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		<title>cocos2d for iPhone &#187; Forum: cocos2d games - Recent Posts</title>
		<link>http://www.cocos2d-iphone.org/forum/forum/1</link>
		<description>A fast, easy to use, free, and community supported 2D game engine</description>
		<language>en-US</language>
		<pubDate>Mon, 22 Mar 2010 03:26:54 +0000</pubDate>
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			<title><![CDATA[Search]]></title>
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			<name>q</name>
			<link>http://www.cocos2d-iphone.org/forum/search.php</link>
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		<item>
			<title>abitofcode on "[Game] Super Turbo Action Pig"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4837/page/4#post-31041</link>
			<pubDate>Mon, 22 Mar 2010 03:01:48 +0000</pubDate>
			<dc:creator>abitofcode</dc:creator>
			<guid isPermaLink="false">31041@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;@websta Ta v.much :) Good luck on your second sausage.&#60;/p&#62;
&#60;p&#62;We're considering pulling the sausages back a bit to make them easier to get but I've just checked the leaderboard and someone has 411 on medium level! &#60;/p&#62;
&#60;p&#62;Not for much longer!!! Update due this week.&#60;br /&#62;
&#60;img src=&#34;http://img131.imageshack.us/img131/9596/mines.jpg&#34; /&#62;&#60;/p&#62;
&#60;p&#62;Though we may restrict these to the medium and hard levels :)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>riq on "ZombieSmash! - Chris Huelsbeck produces music and sfx"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1094/page/5#post-31031</link>
			<pubDate>Mon, 22 Mar 2010 01:29:25 +0000</pubDate>
			<dc:creator>riq</dc:creator>
			<guid isPermaLink="false">31031@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hey,&#60;/p&#62;
&#60;p&#62;I finally finished all the nights (both normal and hard)... well, I almost finished them... I couldn't finish night 22 (hard mode), but I could finish the rest of the hard nights. I think night 22 (hard mode) is impossible.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>zombie on "ZombieSmash! - Chris Huelsbeck produces music and sfx"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1094/page/5#post-31009</link>
			<pubDate>Sun, 21 Mar 2010 21:55:25 +0000</pubDate>
			<dc:creator>zombie</dc:creator>
			<guid isPermaLink="false">31009@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;We do not work with a publisher. Ok, we worked with Chillingo to integrate Crystal. I have to admit they are really nice and competent.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>abitofcode on "[Game] AbstractWar 2.0 is now available + promo codes"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4778/page/3#post-31002</link>
			<pubDate>Sun, 21 Mar 2010 20:35:47 +0000</pubDate>
			<dc:creator>abitofcode</dc:creator>
			<guid isPermaLink="false">31002@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;@manucorporat Looking forward to it, the OF notifications have cost me quite a few lives :)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>manucorporat on "[Game] AbstractWar 2.0 is now available + promo codes"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4778/page/3#post-30985</link>
			<pubDate>Sun, 21 Mar 2010 18:57:50 +0000</pubDate>
			<dc:creator>manucorporat</dc:creator>
			<guid isPermaLink="false">30985@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hi again.&#60;br /&#62;
I have finished the notification system&#60;br /&#62;
It is independent of workflow (Scenes).&#60;br /&#62;
&#60;img src=&#34;http://manucorporat.files.wordpress.com/2010/03/screenshot-2010-03-21-19-49-06.png&#34; /&#62;&#60;br /&#62;
I think the result is very cool. :)&#60;/p&#62;
&#60;p&#62;I'm perfecting the code. Maybe tomorrow I will publish the code here.&#60;/p&#62;
&#60;p&#62;The performance is very good. If you have a game with Openfeint (or CocosLive, Agon, Plus....) and it uses cocos2d, I recomend you that integrated this system in your games. It's really, no more lag.&#60;/p&#62;
&#60;p&#62;Greeting.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>manucorporat on "[Game] AbstractWar 2.0 is now available + promo codes"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4778/page/3#post-30979</link>
			<pubDate>Sun, 21 Mar 2010 17:02:00 +0000</pubDate>
			<dc:creator>manucorporat</dc:creator>
			<guid isPermaLink="false">30979@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;The screenshot was a example with a UIKit view.&#60;/p&#62;
&#60;p&#62;I am currently developing this system in OpenGL.&#60;br /&#62;
Right now, I am adding the posibility to add a callback if you press the notification.&#60;/p&#62;
&#60;p&#62;If you have a idea, you could post it here.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>David994A on "[Game] AbstractWar 2.0 is now available + promo codes"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4778/page/3#post-30978</link>
			<pubDate>Sun, 21 Mar 2010 16:47:25 +0000</pubDate>
			<dc:creator>David994A</dc:creator>
			<guid isPermaLink="false">30978@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;@manucorporat, @riq I agree - I totally hate it when an OpenFeint notification pops up and slows down the game.  Good work Manu!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>jd on "SpaceBlast - new game with promo codes"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/5094#post-30976</link>
			<pubDate>Sun, 21 Mar 2010 16:22:44 +0000</pubDate>
			<dc:creator>jd</dc:creator>
