cocos2d for iPhone » slembcke » Profile
slembcke (slembcke)
- Member Since
- December 10, 2009 (2 years)
- Website
- http://slembcke.net
- Location
- Minnesota
- Occupation
- Independent Software Engineer
- Interests
- Physics Programming
User Activity
Recent Replies
- Pointers and properly disposing of objects - User last replied: 5 hours ago | No replies since
- Am I doing this the right way? - User last replied: 1 day ago | Most recent reply: 10 hours ago
- NSMutableArray returnning 0 after adding objects and initialize! - User last replied: 3 days ago | Most recent reply: 1 day ago
- Chipmunk drawspace.c - User last replied: 4 days ago | No replies since
- Flag Effect | OpenGL - User last replied: 4 days ago | Most recent reply: 3 days ago
- Is retina support now required ? - User last replied: 5 days ago | No replies since
- How does the game loop work in Cocos2D, theoretically? - User last replied: 5 days ago | No replies since
- [Box2D] Inertia - User last replied: 5 days ago | Most recent reply: 4 days ago
- Is it possible to support Only retina display? - User last replied: 6 days ago | Most recent reply: 6 days ago
- [Box2D] hovercar suspension rotation - User last replied: 6 days ago | Most recent reply: 4 days ago
- Chipmunk 6.0.3 error (in debug mode only) - User last replied: 6 days ago | No replies since
- Current state of Box2D vs Chipmunk debate? - User last replied: 1 week ago | Most recent reply: 1 week ago
- boxing chipmunks: box2d vs chipmunk - which to choose and how to choose? - User last replied: 1 week ago | No replies since
- [Chipmunk] How To Determine 3 Collisions - User last replied: 1 week ago | No replies since
- CCArray Love Letter - User last replied: 1 week ago | Most recent reply: 1 week ago
- help?image is bigger then the supported 2048x2048 error? - User last replied: 2 weeks ago | Most recent reply: 1 week ago
- xcode cannot create a decent Prefix.pch-file?????? - User last replied: 2 weeks ago | No replies since
- Bitmap Collision vs SVG vs Box2D? What should I use? - User last replied: 2 weeks ago | Most recent reply: 2 weeks ago
- Sound On/Off Flag - User last replied: 2 weeks ago | Most recent reply: 1 week ago
- Zynga Clones Tiny Tower - User last replied: 2 weeks ago | Most recent reply: 2 weeks ago
- Best / "right way" to get variable from other objects and preserve encapsulation - User last replied: 2 weeks ago | No replies since
- Refresh of normals for skinned meshes? - User last replied: 2 weeks ago | No replies since
- What OS do you use for development? - User last replied: 2 weeks ago | Most recent reply: 2 weeks ago
- Are JPGs still OK to use? - User last replied: 2 weeks ago | No replies since
- Water Simulation - User last replied: 2 weeks ago | Most recent reply: 2 weeks ago
- Box2D gravity question - User last replied: 3 weeks ago | Most recent reply: 3 weeks ago
- iOS Game Developer - User last replied: 3 weeks ago | Most recent reply: 3 weeks ago
- Why is Xcode complaining about this variable? - User last replied: 3 weeks ago | Most recent reply: 3 weeks ago
- How to avoid 1-star ratings - User last replied: 3 weeks ago | Most recent reply: 3 weeks ago
- Deformable Terrain with Box2D and Shadow and Light Question!? - User last replied: 3 weeks ago | Most recent reply: 2 weeks ago
Topics Started
- Chipmunk 6.0.3 update and multithreading update. - Started: 3 weeks ago | Most recent reply: 3 weeks ago
- Waves1DNode - Water simulation for side-view games. - Started: 2 months ago | Most recent reply: 4 weeks ago
- New Chipmunk Showcase app - Started: 1 month ago | Most recent reply: 1 month ago
- Chipmunk Pro Goes NEON, up to 40% faster. - Started: 2 months ago | Most recent reply: 2 months ago
- Don't bother with iOS 3.x. - Started: 3 months ago | Most recent reply: 3 months ago
- Chipmunk 6.0.2 released - Started: 4 months ago | Most recent reply: 4 months ago
- New set of Chipmunk Pro deformable terrain demos. - Started: 4 months ago | Most recent reply: 4 months ago
- Automatically synchronizing Cocos2D nodes and Objective-Chipmunk bodies. - Started: 5 months ago | No replies.
- Chipmunk 6.0.0 released. - Started: 7 months ago | Most recent reply: 5 months ago
- Chipmunk 6.0.1 and a bunch of new examples released. - Started: 6 months ago | Most recent reply: 6 months ago
- Chipmunk Pro deformable terrain demo. - Started: 6 months ago | Most recent reply: 6 months ago
- Chipmunk 5.3.5 Released - Started: 7 months ago | Most recent reply: 7 months ago
- Frozen physics programmers for charity. - Started: 1 year ago | No replies.
- Chipmunk 5.3.3 is out! - Started: 1 year ago | Most recent reply: 1 year ago
- Subclassing CCSprite behaviour - is it even possible? - Started: 1 year ago | Most recent reply: 1 year ago
- Chipmunk Physics 5.3.2 released! - Started: 1 year ago | Most recent reply: 1 year ago
- Chipmunk Physics 5.3.0 released! - Started: 1 year ago | Most recent reply: 1 year ago
- Chipmunk Physics 5.2.0 released. - Started: 1 year ago | Most recent reply: 1 year ago
- Chipmunk Physics 5.1 released. - Started: 2 years ago | Most recent reply: 2 years ago
- Chipmunk Physics 5 released. - Started: 2 years ago | Most recent reply: 2 years ago