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		<title>cocos2d for iPhone &#187; Forum: cocos2d games - Recent Topics</title>
		<link>http://www.cocos2d-iphone.org/forum/forum/1</link>
		<description>A fast, easy to use, free, and community supported 2D game engine</description>
		<language>en-US</language>
		<pubDate>Sun, 14 Mar 2010 22:07:09 +0000</pubDate>
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			<title><![CDATA[Search]]></title>
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			<name>q</name>
			<link>http://www.cocos2d-iphone.org/forum/search.php</link>
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			<title>abitofcode on "[Game] Super Turbo Action Pig"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4837#post-28810</link>
			<pubDate>Fri, 05 Mar 2010 01:28:37 +0000</pubDate>
			<dc:creator>abitofcode</dc:creator>
			<guid isPermaLink="false">28810@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;We're just in the process of submitting our first cocos2d based game 'Super Turbo Action Pig' to the app store. The site goes live tomorrow over at &#60;a href=&#34;http://www.joystickgenerals.com/&#34;&#62;http://www.joystickgenerals.com&#60;/a&#62; where there are more details but in the meantime here is the trailer and some screenshots. I'll stick up some Promo codes once its up there.&#60;/p&#62;
&#60;p&#62;&#60;object width=&#34;500&#34; height=&#34;301&#34;&#62;&#60;param name=&#34;movie&#34; value=&#34;http://www.youtube.com/v/RantS9hKjX8&#38;amp;hl=en_US&#38;amp;fs=1&#38;amp;&#34; /&#62;
&#60;param name=&#34;allowFullScreen&#34; value=&#34;true&#34; /&#62;
&#60;param name=&#34;allowscriptaccess&#34; value=&#34;always&#34; /&#62;&#60;embed src=&#34;http://www.youtube.com/v/RantS9hKjX8&#38;amp;hl=en_US&#38;amp;fs=1&#38;amp;&#34; type=&#34;application/x-shockwave-flash&#34; width=&#34;500&#34; height=&#34;301&#34; /&#62;&#60;embed /&#62;&#60;/object&#62;&#60;/p&#62;
&#60;p&#62;Thanks to the whole community for helping to make the learning curve and development process enjoyable. A big thanks to Riq and the contributors putting their time and effort into such a great engine and Steve for removing a lot of pain with CocosDenshion :)&#60;/p&#62;
&#60;p&#62;Super Turbo Action Pig is a 'Pick up and Play' endurance game with a number of features;&#60;/p&#62;
&#60;p&#62;* You get to fly a pig!&#60;br /&#62;
* Limitless endurance gameplay.&#60;br /&#62;
* Stunning 2D cartoon graphics &#38;amp; animation from Mike at Fully Illustrated.&#60;br /&#62;
* Open Feint enabled.&#60;br /&#62;
* Achievements.&#60;br /&#62;
* Online leaderboards.&#60;br /&#62;
* Multiple skill levels.&#60;br /&#62;
* Play your own music when the in game loop finally sends you mad.&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;Opening&#60;/strong&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://joystickgenerals.com/wp-content/themes/JSG/_include/img/super-turbo-action-pig/super-turbo-action-pig-screenshot-1.jpg&#34; /&#62;&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;Butcher Bill!&#60;/strong&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://joystickgenerals.com/wp-content/themes/JSG/_include/img/super-turbo-action-pig/super-turbo-action-pig-screenshot-7.jpg&#34; /&#62;&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;The instructions&#60;/strong&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://joystickgenerals.com/wp-content/themes/JSG/_include/img/super-turbo-action-pig/super-turbo-action-pig-screenshot-6.jpg&#34; /&#62;&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;Rocket attack!&#60;/strong&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://joystickgenerals.com/wp-content/themes/JSG/_include/img/super-turbo-action-pig/super-turbo-action-pig-screenshot-4.jpg&#34; /&#62;&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;There's no hiding at the top or bottom&#60;/strong&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://joystickgenerals.com/wp-content/themes/JSG/_include/img/super-turbo-action-pig/super-turbo-action-pig-screenshot-5.jpg&#34; /&#62;&#60;/p&#62;
&#60;p&#62;The trailer gives a better idea of the Pig in action, its pretty much impossible to fly the pig avoid the mines and take a picture at the same time :s
&#60;/p&#62;</description>
		</item>
		<item>
			<title>bubba on "[GAME] Litterfin Louie"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4877#post-29057</link>
			<pubDate>Sun, 07 Mar 2010 02:43:38 +0000</pubDate>
			<dc:creator>bubba</dc:creator>
			<guid isPermaLink="false">29057@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Greetings! I've built my first iPhone game with cocos2d and I'm planning to submit it for approval early next week. Basically, the game concept is that the ocean is being trashed by polluters and you've got to eat up all the junk. I've got a web page for it up at &#60;a href=&#34;http://habel.net/litterfin&#34; rel=&#34;nofollow&#34;&#62;http://habel.net/litterfin&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;Here's a gameplay trailer and some screenshots...&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://www.youtube.com/watch?v=N-L2uWvSV1Y&#34; rel=&#34;nofollow&#34;&#62;http://www.youtube.com/watch?v=N-L2uWvSV1Y&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://habel.net/louie/screenshots/screen1.png&#34; /&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://habel.net/louie/screenshots/screen2.png&#34; /&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://habel.net/louie/screenshots/screen3.png&#34; /&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://habel.net/louie/screenshots/screen4.png&#34; /&#62;&#60;/p&#62;
&#60;p&#62;Thanks for a great game framework and very helpful community forum!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>zombie on "ZombieSmash! - Chris Huelsbeck produces music and sfx"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1094#post-6583</link>
			<pubDate>Mon, 03 Aug 2009 20:27:04 +0000</pubDate>
			<dc:creator>zombie</dc:creator>
			<guid isPermaLink="false">6583@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hi,&#60;/p&#62;
&#60;p&#62;I am proud to announce that Chris Huelsbeck produces the msuic and sfx for our upcoming iPhone game ZombieSmash! Seems like I am not the only fan of him as his music was used by Riq for its Cocos2D video on YouTube :) &#60;a href=&#34;http://www.youtube.com/watch?v=GNYbYcIqlxM&#34; rel=&#34;nofollow&#34;&#62;http://www.youtube.com/watch?v=GNYbYcIqlxM&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;For all who do not know Huelsbeck (shame on you), he wrote the music for games like Turrican, R-Type, Great Giana Sister, Apydia,... If you do not know these, too: Shame on you again :) Or you are just too young.&#60;/p&#62;
&#60;p&#62;About our game: ZombieSmash! is a Castle Defend game, but it will be much different to all other games of this style. Actually we started the game as a port of Defend your Castle, but we changed the gameplay soon, as we thought it does not really fit to the iPhone. Ok stickwars showed that it does fit (and sells :)).&#60;/p&#62;
&#60;p&#62;Here is some concept art:&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://zombiesmash.gamedrs.com/wp-content/uploads/2009/07/interface02.jpg&#34; /&#62;&#60;/p&#62;
&#60;p&#62;Find more infos on our &#60;a href=&#34;http://zombiesmash.gamedrs.com&#34;&#62;Blog&#60;/a&#62; or follow us on &#60;a href=&#34;http://twitter.com/zombiesmash&#34;&#62;Twitter&#60;/a&#62;.&#60;/p&#62;
&#60;p&#62;Have fun,&#60;br /&#62;
Zombie
&#60;/p&#62;</description>
		</item>
		<item>
			<title>mhussa on "[Game] Sprint Racers GP FREE"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4996#post-29797</link>
			<pubDate>Fri, 12 Mar 2010 12:39:29 +0000</pubDate>
			<dc:creator>mhussa</dc:creator>
			<guid isPermaLink="false">29797@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Sorry I'm posting this in a rush, will supply more info later.  You might notice some familiar names in-game ;)&#60;/p&#62;
&#60;p&#62;&#60;embed /&#62;&#60;a href=&#34;http://www.youtube.com/watch?v=SgFm6NRx_vk&#34; rel=&#34;nofollow&#34;&#62;http://www.youtube.com/watch?v=SgFm6NRx_vk&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;link:&#60;br /&#62;
&#60;a&#62;http://toucharcade.com/link/http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=359221077&#38;amp;mt=8&#60;/a&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>skeeet on "[Game] Beaver: The First Wood"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/5002#post-29857</link>
			<pubDate>Fri, 12 Mar 2010 19:22:04 +0000</pubDate>
			<dc:creator>skeeet</dc:creator>
			<guid isPermaLink="false">29857@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;A big thanks to Riq and the contributors for great engine and Steve CocosDenshion :)&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;What happened...&#60;/strong&#62;&#60;br /&#62;
He woke up in the spring, and saw that the entire forest had been stolen by evil woodpeckers. There was no more wood for the construction of the dam. This meant only one thing - starvation. Enraged, he decided to take revenge!&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://munkyinteractive.com/wp-content/uploads/2010/03/IMG_0191.png&#34; /&#62;&#60;br /&#62;
&#60;img src=&#34;http://munkyinteractive.com/wp-content/uploads/2010/03/IMG_0193.png&#34; /&#62;&#60;br /&#62;
&#60;img src=&#34;http://munkyinteractive.com/wp-content/uploads/2010/03/IMG_0192.png&#34; /&#62;&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=361170413&#38;amp;mt=8&#34;&#62;&#60;img  title=&#34;Beaver:The First Wood in AppStore&#34; src=&#34;http://munkyinteractive.com/wp-content/uploads/2009/02/appstorebadge.png&#34; alt=&#34;Beaver:The First Wood in AppStore&#34; /&#62;&#60;/a&#62;&#60;br /&#62;
