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	<title>cocos2d for iPhone</title>
	<atom:link href="http://www.cocos2d-iphone.org/feed" rel="self" type="application/rss+xml" />
	<link>http://www.cocos2d-iphone.org</link>
	<description>A 2d game engine for iPhone / iPad that&#039;s fast, easy to use, free, and community supported</description>
	<lastBuildDate>Thu, 26 Jan 2012 18:06:46 +0000</lastBuildDate>
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		<title>Get your iOS cocos2d game ported to Android</title>
		<link>http://www.cocos2d-iphone.org/archives/1774?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=get-your-ios-cocos2d-game-ported-to-android</link>
		<comments>http://www.cocos2d-iphone.org/archives/1774#comments</comments>
		<pubDate>Thu, 26 Jan 2012 18:06:46 +0000</pubDate>
		<dc:creator>jordo</dc:creator>
				<category><![CDATA[cocos2d]]></category>

		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=1774</guid>
		<description><![CDATA[Rewriting source code is not fun.  We ended up doing a lot of that when we ported our first game, Super Stickman Golf to android.  It turned out great, and you can see the results on the android market here, but we definitely did not want to do another rewrite ever again. So we started [...]]]></description>
			<content:encoded><![CDATA[<p><a href="https://market.android.com/details?id=com.noodlecake.ssg"><img class="alignright size-full wp-image-1781" src="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2012/01/ssg2.jpg" alt="" width="300" height="180" /></a>Rewriting source code is not fun.  We ended up doing a lot of that when we ported our first game, Super Stickman Golf to android.  It turned out great, and you can see the results on the android market <a title="Super Stickman Golf" href="https://market.android.com/details?id=com.noodlecake.ssg" target="_blank">here</a>, but we definitely did not want to do another rewrite ever again.</p>
<p>So we started working on technology to bring cocos2d games to the android platform.  We recently used this technology to port our latest game &#8216;Lunar Racer&#8217;. I&#8217;ve just uploaded a video of a beta build running on the android platform <a href="http://www.youtube.com/watch?v=n0K11S65wTw">here</a>:</p>
<p><a href="http://www.youtube.com/watch?v=n0K11S65wTw"><img class="alignright size-full wp-image-1780" src="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2012/01/lunar2.jpg" alt="" width="300" height="110" /></a>Aside from making some improvements in cocos2d, we&#8217;ve developed some useful libraries for the android platform over the last year. We&#8217;ve built native libraries that wrap in-app transaction support, UIAlertView pop-ups (the android version), hardware button support (the android &#8216;back&#8217; button), multi-resolution support (alignment, scaling, and different graphic sets), ads, as well as others. All of these things were pretty much necessary to make the android experience of our games equal to their iOS counterparts.</p>
<p>We&#8217;re now looking for more quality cocos2d iphone titles to port and publish on the android platform. We already have a few great iOS games lined up and are looking for more to battle test our libraries. We also have a few big name partners lined up for new game launches as well as promotional agreements and press in place. We&#8217;re also open to a variety of arrangements.</p>
<p>The android platform is tricky. Lots of gotchas with everything from development, to distribution, to marketing. If you&#8217;d like to get your games ported to android without any hassle, and would like to benefit from our development, marketing, and promotional expertise fire us an email at: jordan [AT] noodlecake.com.</p>
<p>Also, to follow the development of the core technology see <a href="http://www.cocos2d-iphone.org/forum/topic/25414">this</a> forum thread.</p>
<p>&nbsp;</p>
<p><strong>About the author</strong>: Jordan Schidlowsky is the founder of <a href="http://www.noodlecake.com">Noodlecake Studios</a> and Noodlecake Games.  Noodlecake Games is a Saskatoon based company which is helping iOS developers port and publish their games on Android.</p>
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		<title>Numberlys: new iPhone App of the Week</title>
		<link>http://www.cocos2d-iphone.org/archives/1767?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=numberlys-new-iphone-app-of-the-week</link>
		<comments>http://www.cocos2d-iphone.org/archives/1767#comments</comments>
		<pubDate>Fri, 20 Jan 2012 16:16:12 +0000</pubDate>
		<dc:creator>riq</dc:creator>
				<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=1767</guid>
		<description><![CDATA[Numberlys, a cocos2d based interactive book, is the new iPhone App of the Week. Congratulations Moonbot Studios. Download: Numberlys $5.99 More cocos2d apps posts: cocos2d games {lang: 'ar'}]]></description>
			<content:encoded><![CDATA[<p>Numberlys, a cocos2d based interactive book, is the new iPhone App of the Week. Congratulations <a href="http://www.moonbotstudios.com/">Moonbot Studios</a>.</p>
<p><a href="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2012/01/Screen-shot-2012-01-19-at-7.59.10-AM.png"><img class="alignnone  wp-image-1768" title="Screen shot 2012-01-19 at 7.59.10 AM" src="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2012/01/Screen-shot-2012-01-19-at-7.59.10-AM.png" alt="" width="584" height="240" /></a></p>
<p><strong>Download:</strong></p>
<ul>
<li>Numberlys <a href="http://itunes.apple.com/us/app/numberlys/id491546935?mt=8">$5.99</a></li>
</ul>
<p>More cocos2d apps posts: <a href="http://www.cocos2d-iphone.org/archives/category/games">cocos2d games</a></p>
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		<title>Scramble With Friends: new Top #1 game</title>
		<link>http://www.cocos2d-iphone.org/archives/1758?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=scramble-with-friends-new-top-1-game</link>
