cocos2d for iPhone » gargantuan » Profile
gargantuan (gargantuan)
- Member Since
- October 12, 2009 (2 years)
- Website
- http://www.tomelders.com
- Location
- UK
- Occupation
- Designer Developer
- Interests
- Mac, iPhone, Design
User Activity
Recent Replies
- [CCBox2D] I made a cocos2d-flavored wrapper for Box2D - User last replied: 3 months ago | No replies since
- My stance on cocos2d - User last replied: 1 year ago | Most recent reply: 1 year ago
- VERY basic parallax/scrolling? - User last replied: 1 year ago | No replies since
- Any tips on how to "decorate" a non TileMapped level. - User last replied: 1 year ago | Most recent reply: 10 months ago
- [Chipmunk] Changing a sprites anchor point when it's attached to a static shape - User last replied: 1 year ago | Most recent reply: 1 year ago
- [Chipmunk] How to store a cpShape in an array? - User last replied: 1 year ago | No replies since
- Implementing Hi-Res images - User last replied: 1 year ago | No replies since
- Problem rolling my own Parallax Layer - User last replied: 2 years ago | Most recent reply: 2 years ago
- Cocos 9.0 Beta memory leak - User last replied: 2 years ago | Most recent reply: 1 year ago
- [GAME] Beach Ball Fun - User last replied: 2 years ago | Most recent reply: 2 years ago
- dither in photoshop - User last replied: 2 years ago | Most recent reply: 2 years ago
- Calculating a trajectory with chipmiunk - User last replied: 2 years ago | No replies since
- cctouchBegan called twice? - User last replied: 2 years ago | Most recent reply: 2 years ago
- huge improvement in app submission time? - User last replied: 2 years ago | Most recent reply: 2 years ago
- detect long touch - User last replied: 2 years ago | Most recent reply: 2 years ago
- [GAME] Block Depot: A different take on Tetris - User last replied: 2 years ago | Most recent reply: 2 years ago
- Why is cocos2d blurry? - User last replied: 2 years ago | Most recent reply: 1 year ago
- Compile Errors and Crash when using SimpleAudioEngine - User last replied: 2 years ago | Most recent reply: 2 years ago
- How to subclass AtlasSpriteManager? - User last replied: 2 years ago | Most recent reply: 2 years ago
- Does AtlasSpriteManager.position move it's children? - User last replied: 2 years ago | Most recent reply: 2 years ago
- Render body/shape over sprite possible? (chipmunk) - User last replied: 2 years ago | Most recent reply: 2 years ago
- Help with detecting a continuous collision - User last replied: 2 years ago | Most recent reply: 9 months ago
- Strange TMXTileMap iteration problem - User last replied: 2 years ago | No replies since
- Getting started with TMX tile maps - User last replied: 2 years ago | No replies since
Topics Started
- Help with detecting a continuous collision - Started: 2 years ago | Most recent reply: 9 months ago
- Any tips on how to "decorate" a non TileMapped level. - Started: 1 year ago | Most recent reply: 10 months ago
- [Chipmunk] Changing a sprites anchor point when it's attached to a static shape - Started: 1 year ago | Most recent reply: 1 year ago
- [Chipmunk] How to store a cpShape in an array? - Started: 1 year ago | Most recent reply: 1 year ago
- Problem rolling my own Parallax Layer - Started: 2 years ago | Most recent reply: 2 years ago
- Calculating a trajectory with chipmiunk - Started: 2 years ago | Most recent reply: 2 years ago
- [GAME] Block Depot: A different take on Tetris - Started: 2 years ago | Most recent reply: 2 years ago
- Compile Errors and Crash when using SimpleAudioEngine - Started: 2 years ago | Most recent reply: 2 years ago
- How to subclass AtlasSpriteManager? - Started: 2 years ago | Most recent reply: 2 years ago
- Strange TMXTileMap iteration problem - Started: 2 years ago | Most recent reply: 2 years ago
- Getting started with TMX tile maps - Started: 2 years ago | Most recent reply: 2 years ago