&#60;strong&#62;Promo :)&#60;/strong&#62;&#60;br /&#62;
P3HLEPXJ73PW&#60;br /&#62;
KMF7JTLJJJPR&#60;br /&#62;
XKPLL7XFXF43&#60;br /&#62;
NW6JJ9JA7RAP&#60;br /&#62;
NJEYYTRARJHK&#60;br /&#62;
MHAXKYLL7KJN&#60;br /&#62;
JJ73J4YYAHMN&#60;br /&#62;
X3M44TYEXTPN&#60;br /&#62;
HKEWTEXEAEH6&#60;br /&#62;
PYTJK46YPNE3&#60;/p&#62;
&#60;p&#62;Game uses Cocos2D and Box2D. Code &#38;amp; graphics done in 2 days (i did it like a little challenge)&#60;br /&#62;
Your comments and opinions are welcome.&#60;/p&#62;
&#60;p&#62;p.s.&#60;br /&#62;
Game will be available on Sat 13 2010
&#60;/p&#62;</description>
		</item>
		<item>
			<title>alien_ken on "[Game] Alien Keeper"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4831#post-28768</link>
			<pubDate>Thu, 04 Mar 2010 17:10:46 +0000</pubDate>
			<dc:creator>alien_ken</dc:creator>
			<guid isPermaLink="false">28768@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Thank you Riq, and all the contributors to Cocos2D.  I've learned so much from this forum, it's unbelievable to think in the old days you had to look everything up in a book ;)&#60;/p&#62;
&#60;p&#62;My brother and I have just released our first game, using Cocos2D, to the app store (approved in 24 hours if you can believe that).  It's called Alien Keeper and is inspired by the classic arcade game Zoo Keeper.&#60;/p&#62;
&#60;p&#62;Any feedback you guys have would be appreciated, we're new at this, but having a blast!&#60;/p&#62;
&#60;p&#62;The bad news is that it was approved yesterday, but the new release list appears to be stuck on 3/1, so no joy there.&#60;/p&#62;
&#60;p&#62;ITUNES LINK: &#60;a href=&#34;http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=359479126&#38;amp;mt=8&#34;&#62;http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=359479126&#38;amp;mt=8&#60;/a&#62; &#60;/p&#62;
&#60;p&#62;&#60;object width=&#34;500&#34; height=&#34;405&#34;&#62;&#60;param name=&#34;movie&#34; value=&#34;http://www.youtube.com/v/4cVd31KA3TU&#38;amp;hl=en_US&#38;amp;fs=1&#38;amp;rel=0&#38;amp;color1=0x006699&#38;amp;color2=0x54abd6&#38;amp;border=1&#34; /&#62;&#38;lt;/param&#38;gt;&#60;/p&#62;
&#60;param name=&#34;allowFullScreen&#34; value=&#34;true&#34; /&#62;&#38;lt;/param&#38;gt;&#60;/p&#62;
&#60;param name=&#34;allowscriptaccess&#34; value=&#34;always&#34; /&#62;&#38;lt;/param&#38;gt;&#60;embed src=&#34;http://www.youtube.com/v/4cVd31KA3TU&#38;amp;hl=en_US&#38;amp;fs=1&#38;amp;rel=0&#38;amp;color1=0x006699&#38;amp;color2=0x54abd6&#38;amp;border=1&#34; type=&#34;application/x-shockwave-flash&#34; width=&#34;500&#34; height=&#34;405&#34; /&#62;&#38;lt;/embed&#38;gt;&#60;/object&#62; &#60;/p&#62;
&#60;p&#62;*** Alien Keeper - a true game for gamers! ***&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;PICK UP AND PLAY&#60;/strong&#62;&#60;br /&#62;
 - super fun, challenging, different every time&#60;br /&#62;
 - boots super-fast, get right in the game&#60;br /&#62;
 - no loading screens, this app is fast and fluid&#60;br /&#62;
 - challenge your friends - how high a score can you get??&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://www.megaphun.com/rotated-ss01.png&#34; /&#62; &#60;/p&#62;
&#60;p&#62;&#60;strong&#62;HOW TO PLAY&#60;/strong&#62;&#60;br /&#62;
 - Tilt to move, tap anywhere on the screen to jump/shoot.&#60;br /&#62;
 - Hold the device like you'd hold a book, and use either thumb to jump/shoot.&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://www.megaphun.com/rotated-ss02.png&#34; /&#62; &#60;/p&#62;
&#60;p&#62;&#60;strong&#62;FEATURES&#60;/strong&#62;&#60;br /&#62;
 * Three separate stages&#60;br /&#62;
     * Bricks - capture and contain the aliens by building the bricks&#60;br /&#62;
     * Platforms - jump to the top to save the princess, avoid fireballs&#60;br /&#62;
     * Bonus - destroy all enemies and the mothership to earn an extra life&#60;br /&#62;
 * Infinite levels -- how high can you get?&#60;br /&#62;
 * Local and Online leaderboards &#38;amp; achievements&#60;br /&#62;
 * Amazing 8-bit style sound effects &#38;amp; music&#60;br /&#62;
 * Incredibly fluid, natural gameplay&#60;br /&#62;
 * Tilt controls done RIGHT&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://www.megaphun.com/rotated-ss03.png&#34; /&#62; &#60;/p&#62;
&#60;p&#62;&#60;strong&#62;TIPS&#60;/strong&#62;&#60;br /&#62;
 - Jump multiple aliens for mega scoring.&#60;br /&#62;
 - Ray gun will capture aliens, however you can also use it to score huge jumps,&#60;br /&#62;
   since you are safe while holding the ray gun.&#60;br /&#62;
 - But don't get greedy, sometimes it's best just to clear the stage. &#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://www.megaphun.com/rotated-ss04.png&#34; /&#62; &#60;/p&#62;
&#60;p&#62;  * Automatic tilt-calibration: game will ask you to set a center-point&#60;br /&#62;
    at the start of every game.&#60;/p&#62;
&#60;p&#62;  * Custom tilt-calibration: play in the position that's comfortable for you&#60;br /&#62;
      * Hold device in the position you'd like to play, the neutral position&#60;br /&#62;
      * Tap &#34;Set New Calibration&#34; button to set a new center-point&#60;br /&#62;
      * You're good to go, the app will remember this setting&#60;br /&#62;
      * You can change calibration at any time, even during a game&#60;/p&#62;
&#60;p&#62; Alien Keeper is OpenFeint Enabled.&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://www.megaphun.com/rotated-ss05.png&#34; /&#62; &#60;/p&#62;
&#60;p&#62;&#60;strong&#62;PROMO CODES&#60;/strong&#62;&#60;br /&#62;
LKW779FR3PL7&#60;br /&#62;
M4KJ77FKE6W9&#60;br /&#62;
K6MNMTXKEMLR&#60;br /&#62;
MY3FTEPARPYA&#60;br /&#62;
PJLHEFTEMXPX&#60;/p&#62;
&#60;p&#62;Feel free to ask any questions about how we did anything in the game, although I don't think there's anything too challenging going on, coding-wise.  Cocos2d made it possible to make this game easily and run smoothly without a ton of time spent optimizing.&#60;/p&#62;
&#60;p&#62;Would love love love a review if you like it :)
&#60;/p&#62;</description>
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		<item>
			<title>blackmouth on "[Game] Bat Escapade"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4967#post-29628</link>
			<pubDate>Thu, 11 Mar 2010 05:58:46 +0000</pubDate>
			<dc:creator>blackmouth</dc:creator>
			<guid isPermaLink="false">29628@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;So after 5 months and many late hours after work, I have finally submitted my game &#34;Bat Escapade&#34; to Apple. I started this project in October 2009 with a small idea, making a good bat game. This was a solo project with one game art designer helping for three days.  &#60;/p&#62;
&#60;p&#62;Through the process many good things happened, and I give my greatest thanks to Riq and this community. Cocos2d for iPhone was getting better and better as a game engine, and Riq released LevelSVG the box2D level editor. I can't thank him enough for all the hard work he has put in to cocos2d. &#60;/p&#62;
&#60;p&#62;&#60;strong&#62;BAT ESCAPADE&#60;/strong&#62;&#60;br /&#62;
&#60;a href=&#34;http://www.batescapade.com&#34;&#62;http://www.batescapade.com/&#60;/a&#62;&#60;br /&#62;
&#60;img src=&#34;http://batescapade.com/images/icon.png&#34; /&#62;&#60;/p&#62;
&#60;p&#62;Are you tired of the typical cat and mouse game play? Are you ready for a wild and exciting undertaking that will lead you on a rewarding adventure you will not soon forget? Then you need a BAT ESCAPADE!&#60;/p&#62;
&#60;p&#62;Immerse yourself in a new adventure for the iPhone. Join Batty on an escapade to defeat the primordial ooze spawning worms threatening his cave. Batty must maneuver his way through the caves, destroying the invading worms, while capturing bugs to increase his sonar power. Game play includes challenging timed levels that test your quick reflexes as you destroy the ooze to clear the level before time runs out.&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;FEATURES&#60;/strong&#62;&#60;/p&#62;
&#60;p&#62;* Take on fantastic foes like worms, critters, and slime&#60;br /&#62;
* Use swipe gestures to move Batty and explore a physics based world&#60;br /&#62;
* Shoot sonar by double tapping the screen&#60;br /&#62;
* Test your wits and reflexes with an increasing level of difficulty&#60;br /&#62;
* 10 challenging levels to delve into&#60;br /&#62;
* Explore the open game map as long as you survive&#60;br /&#62;
* Destroy as many worms as possible&#60;br /&#62;
* Earn achievement points by destroying more worms&#60;br /&#62;
* Capture bugs to increase your sonar power&#60;br /&#62;
* OpenFeint online leaderboards&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;SCREENSHOTS&#60;/strong&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://batescapade.com/images/screenshot01.jpg&#34; /&#62;&#60;br /&#62;
&#60;img src=&#34;http://batescapade.com/images/screenshot02.jpg&#34; /&#62;&#60;br /&#62;
&#60;img src=&#34;http://batescapade.com/images/screenshot03.jpg&#34; /&#62;&#60;br /&#62;
&#60;img src=&#34;http://batescapade.com/images/screenshot04.jpg&#34; /&#62;&#60;br /&#62;
&#60;img src=&#34;http://batescapade.com/images/screenshot05.jpg&#34; /&#62;&#60;br /&#62;
&#60;img src=&#34;http://batescapade.com/images/screenshot06.jpg&#34; /&#62;&#60;/p&#62;
&#60;p&#62;Thanks again everyone. I'll work on a video trailer soon so you can see the great game play. Please follow @BatEscapade on twitter to get updates.