		<comments>http://www.cocos2d-iphone.org/archives/1758#comments</comments>
		<pubDate>Fri, 20 Jan 2012 15:56:23 +0000</pubDate>
		<dc:creator>riq</dc:creator>
				<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=1758</guid>
		<description><![CDATA[Scramble With Friends and Scramble With Friends Free, two cocos2d based games, are the new Top Paid #1, Top Free #1 and Top Grossing #3. Congratulations Zynga. Download: Scramble With Friends: $0.99 Scramble With Friends Free: $Free More cocos2d games posts: cocos2d games Disclaimer: Although I work for Zynga, this site is not affiliated with [...]]]></description>
			<content:encoded><![CDATA[<p><em>Scramble With Friends</em> and <em>Scramble With Friends Free</em>, two cocos2d based games, are the new Top Paid #1, Top Free #1 and Top Grossing #3. Congratulations <a href="http://company.zynga.com/">Zynga</a>.</p>
<div><a href="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2012/01/IMG_0326.png"><img class="size-full wp-image-1760 alignnone" title="IMG_0326" src="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2012/01/IMG_0326.png" alt="" width="192" height="288" /></a><a href="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2012/01/IMG_0325.png"><img class="size-full wp-image-1759 alignnone" title="IMG_0325" src="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2012/01/IMG_0325.png" alt="" width="192" height="288" /></a><a href="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2012/01/IMG_0327.png"><img class="size-full wp-image-1761 alignnone" title="IMG_0327" src="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2012/01/IMG_0327.png" alt="" width="192" height="288" /></a></div>
<div></div>
<div><strong>Download:</strong></div>
<ul>
<li>Scramble With Friends: <a href="http://itunes.apple.com/us/app/scramble-with-friends/id485078615?mt=8">$0.99</a></li>
<li>Scramble With Friends Free: <a href="http://itunes.apple.com/us/app/scramble-with-friends-free/id485084223?mt=8">$Free</a></li>
</ul>
<p>More cocos2d games posts: <a href="http://www.cocos2d-iphone.org/archives/category/games">cocos2d games</a></p>
<p>Disclaimer: Although I work for Zynga, this site is not affiliated with them.</p>
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		<title>cocos2d v2.0-beta2 released</title>
		<link>http://www.cocos2d-iphone.org/archives/1755?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=cocos2d-v2-0-beta2-released</link>
		<comments>http://www.cocos2d-iphone.org/archives/1755#comments</comments>
		<pubDate>Fri, 20 Jan 2012 15:08:52 +0000</pubDate>
		<dc:creator>riq</dc:creator>
				<category><![CDATA[cocos2d]]></category>

		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=1755</guid>
		<description><![CDATA[Hi, I am happy to announce that cocos2d v2.0-beta2 is available for download: cocos2d-iphone-2.0-beta2.tar.gz Highlights since v2.0-beta1: New transitions Improved templates Easier integration with UIKit Full Changelog: CHANGELOG Release Notes: Release Notes v2.0-beta2 API Reference: API Reference v2.0-beta2 Migration Guide: Migrating from v1.x to v2.0 {lang: 'ar'}]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2009/06/cocos2d_67.png"><img class="alignright size-full wp-image-82" title="cocos2d icon" src="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2009/06/cocos2d_67.png" alt="" width="67" height="67" /></a>Hi, I am happy to announce that cocos2d v2.0-beta2 is available for <strong>download</strong>:</p>
<ul>
<li><a href="https://github.com/cocos2d/cocos2d-iphone/tarball/release-2.0-beta2">cocos2d-iphone-2.0-beta2.tar.gz</a></li>
</ul>
<p><strong>Highlights</strong> since v2.0-beta1:</p>
<ul>
<li>New transitions</li>
<li>Improved templates</li>
<li>Easier integration with UIKit</li>
</ul>
<p><strong>Full Changelog</strong>: <a href="https://github.com/cocos2d/cocos2d-iphone/blob/release-2.0-beta2/CHANGELOG" rel="nofollow">CHANGELOG</a></p>
<p><strong>Release Notes</strong>: <a href="http://www.cocos2d-iphone.org/wiki/doku.php/release_notes:2_0_0">Release Notes v2.0-beta2</a></p>
<p><strong>API Reference</strong>: <a href="http://www.cocos2d-iphone.org/api-ref/2.0.0/">API Reference v2.0-beta2</a></p>
<p><strong>Migration Guide</strong>: <a href="http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:migrate_to_v2.0">Migrating from v1.x to v2.0</a></p>
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		<title>Cocos2d for iPhone 1 Game Development Cookbook</title>
		<link>http://www.cocos2d-iphone.org/archives/1723?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=cocos2d-for-iphone-1-game-development-cookbook</link>
		<comments>http://www.cocos2d-iphone.org/archives/1723#comments</comments>
		<pubDate>Fri, 06 Jan 2012 15:32:48 +0000</pubDate>
		<dc:creator>n8burba</dc:creator>
				<category><![CDATA[cocos2d]]></category>

		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=1723</guid>
		<description><![CDATA[After a year of writing and development I am proud to say that Cocos2d for iPhone 1 Game Development Cookbook is now in print! This book is designed to be the ultimate 2D game development book. It includes the full code of over 100 recipes built using XCode 4 and iOS 5. Every major area [...]]]></description>
			<content:encoded><![CDATA[<p>After a year of writing and development I am proud to say that <a href="http://cocos2dcookbook.com">Cocos2d for iPhone 1 Game Development Cookbook</a> is now in print!</p>
<p><a href="http://cocos2dcookbook.com"><img class="alignright size-full wp-image-1730" src="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2012/01/cocos2d_cookbook_cover_image_250w.jpg" alt="Cocos2d for iPhone 1 Game Development Cookbook" width="250" height="309" /></a></p>
<p>This book is designed to be the ultimate 2D game development book. It includes the full code of over 100 recipes built using XCode 4 and iOS 5. Every major area of game development is covered.</p>