			<guid isPermaLink="false">30976@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Promo codes are good as long as they are not expired.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>riq on "[Game] AbstractWar 2.0 is now available + promo codes"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4778/page/2#post-30975</link>
			<pubDate>Sun, 21 Mar 2010 15:42:22 +0000</pubDate>
			<dc:creator>riq</dc:creator>
			<guid isPermaLink="false">30975@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;@manucorporat: Good idea. A notification done in OpenGL is VERY useful! I hate when I lose a life due to the UIView notifications and its performance issues.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>mguedes on "SpaceBlast - new game with promo codes"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/5094#post-30974</link>
			<pubDate>Sun, 21 Mar 2010 15:21:29 +0000</pubDate>
			<dc:creator>mguedes</dc:creator>
			<guid isPermaLink="false">30974@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Thanks James,&#60;br /&#62;
I'm testing a new update to be hopefully submitted today for review that includes:&#60;/p&#62;
&#60;p&#62;Facebook integration.&#60;br /&#62;
Music and FX to be turned on-off on settings.&#60;br /&#62;
Pause.&#60;br /&#62;
Credits page.&#60;/p&#62;
&#60;p&#62;Do you know if with a new release, the promo codes for the old one will still be valid?&#60;br /&#62;
Thanks again to all for the kind suggestions and good reviews,&#60;br /&#62;
Manuel Guedes
&#60;/p&#62;</description>
		</item>
		<item>
			<title>jd on "[GAME] Scurvy Diver - Arrrr Mattteeeyyyyy"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/5162#post-30972</link>
			<pubDate>Sun, 21 Mar 2010 14:08:24 +0000</pubDate>
			<dc:creator>jd</dc:creator>
			<guid isPermaLink="false">30972@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;I'm interested in a code.  It looks cool.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>jd on "[Game] AbstractWar 2.0 is now available + promo codes"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4778/page/2#post-30971</link>
			<pubDate>Sun, 21 Mar 2010 14:06:45 +0000</pubDate>
			<dc:creator>jd</dc:creator>
			<guid isPermaLink="false">30971@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;manu - the amount and quality of your updates is astounding!  Keep up the good work.  I'm looking forward to your notification system as well.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>jamessun on "SpaceBlast - new game with promo codes"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/5094#post-30970</link>
			<pubDate>Sun, 21 Mar 2010 14:03:05 +0000</pubDate>
			<dc:creator>jamessun</dc:creator>
			<guid isPermaLink="false">30970@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;mguedes - I like SpaceBlast.  It's a fun game in the tradition of space shooter like Galaga.  A couple of comments/suggestions...&#60;/p&#62;
&#60;p&#62;- The first time I played SpaceBlast, it wasn't obvious to me that you controlled your spaceship using the accelerometer&#60;br /&#62;
- I second asinesio's suggestion about background music for the game&#60;br /&#62;
- I like the &#34;little&#34; details in the game, like the explosions and the thrust effects&#60;br /&#62;
- I couldn't figure out how to pause the game&#60;/p&#62;
&#60;p&#62;Looking forward to your next update... keep up the good work!&#60;br /&#62;
James
&#60;/p&#62;</description>
		</item>
		<item>
			<title>jamessun on "SpaceBlast - new game with promo codes"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/5094#post-30968</link>
			<pubDate>Sun, 21 Mar 2010 13:33:04 +0000</pubDate>
			<dc:creator>jamessun</dc:creator>
			<guid isPermaLink="false">30968@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;I took 4W3TP7XENMLA...  Looking forward to playing SpaceBlast!&#60;/p&#62;
&#60;p&#62;Thanks!&#60;br /&#62;
James
&#60;/p&#62;</description>
		</item>
		<item>
			<title>pgpprogram on "[GAME] Scurvy Diver - Arrrr Mattteeeyyyyy"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/5162#post-30967</link>
			<pubDate>Sun, 21 Mar 2010 13:29:25 +0000</pubDate>
			<dc:creator>pgpprogram</dc:creator>
			<guid isPermaLink="false">30967@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Me too! :)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>jamessun on "[GAME] Scurvy Diver - Arrrr Mattteeeyyyyy"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/5162#post-30966</link>
			<pubDate>Sun, 21 Mar 2010 13:18:24 +0000</pubDate>
			<dc:creator>jamessun</dc:creator>
			<guid isPermaLink="false">30966@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;I'd like a promo code for Scurvy Diver...&#60;/p&#62;
&#60;p&#62;Thanks,&#60;br /&#62;
James
&#60;/p&#62;</description>
		</item>
		<item>
			<title>ddeaco on "ZombieSmash! - Chris Huelsbeck produces music and sfx"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1094/page/5#post-30965</link>
			<pubDate>Sun, 21 Mar 2010 13:12:53 +0000</pubDate>
			<dc:creator>ddeaco</dc:creator>
			<guid isPermaLink="false">30965@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;@friken: I'm interested in which publisher you were working with?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>websta on "[Game] Super Turbo Action Pig"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4837/page/4#post-30963</link>
			<pubDate>Sun, 21 Mar 2010 10:35:49 +0000</pubDate>
			<dc:creator>websta</dc:creator>
			<guid isPermaLink="false">30963@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Got the game from Aussie appstore.&#60;br /&#62;
Perfect execution for a simple concept! I'm hooked, hanging out to get my second golden sausage.&#60;br /&#62;
Congrats to you guys for a great game. :-)&#60;br /&#62;
Very inspiring...