&#60;/p&#62;</description>
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		<item>
			<title>sowbug on "[GAME] Teragati: casual arcade/action genre"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4523#post-26888</link>
			<pubDate>Tue, 16 Feb 2010 18:28:30 +0000</pubDate>
			<dc:creator>sowbug</dc:creator>
			<guid isPermaLink="false">26888@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Here's the App Store link: &#60;a href=&#34;http://itunes.apple.com/us/app/teragati/id355132533?mt=8&#34; rel=&#34;nofollow&#34;&#62;http://itunes.apple.com/us/app/teragati/id355132533?mt=8&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;Gamer details: Top-down scroller, one-handed play (mostly tilt with an occasional tap), brief learning curve, typical game &#38;lt;60 seconds. I tried to give it the aaaargh-just-one-more-time quality that I love about Doodle Jump and Canabalt. I know that because it's a space theme, I probably cut my demographic in half. Perhaps I'll re-skin with ladybugs and flowers and launch it as a separate app. :)&#60;/p&#62;
&#60;p&#62;Developer details: Box2D, sfx from Soundrangers, music from uber-cool Finnish musician Jani Rantanen, artwork from the wonderful Creative Commons CC-BY library on the web, buttons generated on cooltext.com, source control git, main snack mozzarella sticks, development time about 1 month. Helpful code snippets from many of you on this forum, including John Hartzog's website that helped get me started with Box2D/cocos2d integration.&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://www.attachmentcomputing.com/wp-content/uploads/2010/02/app_store_screenshot_1.png&#34; /&#62;&#60;/p&#62;
&#60;p&#62;Riq and cocos2d-iphone both got a special mention on the About screen. &#60;/p&#62;
&#60;p&#62;And last but not least, the promo codes:&#60;/p&#62;
&#60;p&#62;RM7PR9F3433A&#60;br /&#62;
633L4MX9E6FN&#60;br /&#62;
X9YTTFP6AELM&#60;/p&#62;
&#60;p&#62;REMEMBER the forum honor code: if you use up a promo code, please give your honest rating and review in the Store!&#60;/p&#62;
&#60;p&#62;Thanks everyone for your help and support!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>ONMSOFT on "[Game] Jungle Runner"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4986#post-29733</link>
			<pubDate>Fri, 12 Mar 2010 00:22:19 +0000</pubDate>
			<dc:creator>ONMSOFT</dc:creator>
			<guid isPermaLink="false">29733@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hey Guys,&#60;/p&#62;
&#60;p&#62;First of all a huge thanks to COCOS2D and you guys for sharing your experiences that help me a lot to develop and submit my new game Jungle Runner to the App Store.&#60;/p&#62;
&#60;p&#62;So how far do you think you can run through troubles in the jungle ?&#60;/p&#62;
&#60;p&#62;You can simply answer this question by playing Jungle Runner and submit your score online and/or share it with your friends on Facebook.&#60;/p&#62;
&#60;p&#62;iTunes App Store Link :&#60;br /&#62;
&#60;a href=&#34;http://itunes.apple.com/us/app/jungle-runner/id354863823&#34; rel=&#34;nofollow&#34;&#62;http://itunes.apple.com/us/app/jungle-runner/id354863823&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;Fan Page on Facebook :&#60;br /&#62;
&#60;a href=&#34;http://www.facebook.com/apps/application.php?id=10150109273775355&#34; rel=&#34;nofollow&#34;&#62;http://www.facebook.com/apps/application.php?id=10150109273775355&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;Screenshots :&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://onmsoft.com/images/junglerunner_screenshot_1.png&#34; /&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://onmsoft.com/images/junglerunner_screenshot_2.png&#34; /&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://onmsoft.com/images/junglerunner_screenshot_3.png&#34; /&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://onmsoft.com/images/junglerunner_screenshot_4.png&#34; /&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://onmsoft.com/images/junglerunner_screenshot_5.png&#34; /&#62;&#60;/p&#62;
&#60;p&#62;And these are some Promo Codes for you guys and all I ask in return is a fair user review in the AppStore.&#60;/p&#62;
&#60;p&#62;EJ6LF699MPK9&#60;br /&#62;
W4L7LPN6WJ76&#60;br /&#62;
6YNHMYWJHE7F&#60;br /&#62;
KXTA9JT3JAKH&#60;br /&#62;
FRARKATA4T99&#60;br /&#62;
RHPKRFTWWX3Y&#60;br /&#62;
6HMHHHE6KPHH&#60;br /&#62;
KNNXY9KAYY7R&#60;br /&#62;
7JPEY3PXEJJM&#60;br /&#62;
NRHPM74PWPHM&#60;/p&#62;
&#60;p&#62;And I would love to get your feedback on my game.&#60;/p&#62;
&#60;p&#62;EnJoY!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Niuis on "[Game] Numerogram"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4875#post-29054</link>
			<pubDate>Sun, 07 Mar 2010 01:36:44 +0000</pubDate>
			<dc:creator>Niuis</dc:creator>
			<guid isPermaLink="false">29054@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hello,&#60;/p&#62;
&#60;p&#62;I just wanted to announce the launch of Numerogram on the app store.&#60;br /&#62;
Numerogram is a classic number guessing game, but focusing on a more friendly interface to improve the player experience.&#60;/p&#62;
&#60;p&#62;I really want to thank everyone contributing to this great framework!&#60;br /&#62;
I hope you will have as much fun with this game as I had when working on it!&#60;/p&#62;
&#60;p&#62;The iTunes link: &#60;a href=&#34;http://itunes.apple.com/us/app/numerogram/id359561560?mt=8&#34; rel=&#34;nofollow&#34;&#62;http://itunes.apple.com/us/app/numerogram/id359561560?mt=8&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;And some Promo Codes:&#60;br /&#62;
YFHXMLA69WH3&#60;br /&#62;
NJKPLHMFP946&#60;br /&#62;
FAMJF3PWNRJ4&#60;br /&#62;
WT7NR9PXWM9Y&#60;br /&#62;
JENYLK3EYYFW&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://www.avistadenas.com/web_images/screenshot_2010.03.02_21.40.08.jpg&#34; alt=&#34;Main Screen&#34; /&#62;&#60;br /&#62;
&#60;img src=&#34;http://www.avistadenas.com/web_images/screenshot_2010.03.02_21.43.17.jpg&#34; alt=&#34;InGame&#34; /&#62;&#60;br /&#62;
&#60;img src=&#34;http://www.avistadenas.com/web_images/screenshot_2010.03.02_21.40.44.jpg&#34; alt=&#34;InGame&#34; /&#62;&#60;br /&#62;
&#60;img src=&#34;http://www.avistadenas.com/web_images/screenshot_2010.03.02_21.46.51.jpg&#34; alt=&#34;InGame&#34; /&#62;&#60;/p&#62;
&#60;p&#62;Thanks everyone!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>brett on "[Entertainment App] TQualizers Free App"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4988#post-29738</link>
			<pubDate>Fri, 12 Mar 2010 01:18:16 +0000</pubDate>
			<dc:creator>brett</dc:creator>
			<guid isPermaLink="false">29738@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Here's my first app.  It's similar to the Fancy Rat App, but if you have a microphone attached it uses the mic's input instead of playing a song.  It mimic's the t-shirts I sell.  I thought it would be cool to make an app that shows how the t-shirts work.  &#60;/p&#62;
&#60;p&#62;I need to add a tutorial but basically you pick a shirt you want to see, and tap the setup button to adjust the volume sensitivity.  If you tap the shirt, it then goes into expansion mode and expands with the sound/music. Tap again to return back to the shirt.&#60;/p&#62;