<p>Recipes are designed to be modular. Get the book, download the code and plug them into your project.</p>
<p>Here are some of the stand-out recipes:</p>
<ul>
<li><a href="http://cocos2dcookbook.com/explore-the-book/chapter-1-graphics/rendering-a-texture-filled-polygon/">Texture filled polygons</a></li>
<li><a href="http://cocos2dcookbook.com/explore-the-book/chapter-1-graphics/lighting-using-glcolormask/">Realistic 2D lighting</a></li>
<li><a href="http://cocos2dcookbook.com/explore-the-book/chapter-2-user-input/performing-gestures/">Performing gestures</a></li>
<li><a href="http://cocos2dcookbook.com/explore-the-book/chapter-4-physics/creating-a-vehicle/">Creating a vehicle</a></li>
<li><a href="http://cocos2dcookbook.com/explore-the-book/chapter-4-physics/simulating-bullets/">Simulating bullets</a></li>
<li><a href="http://cocos2dcookbook.com/explore-the-book/chapter-4-physics/creating-a-top-down-isometric-game-engine/">Creating a top-down isometric game engine</a></li>
<li><a href="http://cocos2dcookbook.com/explore-the-book/chapter-5-scenes-and-menus/creating-a-loading-screen-with-indicator/">Creating a loading screen with indicator</a></li>
<li><a href="http://cocos2dcookbook.com/explore-the-book/chapter-6-audio/using-positional-audio-in-a-game/">Using positional audio in a game</a></li>
<li><a href="http://cocos2dcookbook.com/explore-the-book/chapter-6-audio/recording-audio/">Recording audio</a></li>
<li><a href="http://cocos2dcookbook.com/explore-the-book/chapter-6-audio/speech-recognition-and-text-to-speech/">Speech recognition and text-to-speech</a></li>
<li><a href="http://cocos2dcookbook.com/explore-the-book/chapter-7-ai-and-logic/firing-projectiles-at-moving-targets/">Firing projectiles at moving targets</a></li>
<li><a href="http://cocos2dcookbook.com/explore-the-book/chapter-7-ai-and-logic/ai-flocking-using-boids/">AI flocking using Boids</a></li>
<li><a href="http://cocos2dcookbook.com/explore-the-book/chapter-7-ai-and-logic/a-pathfinding-in-a-side-scroller/">A* pathfinding in a side-scroller</a></li>
<li><a href="http://cocos2dcookbook.com/explore-the-book/chapter-7-ai-and-logic/using-lua-for-dialogue-trees/">Using Lua for dialogue trees</a></li>
<li><a href="http://cocos2dcookbook.com/explore-the-book/extra-chapter-ads-networking-and-social-integration/bluetoothwi-fi-voice-chat-without-gkpeerpicker/">Bluetooth/Wi-Fi voice chat without GKPeerPicker</a></li>
<li><a href="http://cocos2dcookbook.com/explore-the-book/extra-chapter-ads-networking-and-social-integration/wi-fi-clientserver-chat-using-cfnetwork/">Wi-Fi client/server chat using CFNetwork</a></li>
</ul>
<p>Go to the <a href="http://cocos2dcookbook.com/">book website</a> and you can download the first chapter (17 recipes) for free (PDF + XCode project).</p>
<p>You can also <a href="http://cocos2dcookbook.com/explore-the-book/">explore the entire book</a>, <a href="http://cocos2dcookbook.com/videos/">watch videos</a> explaining each chapter and <a href="http://cocos2dcookbook.com/apps/">download free apps</a> to test the recipe demos on your device.</p>
<p>Here is the video for Chapter 7: AI and Logic:</p>
<p><iframe width="500" height="375" src="http://www.youtube.com/embed/7S--gnUwgg8?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>You can purchase the book on Amazon or from Packt Publishing:</p>
<ul>
<li><a href="http://www.amazon.com/Cocos2d-iPhone-Game-Development-Cookbook/dp/1849514003">Amazon Paperback</a></li>
<li><a href="http://www.amazon.com/Cocos2d-iPhone-Development-Cookbook-ebook/dp/B006MGDIAA/">Amazon Kindle</a></li>
<li><a href="http://www.packtpub.com/cocos2d-for-iphone-1-game-development-cookbook/book">Packt Paperback and/or eBook</a></li>
</ul>
<p>If you have any questions you can send me an email at <a href="mailto:cocos2dcookbook@gmail.com">cocos2dcookbook@gmail.com</a>.</p>
<p>I would like to thank everyone who has contributed to cocos2d-iphone. Without such a great framework and community to support it I wouldn&#8217;t have the opportunity to write this book.</p>
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		<item>
		<title>Updated cocos3d &#8211; a 3D extension for cocos2d</title>
		<link>http://www.cocos2d-iphone.org/archives/1274?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=announcing-cocos3d-a-3d-extension-for-cocos2d</link>
		<comments>http://www.cocos2d-iphone.org/archives/1274#comments</comments>
		<pubDate>Tue, 20 Dec 2011 01:00:03 +0000</pubDate>
		<dc:creator>Bill Hollings</dc:creator>
				<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[cocos3d]]></category>

		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=1274</guid>
		<description><![CDATA[Update [2011-12-19]: cocos3d 0.6.5 has been released. This is an important patch release that fixes an error in the soft-body vertex skinning POD loading mechanism that was introduced in cocos3d 0.6.3. This issue affected some large and complex POD files, and caused some regular mesh nodes to be loaded as skinned nodes, which resulted in [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1282" class="wp-caption alignright" style="width: 210px"><a href="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2011/02/cocos3d-hello-world.png"><img class="size-full wp-image-1282  " src="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2011/02/cocos3d-hello-world.png" alt="cocos3d 'hello, world' example" width="200" height="301" /></a><p class="wp-caption-text">A screenshot from the cocos3d Application template, showing a 3D take on the traditional &#039;hello, world&#039; app.</p></div>
<p><strong><span style="text-decoration: underline">Update [2011-12-19]:</span></strong></p>
<p><a href="http://brenwill.com/cocos3d">cocos3d 0.6.5</a> has been released.</p>
<p>This is an important patch release that fixes an error in the soft-body vertex skinning POD loading mechanism that was introduced in <strong>cocos3d 0.6.3</strong>. This issue affected some large and complex POD files, and caused some regular mesh nodes to be loaded as skinned nodes, which resulted in them sometimes not being rendered.</p>
