link>
			<pubDate>Mon, 28 Dec 2009 22:05:57 +0000</pubDate>
			<dc:creator>Farb</dc:creator>
			<guid isPermaLink="false">21929@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi all,</p>
<p>I wanted to let everyone know that my first iPhone/iPod Touch game, Armor Raiders, was just released to the iTunes App Store. It's powered by cocos2d-iphone and is inspired by the classic games Rescue Raiders and Armor Alley with many new twists thrown in.</p>
<p>Features include:</p>
<p>- Control a chopper with machine guns, bombs and heat-seeking missiles<br />
- 6 unique ground units: tanks, anti-aircraft vehicles, EMP trucks, soldiers, engineers and munitions experts<br />
- 6 missions to complete<br />
- Weapon upgrades as game progresses<br />
- Beautiful graphics and music</p>
<p>The product page with teaser video is here:</p>
<p><a href="http://www.whizzosoftware.com/armorraiders" rel="nofollow">http://www.whizzosoftware.com/armorraiders</a></p>
<p>Thanks for reading and I look forward to people's feedback!
</p></description>
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