&#60;p&#62;Here's some You Tube Videos:&#60;br /&#62;
&#60;a href=&#34;http://www.youtube.com/watch?v=ycmz6PIJV2Y&#34; rel=&#34;nofollow&#34;&#62;http://www.youtube.com/watch?v=ycmz6PIJV2Y&#60;/a&#62;&#60;br /&#62;
&#60;a href=&#34;http://www.youtube.com/watch?v=hJzI_510AZc&#34; rel=&#34;nofollow&#34;&#62;http://www.youtube.com/watch?v=hJzI_510AZc&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;Here's a link to the App:&#60;br /&#62;
&#60;a href=&#34;http://itunes.apple.com/app/tqualizers/id359257087?mt=8&#34; rel=&#34;nofollow&#34;&#62;http://itunes.apple.com/app/tqualizers/id359257087?mt=8&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;And if anyone wants to see these super cool shirts, here's a link to my website:&#60;br /&#62;
&#60;a href=&#34;http://www.tqualizers.com&#34; rel=&#34;nofollow&#34;&#62;http://www.tqualizers.com&#60;/a&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Par on "[Game] Fly Away Rabbit - Physics Based Block Breaking Game"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4924#post-29398</link>
			<pubDate>Tue, 09 Mar 2010 14:20:36 +0000</pubDate>
			<dc:creator>Par</dc:creator>
			<guid isPermaLink="false">29398@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hey guys, huge thanks to cocos2d for this. As well as box2d for the amazing physics engine. Here's some of the details from the app store.&#60;/p&#62;
&#60;p&#62;App store link:&#60;br /&#62;
&#60;a href=&#34;http://itunes.apple.com/us/app/fly-away-rabbit/id360140358?mt=8&#34; rel=&#34;nofollow&#34;&#62;http://itunes.apple.com/us/app/fly-away-rabbit/id360140358?mt=8&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;Game Story&#60;/strong&#62;&#60;/p&#62;
&#60;p&#62;Welcome to a world where a little bunny rabbit has one goal in life, to make it to the clouds. However, each time he reaches a new height something horrible happens, helium blocks of varying shapes and possibilities block his path and attempt to lead him astray! You're his only hope. With you ability to remove blocks at will, Rabbit may finally reach his goal and find a resting place in the clouds where he can enjoy himself and a wonderful view.&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;Game Features&#60;/strong&#62;&#60;/p&#62;
&#60;p&#62;Fly Away Rabbit takes you on a gaming adventure perfected in the iPhone and iPod Touch. Use your finger to touch blocks and remove them from the game. With each block removed physics based reactions will occur. Use these reactions to guide Rabbit to the cloud and complete each level. Play through 48 levels in 3 difficulties and enjoy a truly exciting physics based puzzle game. &#60;/p&#62;
&#60;p&#62;&#60;strong&#62;Screenshots&#60;/strong&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://digitallybold.com/images/promo/iphone-1.jpg&#34; /&#62;&#60;br /&#62;
&#60;img src=&#34;http://digitallybold.com/images/promo/iphone-2.jpg&#34; /&#62;&#60;br /&#62;
&#60;img src=&#34;http://digitallybold.com/images/promo/iphone-3.jpg&#34; /&#62;&#60;/p&#62;
&#60;p&#62;Once again big thanks to cocos2D.
&#60;/p&#62;</description>
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		<item>
			<title>itlgames on "[Game] Alone: isometric platformer"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4634#post-27580</link>
			<pubDate>Mon, 22 Feb 2010 02:08:12 +0000</pubDate>
			<dc:creator>itlgames</dc:creator>
			<guid isPermaLink="false">27580@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hi there, &#60;/p&#62;
&#60;p&#62;My first iPhone game is now out on the app store!&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://itunes.apple.com/gb/app/alone/id356286001?mt=8&#34; rel=&#34;nofollow&#34;&#62;http://itunes.apple.com/gb/app/alone/id356286001?mt=8&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://www.itlgames.com/support/img/alone4.jpg&#34; /&#62;&#60;/p&#62;
&#60;p&#62;And a video, from an old development version though:&#60;/p&#62;
&#60;p&#62;&#60;object width=&#34;742&#34; height=&#34;386&#34;&#62;&#60;param name=&#34;movie&#34; value=&#34;http://content.screencast.com/users/jmgomezg/folders/Jing/media/d0807c86-93cf-43c7-9cda-d4b008aa8e8f/jingswfplayer.swf&#34; /&#62;&#38;lt;/param&#38;gt;&#60;br /&#62;
&#60;param name=&#34;quality&#34; value=&#34;high&#34; /&#62;&#38;lt;/param&#38;gt;&#60;br /&#62;
&#60;param name=&#34;bgcolor&#34; value=&#34;#FFFFFF&#34; /&#62;&#38;lt;/param&#38;gt;&#60;br /&#62;
&#60;param name=&#34;flashVars&#34; value=&#34;thumb=http://content.screencast.com/users/jmgomezg/folders/Jing/media/d0807c86-93cf-43c7-9cda-d4b008aa8e8f/FirstFrame.jpg&#38;amp;containerwidth=742&#38;amp;containerheight=386&#38;amp;content=http://content.screencast.com/users/jmgomezg/folders/Jing/media/d0807c86-93cf-43c7-9cda-d4b008aa8e8f/00000005.swf&#34; /&#62;&#38;lt;/param&#38;gt;&#60;br /&#62;
&#60;param name=&#34;allowFullScreen&#34; value=&#34;true&#34; /&#62;&#38;lt;/param&#38;gt;&#60;br /&#62;
&#60;param name=&#34;scale&#34; value=&#34;showall&#34; /&#62;&#38;lt;/param&#38;gt;&#60;br /&#62;
&#60;param name=&#34;allowScriptAccess&#34; value=&#34;always&#34; /&#62;&#38;lt;/param&#38;gt;&#60;br /&#62;
&#60;param name=&#34;base&#34; value=&#34;http://content.screencast.com/users/jmgomezg/folders/Jing/media/d0807c86-93cf-43c7-9cda-d4b008aa8e8f/&#34; /&#62;&#38;lt;/param&#38;gt;  &#60;embed  width=&#34;742&#34; height=&#34;386&#34; type=&#34;application/x-shockwave-flash&#34; flashVars=&#34;thumb=http://content.screencast.com/users/jmgomezg/folders/Jing/media/d0807c86-93cf-43c7-9cda-d4b008aa8e8f/FirstFrame.jpg&#38;amp;containerwidth=742&#38;amp;containerheight=386&#38;amp;content=http://content.screencast.com/users/jmgomezg/folders/Jing/media/d0807c86-93cf-43c7-9cda-d4b008aa8e8f/00000005.swf&#34; /&#62;&#38;lt;/embed&#38;gt; &#60;/object&#62;&#60;/p&#62;
&#60;p&#62;It's an isometric platformer game, I love these kind of games, been playing them since I was a kid with my ZX Spectrum!&#60;br /&#62;
There is a download section to get new levels, once I get new ones! (working on a couple of new levels it right now)&#60;/p&#62;
&#60;p&#62;I have used cocos2d for the menus, and to render the layers and sprites, got some performance issues at some point, but so far is working fine, I think. I didn't use the isometric tiling support on last version of cocos2d as I started working on this like a year ago, can't remember, it feels a while now! I got stuck in version 0.8.2 and didn't have time to migrate to 0.9, to be honest I may need to implement from scratch the rendering routines, as implementing 2D sprites in isometric is such a pain! So I am thinking in some ray-casting or something at the pixel, lot of works I guess...&#60;/p&#62;
&#60;p&#62;And also, some promo codes, I have already gave away a few, so until I get a new update, here you go 7 of them:&#60;/p&#62;
&#60;p&#62;9P9TAR94E99P&#60;br /&#62;
XW3MEYXTLM64&#60;br /&#62;
6KAMHJJEMR4P&#60;br /&#62;
PLLWYXHY7EM3&#60;br /&#62;
L9L9AM9XNATF&#60;br /&#62;
ETFY4KHAPJXF&#60;br /&#62;
EFYXPLTFPEM9&#60;/p&#62;
&#60;p&#62;Please have mercy with me on your ratings! ;)&#60;/p&#62;
&#60;p&#62;Any troubles let me know and will try to help.&#60;/p&#62;
&#60;p&#62;Thanks to all of you and thanks to cocos2d to help us developing our games.