<p>This issue affects <strong><em>all</em></strong> POD files, including those that do not contain soft-body nodes or use vertex skinning.</p>
<p><em>If you are using <strong>cocos3d 0.6.3</strong> or <strong>cocos3d 0.6.4</strong>, it is strongly recommended that you upgrade to the <strong>0.6.5</strong> version.</em></p>
<p>Find out what&#8217;s new <a href="http://brenwill.com/cocos3d-whats-new/">here</a>.</p>
<p><a href="http://brenwill.com/cocos3d">cocos3d</a> ia a significant extension to <em>cocos2d</em> that adds a full 3D modelling space, including 3D mesh models, perspective projection cameras, materials, and lighting. With <strong>cocos3d</strong>, you can populate your world with 3D models exported from 3D editors such as <a href="http://www.blender.org/">Blender</a>, <a href="http://www.autodesk.com/3dsmax">3ds Max</a> or <a href="http://www.cheetah3d.com/">Cheetah3D</a>, combined with models you create dynamically in your Objective-C code.</p>
<p>Integration with <em>cocos2d</em> is seamless. Rendering of all 3D model objects occurs within a special <em>cocos2d</em> layer, which fits seamlessly into the <em>cocos2d</em> node hierarchy, allowing 2D nodes such as controls, labels, and health bars to be drawn under, over, or beside 3D model objects. With this design, 2D objects, 3D objects, and sound can interact with each other to create a rich, synchronized audio-visual experience.</p>
<p>Like <em>cocos2d</em>, <strong>cocos3d</strong> is written entirely in Objective-C, and many of your favourite <em>cocos2d</em> paradigms, such as <code>CCActions</code>, are available for 3D objects. And like <em>cocos2d</em>, it is distributed for free under an <a href="http://en.wikipedia.org/wiki/MIT_License">MIT license</a>.</p>
<p><span id="more-1274"></span></p>
<h4>cocos3d Features</h4>
<p>Some of the key features of <strong>cocos3d</strong> are highlighted in the following list:</p>
<ul>
<li>Seamless integration with <em>cocos2d</em>. Rendering of all 3D model objects occurs within a special <em>cocos2d</em> layer, which fits seamlessly into the <em>cocos2d</em> node hierarchy, allowing 2D nodes such as controls, labels, and health bars to be drawn under, over, or beside 3D model objects. With this design, 2D objects, 3D objects, and sound can interact with each other to create a rich, synchronized audio-visual experience.</li>
<li>Pluggable loading framework for 3D models exported from familiar 3D editors such as <a href="http://www.blender.org/">Blender</a>, <a href="http://www.autodesk.com/3dsmax">3ds Max</a> or <a href="http://www.cheetah3d.com/">Cheetah3D</a>, or through industry standard 3D object files such as <a href="http://en.wikipedia.org/wiki/Collada">Collada</a> or <a href="http://www.imgtec.com/powervr/insider/sdk/KhronosOpenGLES1xMBX.asp">PowerVR POD</a>, or even from your own customized object file formats.</li>
<li>3D models can be selected and positioned by touch events, allowing intuitive user interaction with the objects in the 3D world.</li>
<li>3D models can include animation sequences, with full or fractional animation.</li>
<li>3D model objects can be arranged in sophisticated structural assemblies, allowing child objects to be moved and oriented relative to their parent structure.</li>
<li>3D models and assemblies can be easily duplicated. Each duplicated model can be independently controlled, animated, colored, or textured. But fear not, underlying mesh data is shared between models. You can quickly and easily create swarming hoards to populate your 3D world, without worrying about device memory limitations.</li>
<li>3D models, cameras, and lighting can be manipulated and animated using familiar <em>cocos2d Actions</em>, allowing you to quickly and easily control the dynamics of your 3D world, in a familiar, and easy-to-use programming paradigm.</li>
<li>3D objects can be covered with dynamic materials and textures to create rich, realistic imagery.</li>
<li>Multi-texturing and bump-mapped textures are available, allowing you to create sophisticated surface effects.</li>
<li>Vertex skinning, also often referred to as bone rigging, allowing soft-body meshes to be realistically deformed based on the movement of an underlying skeleton constructed of bones and joints.</li>
<li>The 3D camera supports both perspective and orthographic projection options.</li>
<li>Objects can dynamically track other objects as they move around the world. The 3D camera can dynamically point towards an object as it moves, and other objects can dynamically point towards the camera as it moves.</li>
<li>Lighting effects include multiple lights, attenuation with distance, spotlights, and fog effects.</li>
<li>Mesh data can be shared between 3D objects, thereby saving precious device memory.</li>
<li>Mesh data can freely, and automatically, use OpenGL vertex buffer objects to improve performance and memory management.</li>
<li>Culling of 3D objects outside of the camera frustum is automatic, based on pluggable, customizable object bounding volumes.</li>
<li>Automatic ordering and grouping of 3D objects minimizes OpenGL state changes and improves rendering performance. Pluggable sorters allow easy customization of object sorting, ordering, and grouping for optimal application performance.</li>
<li>3D point particles allow sophisticated particle effects.</li>
<li>Automatic OpenGL state machine shadowing means that the OpenGL functions are invoked only when a state really has changed, thereby reducing OpenGL engine calls, and increasing OpenGL throughput.</li>
<li>Sophisticated performance metrics API and tools collect real-time application drawing and updating performance statistics, for logging or real-time display.</li>
<li>Sophisticated math library eliminates the need to use OpenGL ES function calls for matrix mathematics.</li>
