cocos2d for iPhone » MikeSz » Profile
MikeSz (MikeSz)
- Member Since
- July 7, 2009 (2 years)
- Website
- http://www.spokko.com
- Location
- Poland
- Occupation
- GameDev - Programmer
User Activity
Recent Replies
- How do i detect if a CCAction is complete? - User last replied: 8 months ago | Most recent reply: 8 months ago
- So... Who is coming to Gamescom Cologne ? - User last replied: 9 months ago | No replies since
- [Game] Infinity Field iPhone by FORZEFIELD - User last replied: 9 months ago | Most recent reply: 6 months ago
- Rendering a texture-filled polygon - User last replied: 9 months ago | Most recent reply: 6 days ago
- [GAME] Mozzle (MOtion puZZLE) - User last replied: 10 months ago | Most recent reply: 9 months ago
- IOS 5 and automatic reference counting - User last replied: 10 months ago | Most recent reply: 6 months ago
- getChildByTag - User last replied: 10 months ago | No replies since
- Tower Defense Style Waves of Enemys. How to define, Plist or some other method - User last replied: 10 months ago | Most recent reply: 10 months ago
- PTM_RATIO on IPhone 4 - User last replied: 10 months ago | No replies since
- CCSpriteFrameCache, CCTextureCache, CCAnimation and async methods - User last replied: 10 months ago | Most recent reply: 9 months ago
- Faulty behavior of replaceScene/pushScene without transitions ? - User last replied: 10 months ago | Most recent reply: 6 months ago
- Hope you are not serious about getting good $ from appStore - User last replied: 10 months ago | No replies since
- cocos2d v1.0.0 released! - User last replied: 10 months ago | Most recent reply: 10 months ago
- CCFollow - With Smooth Moving [Solution] - User last replied: 10 months ago | Most recent reply: 9 months ago
- Device orientation and FPS - User last replied: 10 months ago | Most recent reply: 10 months ago
- With no restrictions what game would you like to make? - User last replied: 11 months ago | Most recent reply: 11 months ago
- CCMenuItem with Alpha pixels (NON-Rectangle texture) - User last replied: 11 months ago | Most recent reply: 9 months ago
- How to implement a fixed time step? (for better simulation) WITH explaination - User last replied: 11 months ago | Most recent reply: 11 months ago
- Rolling Ball not slowing down - User last replied: 11 months ago | Most recent reply: 11 months ago
- shape with more than 8 vertices - User last replied: 11 months ago | Most recent reply: 9 months ago
- Cocos2d Extensions Documentation Verification. - User last replied: 11 months ago | Most recent reply: 11 months ago
- CCSendMessages - more flexible CCCallFunc - User last replied: 11 months ago | Most recent reply: 11 months ago
- [GAME] Feed Me Oil - User last replied: 11 months ago | Most recent reply: 10 months ago
- Drag&Drop Menu - User last replied: 11 months ago | No replies since
- Is disabling extraneous effects based on device generation allowed by Apple? - User last replied: 11 months ago | Most recent reply: 11 months ago
- AppViz 2 is out!! - User last replied: 11 months ago | Most recent reply: 11 months ago
- [GAME] Perfect Slice - User last replied: 11 months ago | Most recent reply: 11 months ago
- cocos2d v1.0.0-rc3 released - User last replied: 11 months ago | Most recent reply: 9 months ago
- Spritesheet editor/animator - User last replied: 11 months ago | Most recent reply: 11 months ago
- 4u, my script for itunes icons automatic generator... - User last replied: 11 months ago | Most recent reply: 11 months ago
Topics Started
- Box2d or Chipmunk for objects with changeable size ? - Started: 2 years ago | Most recent reply: 2 years ago
- Actions not working with CCNodes with no parent ? - Started: 2 years ago | Most recent reply: 2 years ago
- Bullet-like objects in Box2d - Started: 2 years ago | Most recent reply: 2 years ago
- Best approach toward multiple control schemes ? - Started: 2 years ago | Most recent reply: 2 years ago
- Problems with sprite honor transform - flipping doesn't work properly - 0.9 beta - Started: 2 years ago | Most recent reply: 2 years ago
- Bug ? Tiling doesn't work properly - .0.8.2 and earlier versions - Started: 2 years ago | Most recent reply: 2 years ago
- EDIT - how to run iSimulate with 0.8.1 - Started: 2 years ago | Most recent reply: 2 years ago
- Proper integration of OpenFeint Approval Screen - Started: 2 years ago | Most recent reply: 2 years ago
- Light Wars - space shooter from Spokko - Full, Lite and Promo Codes - Started: 2 years ago | Most recent reply: 2 years ago