&#60;/p&#62;</description>
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		<item>
			<title>hank8903 on "[Game] Light Maze Free"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4969#post-29632</link>
			<pubDate>Thu, 11 Mar 2010 06:36:06 +0000</pubDate>
			<dc:creator>hank8903</dc:creator>
			<guid isPermaLink="false">29632@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hey guys,&#60;/p&#62;
&#60;p&#62;Just released our first iPhone app.&#60;br /&#62;
&#60;a href=&#34;http://itunes.apple.com/us/app/light-maze-free/id360671094?mt=8&#34; rel=&#34;nofollow&#34;&#62;http://itunes.apple.com/us/app/light-maze-free/id360671094?mt=8&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;&#34;LightMaze is a puzzle game, requiring players to constantly consider the entire puzzle rather than just the piece that they are working on.  The objective is to &#34;re-connect the dots,&#34; essentially, but without going back over any lines that have already been selected.  With 15 levels (and more on the way!), cool music, quirky sounds, and timed play, you can challenge your friends and show them who's really the boss (when it comes to solving puzzles and thinking critically, at least)!&#60;/p&#62;
&#60;p&#62;This is Verus Entertainment's first project, so give it a try today and if you enjoy it, look for LightMaze Extended Version soon! &#34;&#60;/p&#62;
&#60;p&#62;Check it out and let us know what you think! Thanks!&#60;/p&#62;
&#60;p&#62;BTW, I know I forgot to put the cocos logo in the splash page and I will put it there on the next update. Sorry riq
&#60;/p&#62;</description>
		</item>
		<item>
			<title>manucorporat on "[Game] AbstractWar 2.0 is now available + promo codes"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4778#post-28420</link>
			<pubDate>Mon, 01 Mar 2010 22:10:58 +0000</pubDate>
			<dc:creator>manucorporat</dc:creator>
			<guid isPermaLink="false">28420@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hi to all cocos2d community.&#60;br /&#62;
&#60;strong&#62;AbstractWar 2.0&#60;/strong&#62; is now available in App Store. Thank you very much to the developers who discussed their views on the &#34;AbstractWar 2.0 preview&#34; topic (&#60;a href=&#34;http://www.cocos2d-iphone.org/forum/topic/3969)&#34; rel=&#34;nofollow&#34;&#62;http://www.cocos2d-iphone.org/forum/topic/3969)&#60;/a&#62;.&#60;/p&#62;
&#60;p&#62;*************************&#60;br /&#62;
Here are some images:&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://manucorporat.files.wordpress.com/2010/02/img_00921.png&#34; /&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://manucorporat.files.wordpress.com/2010/02/img_00881.png&#34; /&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://manucorporat.files.wordpress.com/2010/02/img_00861.png&#34; /&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://manucorporat.files.wordpress.com/2010/02/img_00211.png&#34; /&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://manucorporat.files.wordpress.com/2010/02/img_00482.png&#34; /&#62;&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;***** APP DESCRIPTION *****&#60;/strong&#62;&#60;/p&#62;
&#60;p&#62;There is a place where trigonometric ratios are perfect and the traditional laws of physics have no place. In this place, you will do battle where there isn’t a distinction between good and evil, and you who have to fight in the weakest side. Good luck!&#60;br /&#62;
 Your mission won’t be easy, you must beat 10 types of different enemies.&#60;br /&#62;
You can play alone or in cooperative mode with two or more friends with bluetooth connectivity.&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;4 GAME MODES:&#60;/strong&#62;&#60;br /&#62;
-  Normal Dual: Destroy the largest number of enemies with a multi-directional spaceship.&#60;br /&#62;
-  Normal Mono: Destroy all your enemies but this time with a unidirectional spaceship.&#60;br /&#62;
-  Cruces: The enemies attack vertically and horizontally.&#60;br /&#62;
-  Pacific: You don’t have armament. You will have to dodge your enemies and detonate explosives stay alive.&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;ARMAMENT:&#60;/strong&#62;&#60;br /&#62;
-  Normal bullets: Various calibres.&#60;br /&#62;
-  Boing bullets: Bounce off the walls.&#60;br /&#62;
-  Rockets: They lock on the enemies and destroy them.&#60;br /&#62;
-  Missiles: On impact they destroy all enemies in range.&#60;br /&#62;
-  Guided Missiles: Similar effect of normal missiles, but lock onto enemies.&#60;br /&#62;
-  Nitro Bomb: They destroy all enemies on the screen.&#60;br /&#62;
-  Atomic Bomb: They destroy all enemies on the screen and those who arrive in within five seconds.&#60;br /&#62;
-  DeadWave: A wave of a hundred of small remote controlled bullets which kill everything in their path.&#60;/p&#62;
&#60;p&#62;Powerups: Multiple types which give you special upgrades for a period of time. &#60;/p&#62;
&#60;p&#62;&#60;strong&#62;MAIN FEATURES:&#60;/strong&#62;&#60;br /&#62;
-  4 game modes.&#60;br /&#62;
-  24 level campaign mode.&#60;br /&#62;
&#60;strong&#62;-  Co-op, Cooperative Multiplayer.(Bluetooth) &#60;/strong&#62;&#60;br /&#62;
-  High Performance (500 particles, 40 enemies and more than 15 effects in screen at the same time smoothly 40FPS).&#60;br /&#62;
-  Use your own iPod music as the soundtrack for the game.&#60;br /&#62;
-  Configurable control and cameras.&#60;br /&#62;
-  Great variety of enemies, weapons, and ships.&#60;br /&#62;
-  OpenFeint integration.&#60;br /&#62;
   o 12 achievements&#60;br /&#62;
   o 4 leaderboards&#60;br /&#62;
-  From very easy to very hard gameplay.&#60;/p&#62;
&#60;p&#62;Probably the best space-shooter for iPhone.&#60;/p&#62;
&#60;p&#62;Trailer:&#60;/p&#62;
&#60;p&#62;&#60;object width=&#34;425&#34; height=&#34;344&#34;&#62;&#60;param name=&#34;movie&#34; value=&#34;http://www.youtube.com/v/iqYSpObWXeA&#38;amp;hl=es_ES&#38;amp;fs=1&#38;amp;&#34; /&#62;&#38;lt;/param&#38;gt;&#60;/p&#62;
&#60;param name=&#34;allowFullScreen&#34; value=&#34;true&#34; /&#62;&#38;lt;/param&#38;gt;&#60;/p&#62;
&#60;param name=&#34;allowscriptaccess&#34; value=&#34;always&#34; /&#62;&#38;lt;/param&#38;gt;&#60;embed src=&#34;http://www.youtube.com/v/iqYSpObWXeA&#38;amp;hl=es_ES&#38;amp;fs=1&#38;amp;&#34; type=&#34;application/x-shockwave-flash&#34; width=&#34;425&#34; height=&#34;344&#34; /&#62;&#38;lt;/embed&#38;gt;&#60;/object&#62;&#60;/p&#62;
&#60;p&#62;ITUNES LINK: &#60;a href=&#34;http://itunes.apple.com/app/abstractwar-2-0/id356167684&#34; rel=&#34;nofollow&#34;&#62;http://itunes.apple.com/app/abstractwar-2-0/id356167684&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;PROMO CODES:&#60;/p&#62;
&#60;p&#62;XXR7MNFWXLPN&#60;br /&#62;
FXNYTJEWPT6H&#60;br /&#62;
RKLXE699H9T7&#60;br /&#62;
YW7X6RLN33YJ&#60;br /&#62;
KKYMMTYRMFXR&#60;br /&#62;
KYFNLTFX4P7T&#60;/p&#62;
&#60;p&#62;MORE INFO IN: &#60;a href=&#34;http://manucorporat.wordpress.com/&#34; rel=&#34;nofollow&#34;&#62;http://manucorporat.wordpress.com/&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;FOLLOW US: &#60;a href=&#34;http://www.twitter.com/manucorporat&#34; rel=&#34;nofollow&#34;&#62;http://www.twitter.com/manucorporat&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;I would love to get your feedback on my game.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>DJArts on "[Game] Egg Drop Arcade"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4910#post-29306</link>
			<pubDate>Mon, 08 Mar 2010 23:02:48 +0000</pubDate>
			<dc:creator>DJArts</dc:creator>
			<guid isPermaLink="false">29306@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Our first iPhone game is now on the app store!&#60;/p&#62;
&#60;p&#62;Egg Drop Arcade is a fast paced interactive game where the player tilts their device to guide their egg through a series of physics obstacles and into the correct target without breaking it.&#60;/p&#62;
&#60;p&#62;Video Link:&#60;br /&#62;
&#60;object width=&#34;425&#34; height=&#34;349&#34;&#62;&#60;br /&#62;
&#60;param name=&#34;movie&#34; value=&#34;http://www.youtube.com/v/AktdEdyiEkY&#38;amp;rel=0&#38;amp;border=1&#38;amp;color1=0xb1b1b1&#38;amp;color2=0xcfcfcf&#38;amp;hl=en_GB&#38;amp;feature=player_embedded&#38;amp;fs=1&#34; /&#62;&#38;lt;/param&#38;gt;&#60;br /&#62;
&#60;param name=&#34;allowFullScreen&#34; value=&#34;true&#34; /&#62;&#38;lt;/param&#38;gt;&#60;br /&#62;