<li>Fully documented API written entirely in familiar Objective-C. No need to switch to C or C++ to work with 3D artifacts.</li>
<li>Extensive logging framework to trace program execution, including all OpenGL ES function calls.</li>
<li>Includes demo applications and Xcode templates to get you up and running quickly.</li>
</ul>
<h4>A Picture is Worth a Thousand Words</h4>
<p>The following two screenshots are taken from the <code>CC3DemoMashUp</code> sample demo application that is included in the <strong>cocos3d</strong> distribution, and highlight some of the <strong>cocos3d</strong> functionality. The pictures show a scene taken at two different times.</p>
<div id="attachment_1285" class="wp-caption alignright" style="width: 210px"><a href="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2011/02/cocos3d-Screenshot-darker.png"><img class="size-full wp-image-1285  " src="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2011/02/cocos3d-Screenshot-darker.png" alt="cocos3d Screenshot" width="200" height="300" /></a><p class="wp-caption-text">The lighting is now dimmer, the robot arm has moved, and the 2D label is larger as it approaches the camera.</p></div>
<div id="attachment_1286" class="wp-caption alignnone" style="width: 210px"><a href="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2011/02/cocos3d-Screenshot-lighter.png"><img class="size-full wp-image-1286  " src="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2011/02/cocos3d-Screenshot-lighter.png" alt="cocos3d Demo screen shot" width="200" height="300" /></a><p class="wp-caption-text">An animated robot arm, with a 2D label attached to the end, rotates amid teapots.</p></div>
<p>The scene includes:</p>
<ul>
<li>An animated rotating robot arm loaded from a PowerVR POD file. This POD file is taken from a sample demo that is bundled with the standard <a href="http://www.imgtec.com/powervr/insider/sdk/KhronosOpenGLES1xMBX.asp">PVR SDK</a> from Imagination Technologies. It demonstrates the ability to load and animate &#8216;out-of-the-box&#8217; POD files. It also demonstrates how 3D nodes are assembled into a structural hierarchy (similar to <em>cocos2d</em> nodes), in that the arm has several parts that move relative to each other, while the complete robot assembly can be moved, rotated or scaled as a whole.</li>
<li>A standard <em>cocos2d</em> text label that is attached to the end of the robot arm and rotates with the arm. This demonstrates the ability for 2D and 3D nodes to interact. This label could have been any <em>cocos2D</em> <code>CCNode</code>, even one you create yourself.</li>
<li>Four <a href="http://en.wikipedia.org/wiki/Utah_teapot">Utah teapots</a> built from the <code>teapot.h</code> header file distributed with the iOS SDK. The red, green and blue teapots are positioned at 100.0 on the X, Y and Z axes, respectively. The white teapot is positioned at the location of the light source for the scene, which is also animated as part of the POD file. The teapots demonstrate how <strong>cocos3d</strong> model objects can be created programmatically instead of loaded from 3D files. To conserve memory, the teapots all use the same underlying copy of mesh data, but each has a different material so they can be colored separately.</li>
<li>A <em>cocos2d</em> logo positioned and scaled to act as a &#8216;floor&#8217; or &#8216;ground&#8217; to give the scene some spatial orientation. This logo is part of the 3D scene.</li>
<li>Two green joystick buttons to control the panning and location of the 3D camera (the viewer&#8217;s perspective), and an arrow button to cycle the camera through three other scenes (by rotating the camera to the left). All three buttons are standard <em>cocos2d</em> nodes, and are added as children to the special <code>CCLayer</code> that is playing the 3D scene, demonstrating how 2D nodes can be overlayed on the 3D view. BTW&#8230;they joysticks are part of a small UI controls kit we created. You can find the kit <a href="http://brenwill.com/2010/cocos2d-ui-controls/">here</a>.</li>
</ul>
<p>In the view on the left, the robot arm is rotating towards the back, with the 2D <em>cocos2d</em> label attached to the end. In the view on the right, the robot arm has rotated towards the front. The 2D label has come with it, and is scaled up automatically to create the proper perspective. This perspective scaling of 2D artifacts is optional. For something like a 2D health-bar hovering over a 3D character, you might want to keep it the same size, regardless of where the character is roaming.</p>
<p>Also in the second picture, the location of the light source (as marked by the white teapot), has moved down (think of a setting sun), and as a result, the lighting has dimmed, particularly on the side of objects facing away from the light.</p>
<p>In addition to the scene illustrated, the <code>CC3DemoMashUp</code> includes three other scenes, which can be viewed either by panning the camera, or by pushing the arrow button. These scenes are:</p>
<ul>
<li>A bouncing, multi-colored, semi-transparent beach-ball, which bounces courtesy of standard <em>cocos2d</em> <code>CCActions</code>. The beach-ball demonstrates a multi-material mesh model and transparency blending. It is particularly effective if you use the joysticks to move the camera behind the beach-ball and point the camera back towards the robot arm. You can see the robot arm through the beach-ball as it bounces by.</li>
<li>Another two teapots, one textured and one with a color gradient applied to its vertices, rotating around each other.</li>
<li>A rotating globe that demonstrates the ability to wrap a mesh with a UV mapped texture exported from a 3D editor.</li>
</ul>
