cocos2d for iPhone » slembcke » Profile
slembcke (slembcke)
- Member Since
- December 10, 2009 (2 years)
- Website
- http://slembcke.net
- Location
- Minnesota
- Occupation
- Independent Software Engineer
- Interests
- Physics Programming
User Activity
Recent Replies
- Chipmunk 6.0.2 released - User last replied: 7 months ago | No replies since
- Texture Packer RGBA5555 - User last replied: 7 months ago | Most recent reply: 7 months ago
- Making b2polygons (or whatever is best) smaller based on sprite size - User last replied: 7 months ago | Most recent reply: 7 months ago
- Fast set/getPixel for an opengl texture? - User last replied: 7 months ago | Most recent reply: 1 month ago
- coco3d bad transparency? - User last replied: 7 months ago | Most recent reply: 3 months ago
- Trouble with Chipmunk on LION - User last replied: 7 months ago | No replies since
- Chipmunk and Retina - User last replied: 7 months ago | Most recent reply: 7 months ago
- What is the formula of Box2d's parabola? - User last replied: 7 months ago | Most recent reply: 6 months ago
- Most efficient way to pick a tile with the mouse in an isometric map? - User last replied: 7 months ago | Most recent reply: 7 months ago
- Object Initializing with not 1, not 2, but 3 retain counts! WHY?! - User last replied: 7 months ago | Most recent reply: 7 months ago
- Slow PNG loading vs. UIKit. - User last replied: 7 months ago | No replies since
- Possible to run code when app is in background? - User last replied: 7 months ago | No replies since
- I didn't pay for the game ? - User last replied: 7 months ago | No replies since
- Pixel Collision Detection? - User last replied: 7 months ago | Most recent reply: 7 months ago
- Retina performance question - User last replied: 7 months ago | No replies since
- Player can't Get back their game data once they switch phone - User last replied: 7 months ago | Most recent reply: 7 months ago
- Preload sounds - User last replied: 7 months ago | Most recent reply: 7 months ago
- How to detect accidental method overrides in Objective C? - User last replied: 7 months ago | No replies since
- Releasing Texture Atlases manually, rather than auto release - User last replied: 7 months ago | Most recent reply: 7 months ago
- Quick CGRect question - User last replied: 7 months ago | Most recent reply: 7 months ago
- Selling and/or licensing an engine using cocos - User last replied: 7 months ago | Most recent reply: 7 months ago
- Creating box2d bodies/fixture in tick method - User last replied: 7 months ago | Most recent reply: 7 months ago
- How to draw smooth line using OpenGL 2.0 ? - User last replied: 7 months ago | Most recent reply: 4 months ago
- Does storing NSNumbers take up a lot of memory? - User last replied: 7 months ago | Most recent reply: 7 months ago
- cpBodyApplyForce?? How does it work? - User last replied: 7 months ago | Most recent reply: 7 months ago
- cocos2d v2.0.0-alpha released - User last replied: 7 months ago | Most recent reply: 7 months ago
- Ios Socket XML for multiplayer games - User last replied: 7 months ago | Most recent reply: 7 months ago
- b2Body with many fixtures like solid object - User last replied: 7 months ago | Most recent reply: 7 months ago
- cocos2d 2.0 - ideas - User last replied: 7 months ago | Most recent reply: 2 months ago
- Remove Chipmunk Bodies Off Screen - User last replied: 8 months ago | No replies since
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