&#60;param name=&#34;allowScriptAccess&#34; value=&#34;always&#34; /&#62;&#38;lt;/param&#38;gt;&#60;embed src=&#34;http://www.youtube.com/v/AktdEdyiEkY&#38;amp;rel=0&#38;amp;border=1&#38;amp;color1=0xb1b1b1&#38;amp;color2=0xcfcfcf&#38;amp;hl=en_GB&#38;amp;feature=player_embedded&#38;amp;fs=1&#34; type=&#34;application/x-shockwave-flash&#34; width=&#34;425&#34; height=&#34;349&#34; /&#62;&#38;lt;/embed&#38;gt;&#60;/object&#62;&#60;/p&#62;
&#60;p&#62;Website: &#60;a href=&#34;http://www.djartsgames.ca/ieggdrop/&#34; rel=&#34;nofollow&#34;&#62;http://www.djartsgames.ca/ieggdrop/&#60;/a&#62;&#60;br /&#62;
iTunes link: &#60;a href=&#34;http://itunes.apple.com/us/app/egg-drop-arcade/id359736900?mt=8&#34; rel=&#34;nofollow&#34;&#62;http://itunes.apple.com/us/app/egg-drop-arcade/id359736900?mt=8&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;It's built on cocos2d 0.8.2 (I'll get around to upgrading to the latest version sometime!) which is used for all of the graphics. The only thing I added really was a custom sprite/texture loader and manager. The physics is powered by box2d. I modified the gravity calculations to include a default gravity and enable flag, so that I could control which of my physics objects were affected by tilting the device (gravity is set from the accelerometer value)&#60;/p&#62;
&#60;p&#62;Big thanks to riq and all the cocos2d contributers!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>j2sighte on "[Game] Doodle Kart"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4895#post-29205</link>
			<pubDate>Mon, 08 Mar 2010 14:30:51 +0000</pubDate>
			<dc:creator>j2sighte</dc:creator>
			<guid isPermaLink="false">29205@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;The game is just submitted yesterday. It should be lanuched soon. Thanks for cocos2d. I can imagine it's impossible to make this game without cocos2d. It really helps me a lot! I will post some promo codes here when the game is launched.&#60;/p&#62;
&#60;p&#62;Doodle Kart is a Doodle style top down driving game. It's funny and addictive which you'll think the game is so unique comparing with other driving games. Items/Weapons are supported during the race. You can fire a pencil/bullet to attack opponent's cars. For some special items, you can even enlarge your car to run over the other cars!&#60;/p&#62;
&#60;p&#62;Here is the gameplay video and some screenshots:&#60;/p&#62;
&#60;p&#62;&#38;lt;embed src=&#34;http://www.youtube.com/watch?v=ghjQ9cyfzTk&#34;&#60;br /&#62;
         type=&#34;application/x-shockwave-flash&#34;&#60;br /&#62;
         wmode=&#34;transparent&#34; width=&#34;425&#34; height=&#34;350&#34; /&#38;gt;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://www.j2sighte.com/site/DoodleKart/images/screenShots/s10.png&#34; /&#62;&#60;br /&#62;
&#60;img src=&#34;http://www.j2sighte.com/site/DoodleKart/images/screenShots/s09.png&#34; /&#62;&#60;br /&#62;
&#60;img src=&#34;http://www.j2sighte.com/site/DoodleKart/images/screenShots/s11.png&#34; /&#62;&#60;br /&#62;
&#60;img src=&#34;http://www.j2sighte.com/site/DoodleKart/images/screenShots/s02.png&#34; /&#62;&#60;br /&#62;
&#60;img src=&#34;http://www.j2sighte.com/site/DoodleKart/images/screenShots/s06.png&#34; /&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>vitoralmeidasilva on "iJig released on the App Store + Promo Code"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1911#post-11917</link>
			<pubDate>Wed, 16 Sep 2009 14:49:47 +0000</pubDate>
			<dc:creator>vitoralmeidasilva</dc:creator>
			<guid isPermaLink="false">11917@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Greetings,&#60;/p&#62;
&#60;p&#62;Finally our first game is released on the App Store: iJig a jigsaw game made with Cocos 2d (v 0.71). Focused on gameplay (I tested nearly every jigsaw game available on the App Store and none is as fluid as iJig is :)).&#60;/p&#62;
&#60;p&#62;Promotional video:&#60;br /&#62;
&#60;a href=&#34;http://www.youtube.com/watch?v=CzgO6NXXpiY&#34; rel=&#34;nofollow&#34;&#62;http://www.youtube.com/watch?v=CzgO6NXXpiY&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;Here are some images:&#60;br /&#62;
&#60;img src=&#34;http://myplaymobile.com/wp-content/gallery/games-ijig/img_0022.png&#34; /&#62;&#60;br /&#62;
&#60;img src=&#34;http://myplaymobile.com/wp-content/gallery/games-ijig/img_0023.png&#34; /&#62;&#60;br /&#62;
&#60;img src=&#34;http://myplaymobile.com/wp-content/gallery/games-ijig/img_0024.png&#34; /&#62;&#60;br /&#62;
&#60;img src=&#34;http://myplaymobile.com/wp-content/gallery/games-ijig/img_0018.png&#34; /&#62;&#60;br /&#62;
&#60;img src=&#34;http://myplaymobile.com/wp-content/gallery/games-ijig/img_0020.png&#34; /&#62;&#60;/p&#62;
&#60;p&#62;Link on the App Store: &#60;a href=&#34;http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=327595264&#38;amp;mt=8&#34; rel=&#34;nofollow&#34;&#62;http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=327595264&#38;amp;mt=8&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;The game was kind of a learning experience (it could be better but I think it is pretty fun as it is now). And I learned some lessons about the App Store: competition is hard (the App Store is crowded is some genres (jigsaw included) but there is SO MUCH SPACE for creative and inovative games).&#60;/p&#62;
&#60;p&#62;Cocos 2d helped a lot, without it I would not have finished the game.&#60;/p&#62;
&#60;p&#62;On the tech side: the game can use images from the camera or photo album (I used cocos with UIKit integration). Each piece is a sprite (not atlassprite) with a texture generated dynamically.&#60;/p&#62;
&#60;p&#62;And of course: Sapus Tongue source code saved the day.&#60;/p&#62;
&#60;p&#62;More info at: &#60;a href=&#34;http://myplaymobile.com/games/ijig&#34; rel=&#34;nofollow&#34;&#62;http://myplaymobile.com/games/ijig&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;And here is one promo-code (more coming): 4KR73XWMRAJ4&#60;/p&#62;
&#60;p&#62;Sheers.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>rolando on "[Game] Awkward&#039;s Quest"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/3351#post-20598</link>
			<pubDate>Wed, 09 Dec 2009 18:13:16 +0000</pubDate>
			<dc:creator>rolando</dc:creator>
			<guid isPermaLink="false">20598@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Finally, we are really, really happy to announce our first &#34;big&#34; game: Awkward's Quest, made (of course) with Cocos2d-iPhone. Here's a short in-game video, a small trailer coming soon:&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://vimeo.com/8079923&#34; rel=&#34;nofollow&#34;&#62;http://vimeo.com/8079923&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;(I'll also post a small post-mortem during the next days)&#60;br /&#62;
Hopefully, it'll be released soon (we'll be sending the binary to apple in a few hours)&#60;/p&#62;
&#60;p&#62;Thanks a lot to @riq and the whole cocos2d-iphone community!&#60;br /&#62;
best,&#60;/p&#62;
&#60;p&#62;Rolando.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>DonomaGames on "[GAME] Sniper Strike"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/3395#post-20835</link>
			<pubDate>Sat, 12 Dec 2009 17:23:28 +0000</pubDate>
			<dc:creator>DonomaGames</dc:creator>
			<guid isPermaLink="false">20835@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hi everyone,&#60;/p&#62;
&#60;p&#62;I'm finally in the last stages of finishing up my game. It's a combination of fast paced action gaming style with the satisfaction of a sniper rifle. &#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://donomagames.com/Portals/0/imago_v07/gallery/SniperStrike/images/IMG_0366.PNG&#34; /&#62;&#60;br /&#62;
&#60;img src=&#34;http://donomagames.com/Portals/0/imago_v07/gallery/SniperStrike/images/IMG_0368.PNG&#34; /&#62;&#60;br /&#62;
&#60;img src=&#34;http://donomagames.com/Portals/0/imago_v07/gallery/SniperStrike/images/IMG_0374.PNG&#34; /&#62;&#60;br /&#62;
&#60;img src=&#34;http://donomagames.com/Portals/0/imago_v07/gallery/SniperStrike/images/IMG_0367.PNG&#34; /&#62;&#60;/p&#62;
&#60;p&#62;No video yet. &#60;/p&#62;
&#60;p&#62;OpenFeint integration with leaderboards and achievements.&#60;/p&#62;
&#60;p&#62;Dev notes:&#60;br /&#62;
