cocos2d for iPhone » fideliusx » Profile
fideliusx (fideliusx)
- Member Since
- January 3, 2011 (1 year)
User Activity
Recent Replies
- [Box2D] SetTransform for Body with PrismaticJoint - User last replied: 3 months ago | No replies since
- Box2D Simulation Inconsistency - User last replied: 4 months ago | No replies since
- CCTextureCache vs CCSpriteFrameCache - User last replied: 5 months ago | No replies since
- [GAME] Wonton 51 - Retro, Pixel-Art Shooter - User last replied: 5 months ago | Most recent reply: 2 months ago
- Promo Codes Created Prior App Updates - User last replied: 5 months ago | Most recent reply: 5 months ago
- Chopper Rescue - User last replied: 5 months ago | Most recent reply: 3 months ago
- HTML5-based game framework? - User last replied: 5 months ago | Most recent reply: 5 months ago
- Particle Emitter modification - User last replied: 6 months ago | Most recent reply: 6 months ago
- [GAME] Yorick's Revenge - PROMO CODES ADDED - User last replied: 6 months ago | Most recent reply: 6 months ago
- Game Center question, storing scores on iPhone then passing to GC? - User last replied: 6 months ago | Most recent reply: 6 months ago
- Particles and Retina - User last replied: 7 months ago | Most recent reply: 7 months ago
- CCMotionStreak/CCRibbon with no fade? - User last replied: 8 months ago | Most recent reply: 8 months ago
- [devel] OpenGL ES 2.0 support - User last replied: 8 months ago | Most recent reply: 6 months ago
- CCMenuItemLabelAndImage - User last replied: 8 months ago | Most recent reply: 1 month ago
- CCMotionStreak or OpenGL for Line Drawing Game? - User last replied: 9 months ago | Most recent reply: 6 months ago
- How to fool XCode to deploy older SDK apps on newer iOS devices - User last replied: 10 months ago | Most recent reply: 10 months ago
- [GAME] BULBS! - User last replied: 11 months ago | Most recent reply: 11 months ago
- Indexed Colors - User last replied: 1 year ago | Most recent reply: 1 year ago
- On A Tilt V1.1 - Original Tilt Arcade Puzzle - User last replied: 1 year ago | Most recent reply: 1 year ago
- Cocos2d screenShot - User last replied: 1 year ago | Most recent reply: 1 week ago
- Will you support auto rotation for iPad games? - User last replied: 1 year ago | No replies since
- Samurai Girl for iPhone (Action/RPG Game) open for Beta Testing and $10 iTunes G - User last replied: 1 year ago | Most recent reply: 1 year ago
- Tiled - more than one tile set - User last replied: 1 year ago | Most recent reply: 1 year ago
- New AWMotionStreak. 10x faster, one draw call, no artifacts - User last replied: 1 year ago | Most recent reply: 1 month ago
- NSDictionary may not respond to +initWithContentsOfFile - User last replied: 1 year ago | No replies since
- schedule ccsprite - User last replied: 1 year ago | No replies since
- Delete Plist - User last replied: 1 year ago | No replies since
- CCSequence with CCCallFunc and CCFadeIn/Out Problem - User last replied: 1 year ago | No replies since
- Ripple Effect - User last replied: 1 year ago | Most recent reply: 12 months ago
- Loading Large TileMap - User last replied: 1 year ago | Most recent reply: 1 year ago
Topics Started
- [Box2D] SetTransform for Body with PrismaticJoint - Started: 3 months ago | No replies.
- Box2D Simulation Inconsistency - Started: 4 months ago | Most recent reply: 4 months ago
- Promo Codes Created Prior App Updates - Started: 5 months ago | Most recent reply: 5 months ago
- Textures Resources Bytes in OpenGL ES - Started: 1 year ago | Most recent reply: 9 months ago
- CCSequence with CCCallFunc and CCFadeIn/Out Problem - Started: 1 year ago | Most recent reply: 1 year ago
- Loading Large TileMap - Started: 1 year ago | Most recent reply: 1 year ago
- Adding child (CCNode) in a new thread - Started: 1 year ago | Most recent reply: 1 year ago
- BmFont vs TTF for Long Text - Started: 1 year ago | No replies.
- A slight problem in CCFadeIn action after loading data - Started: 1 year ago | Most recent reply: 1 year ago