<p>The bouncing beach-ball and rotating globe were constructed in <a href="http://www.blender.org/">Blender</a>, exported to a <a href="http://en.wikipedia.org/wiki/Collada">Collada</a> 1.4 file format, and then converted to POD file format using the <code>Collada2POD</code> converter that comes with the PowerVR SDK. The &#8216;change view&#8217; arrow button demonstrates the ability to assign a target location to cameras and lights. The button assigns a different target to the camera, and the camera pans (again using a <em>cocos2d</em> <code>CCAction</code>) to its new target.</p>
<h4>More Info</h4>
<p>You can download <strong>cocos3d</strong> <a href="http://brenwill.com/cocos3d/#download">here</a>.</p>
<p>You can learn more about writing 3D iOS applications using <strong>cocos3d</strong>, by referring to:</p>
<ul>
<li><a href="http://brenwill.com/cocos3d">cocos3d homepage</a>.</li>
<li><a href="http://brenwill.com/2011/cocos3d-programming-guide/">cocos3d Programming Guide</a>.</li>
<li><a href="http://brenwill.com/docs/cocos3d/0.6.5/api">cocos3d API</a>.</li>
<li>Demo applications in the <code>Demos</code> folder in your <strong>cocos3d</strong> distribution.</li>
<li><a href="http://brenwill.com/2011/cocos3d-development-roadmap">cocos3d Development Roadmap</a>.</li>
<li><a href="http://www.cocos2d-iphone.org/forum/forum/15">cocos3d Forum</a></li>
<li><a href="http://brenwill.com/2011/cocos3d-importing-converting-collada-to-pod/">cocos3d Importing: Converting COLLADA to POD</a></li>
<li>Check out a <a href="http://youtu.be/YldxPiGMFLA">example video</a> of a robot game created by cocos3d user <em>andyman404</em> in less than a week!</li>
</ul>
<div><a href="http://brenwill.com/author/bill/">Bill Hollings</a> runs the software development activities at <a href="http://brenwill.com">The Brenwill Workshop</a>, a boutique consulting company, and the developers of <strong>cocos3d</strong>.</div>
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		<title>Tiny Tower: iPhone Game of the Year</title>
		<link>http://www.cocos2d-iphone.org/archives/1710?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=tiny-tower-game-of-the-year</link>
		<comments>http://www.cocos2d-iphone.org/archives/1710#comments</comments>
		<pubDate>Tue, 13 Dec 2011 00:16:20 +0000</pubDate>
		<dc:creator>riq</dc:creator>
				<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=1710</guid>
		<description><![CDATA[According to Apple, Tiny Tower (a cocos2d powered game) is the new iPhone Game of the Year! Congratulations NimbleBit Download Tiny Tower: $Free {lang: 'ar'}]]></description>
			<content:encoded><![CDATA[<p>According to Apple, Tiny Tower (a cocos2d powered game) is the new iPhone Game of the Year!<br />
Congratulations <a href="http://nimblebit.com/">NimbleBit</a></p>
<div><a href="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2011/12/TinyTower1.png"><img class="size-full wp-image-1712" title="Tiny Tower" src="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2011/12/TinyTower1.png" alt="" width="490" height="222" /></a></div>
<ul>
<li><strong>Download</strong> Tiny Tower: <a href="http://itunes.apple.com/us/app/tiny-tower/id422667065?mt=8">$Free</a></li>
</ul>
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		<title>1st Birthday of Cocos2d-X</title>
		<link>http://www.cocos2d-iphone.org/archives/1674?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=1st-birthday-of-cocos2d-x</link>
		<comments>http://www.cocos2d-iphone.org/archives/1674#comments</comments>
		<pubDate>Wed, 30 Nov 2011 08:27:31 +0000</pubDate>
		<dc:creator>Walzer</dc:creator>
				<category><![CDATA[family]]></category>

		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=1674</guid>
		<description><![CDATA[Cocos2d-x open source project is C++ version of cocos2d-iphone. We focus on making cocos2d framework cross multiple platforms. Mobile games can be written on the top of cocos2d-x in C++ or Lua language, via the COMPLETELY SAME API as cocos2d-iphone, they can easily be built &#38; run on iOS, Android, Samsung Bada and BlackBerry Tablet [...]]]></description>
			<content:encoded><![CDATA[<p>Cocos2d-x open source project is C++ version of cocos2d-iphone. We focus on making cocos2d framework cross multiple platforms. Mobile games can be written on the top of cocos2d-x in C++ or Lua language, via the COMPLETELY SAME API as cocos2d-iphone, they can easily be built &amp; run on iOS, Android, Samsung Bada and BlackBerry Tablet OS. Cocos2d-x also supports Windows &amp; Linux, therefore we can debug source code easily and write editors on desktop operating systems.</p>
<p>Here’s our website: <a href="http://www.cocos2d-x.org">http://www.cocos2d-x.org</a></p>
<p><strong>1. Native Gap  for cpp</strong></p>
<p><a href="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2011/11/"><img class="aligncenter size-full wp-image-1677" src="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2011/11/NativeGap2.jpg" alt="NativeGap4cpp" width="500" height="189" /></a></p>
<p>C++ is not as elegant as ObjectiveC, but it is supported widely by most mobile/desktop platforms. Even if some platforms offer high level programming language, for example, WebOS, the closest to html5, they still open a gap of C++ &amp; OpenGL ES for making performance-hungry games. So C++ &amp; OpenGL ES is the most common gaming layer on most platforms.</p>
<p>Cocos2d-x caught is gap to make games cross platforms. Besides libGLES, we can also benefit from various C/C++ resources such as pthread, libxml2, libCurl, poco, etc to reduce our workload.</p>
<p><strong>2. Supported Platforms</strong></p>
<p>(Ordered by stability &amp; reliability)</p>
<table border="1" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td valign="top"></td>
<td valign="top"><strong>Platform</strong></td>
<td valign="top"><strong>Status</strong></td>
<td valign="top"><strong>Remarks</strong></td>
</tr>
<tr>
<td valign="top"> 1</td>
<td valign="top">iOS 4.0~5.0</td>
<td valign="top">Stable</td>
<td valign="top">63 registered games with about 3.5 million downloads</td>
</tr>
<tr>
<td valign="top"> 2</td>
<td valign="top">Android 2.0~2.3, 3.0~3.1</td>
<td valign="top">Stable</td>