Originally using cocos 6.x, upgraded to 8.2. No spritesheets and gets about avg 40-42fps. Using 9.0 trunk, it bumps the FPS by a couple. As I'm already close to finishing this, I'll release with 8.2. Runs fairly smoothly on iPhone 3G. As per advice of Apple tech talks, I now &#34;pre-warm&#34; all textures and the random stuttering when text is first shown is now gone.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>bouncer80 on "[Game]SuperHero"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2726#post-16926</link>
			<pubDate>Fri, 30 Oct 2009 07:22:09 +0000</pubDate>
			<dc:creator>bouncer80</dc:creator>
			<guid isPermaLink="false">16926@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hi all,&#60;/p&#62;
&#60;p&#62;First preview of our upcoming SuperHero action game is out. Thanks for Ricardo on wonderful work on cocos2d. It was a great base to build on.&#60;/p&#62;
&#60;p&#62;&#60;object width=&#34;480&#34; height=&#34;385&#34;&#62;&#60;param name=&#34;movie&#34; value=&#34;http://www.youtube.com/v/pUlRj1UMRCg&#38;amp;hl=en&#38;amp;fs=1&#38;amp;rel=0&#38;amp;color1=0x2b405b&#38;amp;color2=0x6b8ab6&#34; /&#62;&#38;lt;/param&#38;gt;&#60;br /&#62;
&#60;param name=&#34;allowFullScreen&#34; value=&#34;true&#34; /&#62;&#38;lt;/param&#38;gt;&#60;br /&#62;
&#60;param name=&#34;allowscriptaccess&#34; value=&#34;always&#34; /&#62;&#38;lt;/param&#38;gt;&#60;embed src=&#34;http://www.youtube.com/v/pUlRj1UMRCg&#38;amp;hl=en&#38;amp;fs=1&#38;amp;rel=0&#38;amp;color1=0x2b405b&#38;amp;color2=0x6b8ab6&#34; type=&#34;application/x-shockwave-flash&#34; width=&#34;480&#34; height=&#34;385&#34; /&#62;&#38;lt;/embed&#38;gt;&#60;/object&#62;&#60;br /&#62;
Website is live at &#60;a href=&#34;http://www.traplightgames.com&#34; rel=&#34;nofollow&#34;&#62;http://www.traplightgames.com&#60;/a&#62;.&#60;/p&#62;
&#60;p&#62;Thanks for this community also. Found lot's of great info on these forums.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>staticpattern on "[Game] Star Hopper"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4937#post-29470</link>
			<pubDate>Wed, 10 Mar 2010 04:23:29 +0000</pubDate>
			<dc:creator>staticpattern</dc:creator>
			<guid isPermaLink="false">29470@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hi Everyone,&#60;/p&#62;
&#60;p&#62;Star Hopper has just been approved and is &#60;a href=&#34;http://itunes.apple.com/us/app/star-hopper/id358055553?mt=8&#34;&#62;now available on the app store&#60;/a&#62;. Thanks so much to the Cocos2d world for all the great work and support. This is the first commercial game project I've worked on and it's great to be able to put it out there with this community.&#60;/p&#62;
&#60;p&#62;Star Hopper is a fun little casual game where you help the little guy hop higher into space by collecting gems. The product website is at &#60;a href=&#34;http://www.staticpattern.com/projects&#34;&#62;Static Pattern Games&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;I got some great use out of the particle system and actions to animate various sprites. The Store Kit framework was used to enable in app purchases for different game modes.&#60;/p&#62;
&#60;p&#62;Some screenshots:&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://a1.phobos.apple.com/us/r1000/049/Purple/8d/cf/0b/mzl.xdkfiomx.480x480-75.jpg&#34; /&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://a1.phobos.apple.com/us/r1000/018/Purple/46/0e/39/mzl.nbrbjmtk.480x480-75.jpg&#34; /&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://a1.phobos.apple.com/us/r1000/031/Purple/4c/b6/59/mzl.kllhzuyl.480x480-75.jpg&#34; /&#62;&#60;/p&#62;
&#60;p&#62;Thanks and &#60;a href=&#34;http://itunes.apple.com/us/app/star-hopper/id358055553?mt=8&#34;&#62;check it out&#60;/a&#62;!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>andyburke on "[Game] TapTime (w/ promo codes)"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4438#post-26448</link>
			<pubDate>Fri, 12 Feb 2010 06:12:42 +0000</pubDate>
			<dc:creator>andyburke</dc:creator>
			<guid isPermaLink="false">26448@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hey guys, thanks so much for putting together a great library for the iPhone!&#60;/p&#62;
&#60;p&#62;Check out TapTime: &#60;a href=&#34;http://taptime.andyburkeapps.com/&#34; rel=&#34;nofollow&#34;&#62;http://taptime.andyburkeapps.com/&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;And some promo codes:&#60;/p&#62;
&#60;p&#62;KLEXKP4NRLJL&#60;br /&#62;
ML6HKW7TX9YF&#60;br /&#62;
LLH34PJJPFWX&#60;br /&#62;
Y7E7F3NTR3LH&#60;br /&#62;
333NWP3J6W7A&#60;br /&#62;
99YLMEAKPNWW&#60;br /&#62;
X3YYAR64XYTK&#60;br /&#62;
ATWTEJNLLKJH&#60;br /&#62;
YYETFHTFLJK9&#60;br /&#62;
6NTFHTREM6TJ
&#60;/p&#62;</description>
		</item>
		<item>
			<title>gavinb on "[Game]Tic Tac Glow"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4863#post-28981</link>
			<pubDate>Sat, 06 Mar 2010 15:05:12 +0000</pubDate>
			<dc:creator>gavinb</dc:creator>
			<guid isPermaLink="false">28981@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hi all,&#60;/p&#62;
&#60;p&#62;After playing around with Cocos2D I have finally submitted my first APP to the the App Store, which is a small game Called Tic Tac Glow.  Its a take on the classic Tic Tac Toe (naughts and crosses), played on a 4x4 grid instead of the normal 3x3.  As well as the update to the size of the board I have added in the ability to shake the board to attempt to knock pieces off if they are blocking you from winning, however these is also the possibility you may knock your own pieces of during shaking the board.&#60;/p&#62;
&#60;p&#62;It currently supports 2 human players via hot swap, and human vs ai (in either hard or easy mode), although I may add new play modes depending on how well it all does.&#60;/p&#62;
&#60;p&#62;The game was completed in 1 week working on it for 1 - 2 hours per day in my spare time.  I wish I had more spare time to do more, but other priorities occupy my most of my time.&#60;/p&#62;
&#60;p&#62;It was submitted today as is currently awaiting review so I will post an update as and when It is available (along with a few free codes of course ;) ).&#60;/p&#62;
&#60;p&#62;here are some screen shots (I know its not the prettiest game but I'm no artist).&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://farm5.static.flickr.com/4022/4410426931_04c29eb6b4_o.jpg&#34; /&#62;&#60;br /&#62;
&#60;img src=&#34;http://farm5.static.flickr.com/4038/4410426829_729da13f4a_o.jpg&#34; /&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>just.danne on "Mega Ninja - Approved :D"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2038#post-12826</link>
			<pubDate>Tue, 22 Sep 2009 23:32:33 +0000</pubDate>
			<dc:creator>just.danne</dc:creator>
			<guid isPermaLink="false">12826@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;My first game Mega Ninja has just been approved and is now available at the App Store for $2.99.&#60;br /&#62;
&#60;a href=&#34;http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=331459384&#38;amp;mt=8&#34; rel=&#34;nofollow&#34;&#62;http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=331459384&#38;amp;mt=8&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;Mega Ninja is a platform game where you play as a ninja and the main goal is to eat pie.&#60;/p&#62;
&#60;p&#62;Development took about 6 months without any prior knowledge about programming.&#60;br /&#62;
Thanks to Riq and everyone. &#60;/p&#62;
&#60;p&#62;Official website: &#60;a href=&#34;http://meganinja.vndv.com/&#34; rel=&#34;nofollow&#34;&#62;http://meganinja.vndv.com/&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;Promocodes will be available soon, iTunes Connect is not working as it should for me at the moment :(
&#60;/p&#62;</description>
		</item>
		<item>
			<title>tilluigi on "Doppelgänger: fast paced puzzle / brain challenge"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4373#post-26093</link>
			<pubDate>Tue, 09 Feb 2010 15:34:07 +0000</pubDate>
			<dc:creator>tilluigi</dc:creator>
			<guid isPermaLink="false">26093@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;after fiddling with xcode and cocos for about a year, we have finally released our first real game, &#60;strong&#62;Doppelgänger&#60;/strong&#62;.&#60;/p&#62;
&#60;p&#62;It's an arcade take on the popular card matching game &#34;memory&#34; (or &#34;pairs&#34;), complete with highscores, bonus levels and online leaderboard. the simple gameplay makes it a perfect casual game, but it becomes really difficult in the later levels and is a fun challenge for the &#34;real&#34; gamer as well.&#60;/p&#62;