&#60;/p&#62;</description>
		</item>
		<item>
			<title>abitofcode on "[Game] Super Turbo Action Pig"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4837/page/4#post-30962</link>
			<pubDate>Sun, 21 Mar 2010 10:31:54 +0000</pubDate>
			<dc:creator>abitofcode</dc:creator>
			<guid isPermaLink="false">30962@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;@zombie lol, so I guess I need to predict whats going to be big in 18 months time ;)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>itlgames on "[Game] Alone: isometric platformer"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4634/page/2#post-30961</link>
			<pubDate>Sun, 21 Mar 2010 09:43:04 +0000</pubDate>
			<dc:creator>itlgames</dc:creator>
			<guid isPermaLink="false">30961@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;I have some promo codes left for this last version, in case anyone is interested, a review in the app store would also be appreciated (but no obligation at all)&#60;/p&#62;
&#60;p&#62;Thanks.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>mrgreen on "[Game] Into The Blue - Out now"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/3601#post-30946</link>
			<pubDate>Sun, 21 Mar 2010 03:43:46 +0000</pubDate>
			<dc:creator>mrgreen</dc:creator>
			<guid isPermaLink="false">30946@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;since of today the LITE version of into-the-blue is available:&#60;br /&#62;
&#60;a href=&#34;http://itunes.apple.com/us/app/into-the-blue-lite/id359789210?mt=8&#34; rel=&#34;nofollow&#34;&#62;http://itunes.apple.com/us/app/into-the-blue-lite/id359789210?mt=8&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;if you are an active member on this forum and you are keen to get a promo code for the full version please PM me.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>obrand on "Application teaching children from 3 to 5 years old to recognize and write numbe"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4840#post-30943</link>
			<pubDate>Sun, 21 Mar 2010 03:29:35 +0000</pubDate>
			<dc:creator>obrand</dc:creator>
			<guid isPermaLink="false">30943@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;You are welcome!&#60;br /&#62;
Have you had a chance to try out the 1.3 release of AlphaCount. I have resampled the gestures (as a JSON array), so recognition should be way better.&#60;br /&#62;
Would not hurt also to have some rating in iTunes ;-)&#60;br /&#62;
I have taken a look at the link you have sent (metric). Great effort but his approach cannot scale beyond a few gestures.&#60;br /&#62;
With $N, adding a complex gesture takes roughly a couple of minutes.&#60;br /&#62;
I am thinking of contributing the $N code to the open source (This is just an Objective-C implementation of the $N algorithm).&#60;/p&#62;
&#60;p&#62;Thanks&#60;/p&#62;
&#60;p&#62;Olivier&#60;/p&#62;
&#60;p&#62;PS: Let me know about your project if you do not mind.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>kalx on "[GAME] Scurvy Diver - Arrrr Mattteeeyyyyy"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/5162#post-30940</link>
			<pubDate>Sun, 21 Mar 2010 02:43:40 +0000</pubDate>
			<dc:creator>kalx</dc:creator>
			<guid isPermaLink="false">30940@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;I'm also one of the developers on this app. No one wants a promo code!? Be one of the first 10 to reply to this thread and we'll PM you one!&#60;/p&#62;
&#60;p&#62;- kalx
&#60;/p&#62;</description>
		</item>
		<item>
			<title>manucorporat on "[Game] AbstractWar 2.0 is now available + promo codes"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4778/page/2#post-30934</link>
			<pubDate>Sat, 20 Mar 2010 22:59:44 +0000</pubDate>
			<dc:creator>manucorporat</dc:creator>
			<guid isPermaLink="false">30934@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;@MisterX&#60;br /&#62;
I designed enemies with InkScape and I applied a smooth effect. The background grid also is a texture.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>zombie on "[Game] Super Turbo Action Pig"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4837/page/4#post-30933</link>
			<pubDate>Sat, 20 Mar 2010 22:32:01 +0000</pubDate>
			<dc:creator>zombie</dc:creator>
			<guid isPermaLink="false">30933@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;@abitofcode Well, when we started ZombieSmash! it was not apparent that Castle defense will be an established genre and zombies are going to be everywhere and ragdolls had their rise.&#60;/p&#62;
&#60;p&#62;It just took us so long to complete it ;)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>MisterX on "SpaceBlast - new game with promo codes"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/5094#post-30931</link>