<td valign="top">62 registered games with about 16.6 million downloads</td>
</tr>
<tr>
<td valign="top"> 3</td>
<td valign="top">Windows</td>
<td valign="top">Stable</td>
<td valign="top">Please don’t release games base on win32 port before we replace PowerVR GLES library with OpenGL</td>
</tr>
<tr>
<td valign="top"> 4</td>
<td valign="top">Bada</td>
<td valign="top">Stable</td>
<td valign="top">Finished in v0.10.0. Some alpha users have released games onto samsung store, and have totally 90,000+ downloads</td>
</tr>
<tr>
<td valign="top"> 5</td>
<td valign="top">BlackBerry Tablet OS</td>
<td valign="top">Coming Soon</td>
<td valign="top">Finished &amp; merging. RIM guys joined in us recently</td>
</tr>
<tr>
<td valign="top"> 6</td>
<td valign="top">Ubuntu</td>
<td valign="top">Usable</td>
<td valign="top">Linux port uses OpenGL directly.</td>
</tr>
<tr>
<td valign="top"> 7</td>
<td valign="top">WoPhone</td>
<td valign="top">Almost deprecated</td>
<td valign="top">Without maintenance for several months</td>
</tr>
<tr>
<td valign="top"> 8</td>
<td valign="top">Marmalade</td>
<td valign="top">Almost deprecated</td>
<td valign="top">Only one game released is base on this port. We’re looking for a maintainer of this port</td>
</tr>
<tr>
<td valign="top"> 9</td>
<td valign="top">MeeGo</td>
<td valign="top">Deprecated</td>
<td valign="top">Finished but unmerged.  MeeGo is deprecated by Nokia &amp; Intel after our contributors finished this port, oops</td>
</tr>
</tbody>
</table>
<p><strong>3. Some Top Games using cocos2d-x</strong></p>
<ul>
<li><a href="https://market.android.com/details?id=org.cocos2dx.FishGame">Fishing Joy HD</a> Android port, which as 12,000,000 downloads &amp; 2,000,000 active users. It&#8217;s maintaining by cocos2d-x core team <img src='http://www.cocos2d-iphone.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
<li><a href="http://itunes.apple.com/app/link-link-2-hd/id439611994?mt=8">Link Link 2 HD</a>, 1,500,000 downloads on iOS, and 400,000 on Android</li>
<li><a href="http://itunes.apple.com/app/castle-kingdom/id458867396?mt=8">Castle Empire</a>, social game, New &amp; Noteworthy in AppStore US &amp; China region,  (I&#8217;m having lots of fun in this game currently <img src='http://www.cocos2d-iphone.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  )</li>
<li>91 Tribe, a social game, <a href="http://itunes.apple.com/app//id446622629?mt=8">ios version</a>, <a href="http://bl.91.com/">other versions</a></li>
<li>Fishing Master, 100,000 downloads of <a href="http://itunes.apple.com/ca/app/fisheries-crisis-full/id441903279?mt=8">ios version</a>, 250,000 downloads of <a href="https://market.android.com/details?id=smartteam.fishingmaster.lite.en&amp;hl=en">android version</a></li>
<li>Crowd Subway, 270,000 downloads of <a href="http://itunes.apple.com/app//id461659996?mt=8">ios version</a>, 50,000 downloads of <a href="https://market.android.com/details?id=com.redatoms.subway">android version</a></li>
<li>Ah Up Planet, <a href="http://itunes.apple.com/app/ah-up-planet/id451039399?mt=8">ios version</a>, <a href="https://market.android.com/details?id=com.ttgan.ahup2">android version</a> (Warning: Don&#8217;t play this game in office, haha)</li>
<li><a href="https://market.android.com/details?id=com.xmg.cowsvsaliens">Cow vs Alien</a>, Android port</li>
<li><a href="https://market.android.com/details?id=com.noodlecake.ssg">Super Stickman Golf</a>, Android port</li>
<li><a href="http://itunes.apple.com/app/bird-hunting-mania-hd/id463399337?mt=8">Bird Hunting Mania</a>, 1,000,000+ downloads on iOS, top10 in China</li>
<li><a href="http://apk.gfan.com/Product/App184064.html">Fighting of Sango: Legend of Heroes</a>,</li>
<li><a href="https://market.android.com/details?id=com.yingzheng.cutcutboomEn">Cut Cut Boom</a></li>
<li><a href="https://market.android.com/details?id=com.kongzhong.ninjachicken2">Ninja Chicken 2</a></li>
</ul>
<div>You can find more awesome games &amp; showcases from <a href="http://www.cocos2d-x.org/projects/cocos2d-x/apps">http://www.cocos2d-x.org/projects/cocos2d-x/apps</a>. So far, cocos2d-x games have more than 20 million downloads on ios / android / bada totally.</div>
<div>1 year ago, cocos2d-x released its first version at Nov.30 2010. During the last year, more than 125 mobile games/apps were released based on cocos2d-x, in other words, 2 new games per week. Many contributors &amp; blog writers joined in us, shared their new platform ports, bug fixes, cool features, and tutorials to community. Thanks to all of you.</div>
<p>We plan to make more cool stuffs in the coming year. You&#8217;ll see, aha.</p>
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		<title>cocos2d v2.0-beta released</title>
		<link>http://www.cocos2d-iphone.org/archives/1699?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=cocos2d-v2-0-beta-released</link>
		<comments>http://www.cocos2d-iphone.org/archives/1699#comments</comments>
		<pubDate>Tue, 29 Nov 2011 15:38:44 +0000</pubDate>
		<dc:creator>riq</dc:creator>
				<category><![CDATA[cocos2d]]></category>

		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=1699</guid>
		<description><![CDATA[Hi, I am happy to announce that cocos2d v2.0-beta is available for download: cocos2d-iphone-2.0-beta.tar.gz Highlights from v2.0-alpha: Forward-ported changes from v1.1 (batched particles, faster reorder, ARC compatible, and more) Improved draw internal API Added alignment + multiline in LabelBMFont Added &#8220;Milliseconds per frame&#8221; in Director Improved internal GL cache and more Full Changelog: CHANGELOG Release Notes: Release Notes v2.0-beta API [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2009/06/cocos2d_67.png"><img class="alignright size-full wp-image-82" title="cocos2d icon" src="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2009/06/cocos2d_67.png" alt="" width="67" height="67" /></a>Hi, I am happy to announce that cocos2d v2.0-beta is available for <strong>download</strong>:</p>
