cocos2d for iPhone » UseCase » Profile
UseCase (UseCase)
- Member Since
- June 6, 2009 (2 years)
- Website
- http://develsadvocate.blogspot.com/
- Location
- US
- Occupation
- Software Engineer
- Interests
- Control schemes, game mechanics, emergent complexity, dynamically generated content
User Activity
Recent Replies
- Twitter anyone? - User last replied: 5 months ago | Most recent reply: 2 months ago
- Pencil drawing on CCRenderTexture - User last replied: 7 months ago | Most recent reply: 7 months ago
- cocos2d is now zynga's ? - User last replied: 9 months ago | Most recent reply: 7 months ago
- Does Angry Birds use Vector Graphics for game assets? - User last replied: 9 months ago | Most recent reply: 9 months ago
- [GAME] Gold & Chocolate - A game with a groundbreaking look. - User last replied: 10 months ago | Most recent reply: 9 months ago
- cocos2d 2.0 - ideas - User last replied: 10 months ago | Most recent reply: 2 months ago
- Cocos2d Templates in Xcode 4? - User last replied: 11 months ago | Most recent reply: 9 months ago
- do you retain sprites? - User last replied: 1 year ago | Most recent reply: 1 year ago
- Easy set/getPixel ? - User last replied: 1 year ago | Most recent reply: 1 year ago
- GameJam - User last replied: 1 year ago | Most recent reply: 1 year ago
- Why you don't want to create an universal app - User last replied: 1 year ago | Most recent reply: 5 months ago
- [Class] Flocking/Steering Behavior/Boid class - User last replied: 1 year ago | Most recent reply: 2 months ago
- Particle emitter: Texture's angle. - User last replied: 1 year ago | No replies since
- My stance on cocos2d - User last replied: 1 year ago | Most recent reply: 1 year ago
- Steve Jobs has just gone mad - User last replied: 1 year ago | Most recent reply: 1 year ago
- [Application] MotionInk free for 24 hours - User last replied: 2 years ago | Most recent reply: 2 years ago
- What is the best approach for this type of application? - User last replied: 2 years ago | No replies since
- Photoshop like effects - User last replied: 2 years ago | No replies since
- Motion Ink natural media drawing application - User last replied: 2 years ago | No replies since
- OpenGL / UIKit question - User last replied: 2 years ago | Most recent reply: 2 years ago
- Particles Issue - User last replied: 2 years ago | Most recent reply: 2 years ago
- Facebook iPhone developer quits - User last replied: 2 years ago | No replies since
- EDIT - how to run iSimulate with 0.8.1 - User last replied: 2 years ago | No replies since
- iSimulate and Cocos2d-iPhone based applications - User last replied: 2 years ago | Most recent reply: 1 year ago
- [AppStore] So, no more updates in "Release date" lists? - User last replied: 2 years ago | Most recent reply: 2 years ago
- Particle Systems Attractor/Gravity Well - User last replied: 2 years ago | Most recent reply: 2 years ago
- Fast set/getPixel for an opengl texture? - User last replied: 2 years ago | Most recent reply: 3 months ago
- Get pixel color for tile in tmxtiledmap? - User last replied: 2 years ago | Most recent reply: 9 months ago
- Help understanding how to communicate objects - User last replied: 2 years ago | No replies since
- Batch an openGL call to draw a lot of primitives - User last replied: 2 years ago | No replies since
Topics Started
- iSimulate and Cocos2d-iPhone based applications - Started: 2 years ago | Most recent reply: 1 year ago
- [Application] MotionInk free for 24 hours - Started: 2 years ago | Most recent reply: 2 years ago
- Motion Ink natural media drawing application - Started: 2 years ago | Most recent reply: 2 years ago