cocos2d for iPhone » pfg2009 » Profile
pfg2009 (pfg2009)
- Member Since
- October 9, 2009 (2 years)
- Website
- http://www.gamecollage.com
- Location
- Seattle, WA
User Activity
Recent Replies
- [FREE GAME] Taktiko - User last replied: 5 months ago | Most recent reply: 5 months ago
- [BOOK] Sunset Catcher - Universal Cocos2D + Box2D Story Book - User last replied: 5 months ago | Most recent reply: 3 months ago
- [BOOK] The Artifacts - User last replied: 5 months ago | Most recent reply: 5 months ago
- [code] Water ripples - User last replied: 5 months ago | Most recent reply: 1 week ago
- [CODE] Simple scripting of stuff - User last replied: 6 months ago | Most recent reply: 6 months ago
- My game needs size reduction, please help - User last replied: 6 months ago | Most recent reply: 6 months ago
- chipmunk + fixed time step - User last replied: 6 months ago | No replies since
- [Book] Zdrojek i Ty - User last replied: 7 months ago | No replies since
- Texture Packer RGBA5555 - User last replied: 7 months ago | Most recent reply: 6 months ago
- [PAID] Looking for contract developer for Star Command, an iOS game - User last replied: 7 months ago | No replies since
- Chipmunk 6.0.2 released - User last replied: 8 months ago | Most recent reply: 7 months ago
- CCTransitionFade midway callback? - User last replied: 8 months ago | No replies since
- Despite being useful, comments are meant to be fun as well. Check this out. - User last replied: 8 months ago | Most recent reply: 8 months ago
- Artifacts left behind when drawing a ccDrawLine and an overlapping CCSprite - User last replied: 8 months ago | Most recent reply: 8 months ago
- Visual text(font) improvements - User last replied: 8 months ago | No replies since
- Spooooky - #1 whack-a-mole game with online Multi-Play [FREE] - User last replied: 8 months ago | No replies since
- [Geometry] formulating an arc - User last replied: 8 months ago | Most recent reply: 8 months ago
- New set of Chipmunk Pro deformable terrain demos. - User last replied: 8 months ago | Most recent reply: 8 months ago
- A couple of thoughts. - User last replied: 8 months ago | Most recent reply: 8 months ago
- [Upcoming] Sneek peek of my upcoming breakout clone - User last replied: 8 months ago | Most recent reply: 5 months ago
- [GAME] Run Fox Run - User last replied: 8 months ago | Most recent reply: 7 months ago
- Sidescrolling (kind of..) best practice question - User last replied: 8 months ago | Most recent reply: 8 months ago
- Advice reading data - User last replied: 8 months ago | Most recent reply: 8 months ago
- Looking for a programmer to partner with, graphics and all audio DONE already! - User last replied: 8 months ago | Most recent reply: 8 months ago
- [Game] Bouncy Bug - User last replied: 8 months ago | Most recent reply: 8 months ago
- Loading textures in RGB565 format - User last replied: 8 months ago | No replies since
- [GAME] The Big Little Quest - User last replied: 8 months ago | Most recent reply: 6 months ago
- NSAssert no longer suspends - User last replied: 8 months ago | Most recent reply: 8 months ago
- Additive Coloring Solution? Thoughts? - User last replied: 8 months ago | Most recent reply: 3 months ago
- Help Me Find - Light Beam Tutorial - User last replied: 8 months ago | Most recent reply: 8 months ago
Topics Started
- [Bug?] Textures stretched by 2 pixels horizontally and vertically - Started: 2 years ago | Most recent reply: 2 years ago
- Custom CCSprite sub-class rendered with CCSpriteSheet - performance question - Started: 2 years ago | Most recent reply: 2 years ago
- Change profile picture? - Started: 2 years ago | Most recent reply: 2 years ago
- [Game] PopFizz! - Now Available for Free - Started: 2 years ago | Most recent reply: 2 years ago
- Chipmunk: excluding bodies from space's gravity - Started: 2 years ago | Most recent reply: 2 years ago
- CallFunc vs [self schedule:...] patterns - Started: 2 years ago | Most recent reply: 2 years ago