<ul>
<li><a href="http://cocos2d-iphone.googlecode.com/files/cocos2d-iphone-2.0-beta.tar.gz">cocos2d-iphone-2.0-beta.tar.gz</a></li>
</ul>
<p><strong>Highlights</strong> from v2.0-alpha:</p>
<ul>
<li>Forward-ported changes from v1.1 (batched particles, faster reorder, ARC compatible, and more)</li>
<li>Improved <code>draw</code> internal API</li>
<li>Added alignment + multiline in <code>LabelBMFont</code></li>
<li>Added &#8220;Milliseconds per frame&#8221; in Director</li>
<li>Improved internal GL cache</li>
<li>and more</li>
</ul>
<p><strong>Full Changelog</strong>: <a href="https://github.com/cocos2d/cocos2d-iphone/blob/release-2.0-beta/CHANGELOG" rel="nofollow">CHANGELOG</a></p>
<p><strong>Release Notes</strong>: <a href="http://www.cocos2d-iphone.org/wiki/doku.php/release_notes:2_0_0">Release Notes v2.0-beta</a></p>
<p><strong>API Reference</strong>: <a href="http://www.cocos2d-iphone.org/api-ref/2.0.0/">API Reference v2.0-beta</a></p>
<p><strong>Migration Guide</strong>: <a href="http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:migrate_to_v2.0">Migrating from v1.x to v2.0</a></p>
<p><strong>v2.0 Mini FAQ</strong>:</p>
<p><strong>Q: Should I use v2.0 or v1.0 ?</strong></p>
<ul>
<li><strong>A</strong>: It depends on your requirements, and varies from case to case.</li>
<li><strong>A</strong>: If you need to support older devices (1st &amp; 2nd generation iPhones) you should use cocos2d v1.x</li>
<li><strong>A</strong>: If you need to GL shaders, you should use cocos2d v2.x</li>
<li><strong>A</strong>: v2.0 is about supporting new technologies (blocks, OpenGL ES 2.0, etc) and improving the current API, while cocos2d v1.x is about backward compatibility</li>
</ul>
<p><strong>Q: How stable is v2.0-beta ?</strong></p>
<ul>
<li><strong>A</strong>: From a code point of view, it is pretty stable. At Zynga, we have just released a game that is based on cocos2d v2.0 (<a href="http://www.cocos2d-iphone.org/forum/topic/24324">DreamZoo</a>)</li>
<li><strong>A</strong>: But from an API point of view, you should know that the API is still not stable. It might change a bit until v2.0-final is released.</li>
</ul>
<p><strong>Q: When v2.0-final will be released ?</strong></p>
<ul>
<li><strong>A:</strong>Most probably during Q1 2012, perhaps in February.</li>
</ul>
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		<item>
		<title>Amazing Breaker and Ski On Neon: Top Paid #1 and Top Free #1 Apps</title>
		<link>http://www.cocos2d-iphone.org/archives/1663?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=amazing-breaker-ski-on-neon-top-paid-1-and-top-free-1-apps</link>
		<comments>http://www.cocos2d-iphone.org/archives/1663#comments</comments>
		<pubDate>Sat, 26 Nov 2011 19:23:37 +0000</pubDate>
		<dc:creator>riq</dc:creator>
				<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=1663</guid>
		<description><![CDATA[Amazing Breaker, a cocos2d game,  is the new Top Paid App #1. Congratulations Dekovir, Inc.! Also, Flick Home Run! is Top Paid App #8. In the Free chart there are 7 cocos2d apps in the Top 12, including Top Free #1 Ski On Neon. Amazing Breaker $0.99   (Top Paid #1) Flick Home Run ! [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><strong>Amazing Breaker</strong>, a cocos2d game,  is the new <strong>Top Paid App #1</strong>. Congratulations Dekovir, Inc.!</p>
<p style="text-align: left;">Also, Flick Home Run! is Top Paid App #8.</p>
<p style="text-align: left;">In the Free chart there are 7 cocos2d apps in the Top 12, including <strong>Top Free #1 Ski On Neon</strong>.</p>
<div align="center"><a href="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2011/11/cocos2d-amazing-breaker.png"><img class="size-medium wp-image-1664" title="cocos2d-amazing-breaker" src="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2011/11/cocos2d-amazing-breaker-300x133.png" alt="" width="300" height="133" /></a><a href="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2011/11/cocos2d-top-free.png"><img class="size-medium wp-image-1665" title="cocos2d-top-free" src="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2011/11/cocos2d-top-free-300x162.png" alt="" width="300" height="162" /></a></div>
<ul>
<li><a href="http://itunes.apple.com/us/app/amazing-breaker/id421088863?mt=8">Amazing Breaker <strong>$0.99</strong></a>   <span style="color: #808080;"><em>(Top Paid #1)</em></span></li>
<li><a href="http://itunes.apple.com/us/app/flick-home-run-!/id454086751?mt=8">Flick Home Run ! <strong>$0.99</strong></a> <span style="color: #808080;"><em>(Top Paid #8)</em></span></li>
<li><a href="http://itunes.apple.com/us/app/ski-on-neon/id458530296?mt=8">Ski On Neon <strong>$Free</strong></a>  <span style="color: #808080;"><em>(Top Free #1)</em></span></li>
<li><a href="http://itunes.apple.com/us/app/amazing-breaker-free/id448129309?mt=8">Amazing Breaker Free <strong>$Free</strong></a> <span style="color: #808080;"><em>(Top Free #3)</em></span></li>
<li><a href="http://itunes.apple.com/us/app/tap-fish-seasons/id470945618?mt=8">Tap Fish Seasons <strong>$Free</strong></a> <span style="color: #808080;"><em>(Top Free #5)</em></span></li>
<li><a href="http://itunes.apple.com/us/app/my-town-2/id442345455?mt=8">My Town 2 <strong>$Free</strong></a> <span style="color: #808080;"><em>(Top Free #7)</em></span></li>
<li><a href="http://itunes.apple.com/us/app/line-runner/id414014326?mt=8">Line Runner  <strong>$Free</strong></a> <span style="color: #808080;"><em>(Top Free #9)</em></span></li>
<li><span style="color: #808080;"><a href="http://itunes.apple.com/us/app/cinderella-cafe/id458303847?mt=8">Cinderella Cafe <strong>$Free</strong></a><em> <em>(Top Free #10)</em><br />
</em></span></li>
<li><a href="http://itunes.apple.com/us/app/tap-ranch-2/id445548055?mt=8">Tap Ranch 2 <strong>$Free</strong></a> <span style="color: #808080;"><em>(Top Free #12)</em></span></li>
</ul>
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