&#60;p&#62;We have been polishing this game for a while now to stand out from all the crap in the appstore. The gameplay is very fast and smooth and we have put a lot of work in the graphics: Doppelgänger features a custom font, more than 200 handdrawn icons, 3 level sets with 50 levels each and whatnot!&#60;/p&#62;
&#60;p&#62;A video is available here:&#60;br /&#62;
&#60;a href=&#34;http://www.youtube.com/watch?v=ETjeVTN3Wy8&#34; rel=&#34;nofollow&#34;&#62;http://www.youtube.com/watch?v=ETjeVTN3Wy8&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;Screenshots:&#60;br /&#62;
&#60;img src=&#34;http://onemoregames.de/wp-content/gallery/doppelganger_screens/screenshot_01_1.png&#34; /&#62;&#60;br /&#62;
&#60;img src=&#34;http://onemoregames.de/wp-content/gallery/doppelganger_screens/screenshot_02.png&#34; /&#62;&#60;/p&#62;
&#60;p&#62;Doppelgänger uses cocos 0.8x and cocos live, makes use of particles, scenes and transitions. however, it was our first shot at game dev with cocos, and i would probably do many things differently no (e.g. use sprite sheets)&#60;/p&#62;
&#60;p&#62;our website with all infos is here: &#60;a href=&#34;http://onemoregames.de/doppelganger&#34; rel=&#34;nofollow&#34;&#62;http://onemoregames.de/doppelganger&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;It's 0.99 cent / 0.79 euro in the AppStore:&#60;br /&#62;
&#60;a href=&#34;http://bit.ly/omg_doppelganger&#34; rel=&#34;nofollow&#34;&#62;http://bit.ly/omg_doppelganger&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;i drop in a few promo codes for my fellow cocos-devs:&#60;br /&#62;
HKRLMFMLKXRW&#60;br /&#62;
PLJEWKJXL9HM&#60;br /&#62;
3RFRR67EFA7M&#60;/p&#62;
&#60;p&#62;please gimme a honest review/rating in the app store and let me know what you think here in the forums!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>balaji on "How to create a Animated HUD layer"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4775#post-28411</link>
			<pubDate>Mon, 01 Mar 2010 21:01:04 +0000</pubDate>
			<dc:creator>balaji</dc:creator>
			<guid isPermaLink="false">28411@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;I was wondering if someone could help me with the creation of a nice animated HUD layer.&#60;br /&#62;
I wanted an arrow button on the right top side of my screen which when pressed, smoothly opens up a transparent background HUD layer. And it can contain many in game counters and the pause button, maybe and few other stuff. Basically like a Pause screen on any PC game.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>napierzaza on "LetterDrop 1.0 has been RELEASED!"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4824#post-28715</link>
			<pubDate>Thu, 04 Mar 2010 03:34:42 +0000</pubDate>
			<dc:creator>napierzaza</dc:creator>
			<guid isPermaLink="false">28715@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hi everyone, I'm happy to announce that development for my game LetterDrop is complete. It's done with cocos2D for the graphics and things worked out pretty well! Thanks to everyone for the help in development.&#60;/p&#62;
&#60;p&#62;iTunes link:&#60;br /&#62;
&#60;a href=&#34;http://itunes.apple.com/ca/app/letter-drop/id358541660?mt=8&#34; rel=&#34;nofollow&#34;&#62;http://itunes.apple.com/ca/app/letter-drop/id358541660?mt=8&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;Website:&#60;br /&#62;
&#60;a href=&#34;http://logicpretzel.com/&#34; rel=&#34;nofollow&#34;&#62;http://logicpretzel.com/&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;And promo codes:&#60;br /&#62;
ENWE7F3M3YPH&#60;br /&#62;
6HAMNK96MHWT&#60;br /&#62;
LNE6MW7FTXA3&#60;br /&#62;
9M4T7L4KY739&#60;br /&#62;
WRWRYYETAR74
&#60;/p&#62;</description>
		</item>
		<item>
			<title>myandroid on "A Crazy Fishing Lite"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4885#post-29151</link>
			<pubDate>Mon, 08 Mar 2010 07:08:21 +0000</pubDate>
			<dc:creator>myandroid</dc:creator>
			<guid isPermaLink="false">29151@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;app name : A Crazy Fishing Lite&#60;br /&#62;
home page: &#60;a href=&#34;http://smart-hand.appspot.com&#34; rel=&#34;nofollow&#34;&#62;http://smart-hand.appspot.com&#60;/a&#62;&#60;br /&#62;
This is the second deep-sea fishing, the first hero Jack overcome the difficulties an arduous journey over the Atlantic undersea adventure. He harvested mermaid, pearls, agate, shell, but he is not satisfied with the status quo, he continued to challenge himself, he wants to continue his dream, he was going to look for that legendary Haiyangzhixin.&#60;/p&#62;
&#60;p&#62;Features:&#60;br /&#62;
1. Hundreds of beautiful deep-sea fish randomly appear, kill two birds with fun and seductive.&#60;br /&#62;
2. Occasionally shark-infested, adding to its challenge to the fun.&#60;br /&#62;
3. Little Mermaid Princess will give you life and strength, be sure to seize the opportunity.&#60;br /&#62;
itunes Link&#60;br /&#62;
Lite Version : &#60;a href=&#34;http://itunes.apple.com/us/app/a-crazy-fishing-lite/id359647832?mt=8&#34; rel=&#34;nofollow&#34;&#62;http://itunes.apple.com/us/app/a-crazy-fishing-lite/id359647832?mt=8&#60;/a&#62;&#60;br /&#62;
Full Version : &#60;a href=&#34;http://itunes.apple.com/us/app/a-crazy-fishing/id355662816?mt=8&#34; rel=&#34;nofollow&#34;&#62;http://itunes.apple.com/us/app/a-crazy-fishing/id355662816?mt=8&#60;/a&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>vinhsteven on "&#34;AirField: Rule of the sky&#34; + promo Codes"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4857#post-28950</link>
			<pubDate>Sat, 06 Mar 2010 02:48:03 +0000</pubDate>
			<dc:creator>vinhsteven</dc:creator>
			<guid isPermaLink="false">28950@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;&#60;a href=&#34;http://itunes.apple.com/us/app/air-field/id355474624?mt=8&#34; rel=&#34;nofollow&#34;&#62;http://itunes.apple.com/us/app/air-field/id355474624?mt=8&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;website: &#60;a href=&#34;http://www.mile-stone.vn/games/airfield/&#34; rel=&#34;nofollow&#34;&#62;http://www.mile-stone.vn/games/airfield/&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;GAME DESCRIPTION&#60;/p&#62;
&#60;p&#62;    World War II turn-based strategy game: &#34;The Air Field: Rule of the sky&#34;.&#60;br /&#62;
    Be a wing commander raid in enemy's territories or defend yourself against enemy counter's attack&#60;br /&#62;
    Join to Air Field air-to-air in order to combat with Air Field.&#60;br /&#62;
    Great dogfight with 4 playable nations: The United States, The United Kingdom, Germany and Japan.&#60;br /&#62;
    But there is no relation between this game and the history background.&#60;/p&#62;
&#60;p&#62;FEATURES&#60;/p&#62;
&#60;p&#62;    • Turn-based, puzzle and logical game.&#60;br /&#62;
    • Background music and sound are exciting.&#60;br /&#62;
    • 3 difficult levels.&#60;br /&#62;
    • 4 nations with their distinct attributes will be easy for your choice.&#60;br /&#62;
    • 3 types of aircraft.&#60;br /&#62;
    • The mark tool is useful for players in marking enemy's position.&#60;/p&#62;
&#60;p&#62;LANGUAGES&#60;/p&#62;
&#60;p&#62;    • English.&#60;/p&#62;
&#60;p&#62;REQUIREMENTS&#60;/p&#62;
&#60;p&#62;    • Compatible with iPhone and iPod touch.&#60;br /&#62;
    • Requires iPhone OS 2.2.1 or later. &#60;/p&#62;
&#60;p&#62;&#60;object width=&#34;480&#34; height=&#34;385&#34;&#62;&#60;param name=&#34;movie&#34; value=&#34;http://www.youtube.com/v/c8zTD-AGRyU&#38;amp;hl=en_US&#38;amp;fs=1&#38;amp;&#34; /&#62;&#38;lt;/param&#38;gt;&#60;/p&#62;
&#60;param name=&#34;allowFullScreen&#34; value=&#34;true&#34; /&#62;&#38;lt;/param&#38;gt;&#60;/p&#62;
&#60;param name=&#34;allowscriptaccess&#34; value=&#34;always&#34; /&#62;&#38;lt;/param&#38;gt;&#60;embed src=&#34;http://www.youtube.com/v/c8zTD-AGRyU&#38;amp;hl=en_US&#38;amp;fs=1&#38;amp;&#34; type=&#34;application/x-shockwave-flash&#34; width=&#34;480&#34; height=&#34;385&#34; /&#62;&#38;lt;/embed&#38;gt;&#60;/object&#62;&#60;/p&#62;
&#60;p&#62;Promo Codes:&#60;/p&#62;
&#60;p&#62;KNE6JMEAHXFH&#60;br /&#62;
TENT49E673WM&#60;br /&#62;
PX4LNPAXEANP&#60;br /&#62;
3TJELKWKJP3J&#60;br /&#62;
LFRH6FXP36LN&#60;br /&#62;
6MRF76JLT9XE&#60;br /&#62;
3YYR3XEYR9TJ&#60;br /&#62;
T9TXA6NJ93PL&#60;br /&#62;
NNL467W7KYFK&#60;br /&#62;
ARMWFMH66E6H&#60;/p&#62;
&#60;p&#62;We also give thankful to cocos2d developer team.
&#60;/p&#62;</description>
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