			<pubDate>Sat, 20 Mar 2010 22:13:31 +0000</pubDate>
			<dc:creator>MisterX</dc:creator>
			<guid isPermaLink="false">30931@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;I tried a &#34;Promo Code&#34; today, for another game, and I don't think it did anything, or maybe it had already been redeemed.  I guess it gives you a credit towards a particular app or game..&#60;/p&#62;
&#60;p&#62;On the app store at the bottom of the &#34;featured&#34; page, I clicked &#34;Redeem&#34; entered a code and it responded with &#34;Code has been redeemed&#34;, and nothing more, so I don't know if it was already used or what.  You'd think it would say, &#34;Code has already been redeemed&#34;, or &#34;The entered code has now been accepted and you may use it toward a purchase&#34; or something like that&#60;/p&#62;
&#60;p&#62;I thought maybe you would enter these promo codes after you select a certain game or app to buy.  Seems kind of strange to just enter a code before you have even selected a game it supposedly applies to.  I could have just redeemed a valid code and not used it, since it is unclear whether it had already been used or not or what the deal is with it.&#60;/p&#62;
&#60;p&#62;Maybe I can try a SpaceBlast promo code, if there is still an unused one left, just to see how the promo code thing works, if someone will explain how you know whether or not a code has been used already.&#60;/p&#62;
&#60;p&#62;Also are these codes case sensitive when you enter them?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>MisterX on "[Game] AbstractWar 2.0 is now available + promo codes"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4778/page/2#post-30929</link>
			<pubDate>Sat, 20 Mar 2010 21:54:54 +0000</pubDate>
			<dc:creator>MisterX</dc:creator>
			<guid isPermaLink="false">30929@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Did you use bitmap images as 2D texture maps for your &#34;vector&#34; sprites?  Your vector sprite lines look smooth with no aliasing.  To my knowledge you cannot draw anti-aliased lines on the iPhone or iPod Touch.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>itlgames on "[GAME] Doodle Blast!"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4717/page/2#post-30922</link>
			<pubDate>Sat, 20 Mar 2010 20:32:08 +0000</pubDate>
			<dc:creator>itlgames</dc:creator>
			<guid isPermaLink="false">30922@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;On applicationWillTerminate event on your main delegate class, you could call a method to go through the list of objects in scene and save position. That is what I do on my game, I use SQLite to save all data, but you could even use the NSUserDefaults and save an array of objects.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>manucorporat on "[Game] AbstractWar 2.0 is now available + promo codes"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4778/page/2#post-30921</link>
			<pubDate>Sat, 20 Mar 2010 20:25:38 +0000</pubDate>
			<dc:creator>manucorporat</dc:creator>
			<guid isPermaLink="false">30921@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hi&#60;br /&#62;
@coolman thank you for the review.&#60;/p&#62;
&#60;p&#62;I am developing a notification system like Openfeint but in OpenGL.&#60;/p&#62;
&#60;p&#62;The API is like:&#60;br /&#62;
&#60;pre&#62;&#60;code&#62;[[AWNotification sharedManager] addWithTitle:@&#38;quot;Openfeint:&#38;quot; message:@&#38;quot;Player8745938 is connected&#38;quot; image:@&#38;quot;openfeintLogo.png&#38;quot;];&#60;/code&#62;&#60;/pre&#62;
&#60;p&#62;This is a example with Ipod music notifications:&#60;br /&#62;
&#60;img src=&#34;http://manucorporat.files.wordpress.com/2010/03/img_0106.png&#34; /&#62;&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;Some features:&#60;/strong&#62;&#60;br /&#62;
-You can choose the animation of the notification.&#60;br /&#62;
-You can design the notification.&#60;br /&#62;
- Without performance loss.&#60;/p&#62;
&#60;p&#62;More ideas..&#60;/p&#62;
&#60;p&#62;I am going to publish the code in this forum.
&#60;/p&#62;</description>
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			<title>pfg2009 on "[GAME] Doodle Blast!"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4717/page/2#post-30920</link>
			<pubDate>Sat, 20 Mar 2010 19:08:26 +0000</pubDate>
			<dc:creator>pfg2009</dc:creator>
			<guid isPermaLink="false">30920@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;That's a cool suggestion.  I haven't considered it yet (or have a clue on how I would go about implementing it), but I will add it to the list of requests.  Thanks for bringing it up!
&#60;/p&#62;</description>
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