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	<title>Comments for cocos2d for iPhone</title>
	<atom:link href="http://www.cocos2d-iphone.org/comments/feed" rel="self" type="application/rss+xml" />
	<link>http://www.cocos2d-iphone.org</link>
	<description>A 2d game engine for iPhone / iPad that&#039;s fast, easy to use, free, and community supported</description>
	<lastBuildDate>Wed, 08 Feb 2012 00:44:01 +0000</lastBuildDate>
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		<title>Comment on Recently released cocos2d games by andi</title>
		<link>http://www.cocos2d-iphone.org/archives/1793/comment-page-1#comment-72960</link>
		<dc:creator>andi</dc:creator>
		<pubDate>Wed, 08 Feb 2012 00:44:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=1793#comment-72960</guid>
		<description>Awww. thought my Tweet Land game would show up here for sure :(</description>
		<content:encoded><![CDATA[<p>Awww. thought my Tweet Land game would show up here for sure <img src='http://www.cocos2d-iphone.org/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>Comment on Recently released cocos2d games by Lorenzo Castillo</title>
		<link>http://www.cocos2d-iphone.org/archives/1793/comment-page-1#comment-72932</link>
		<dc:creator>Lorenzo Castillo</dc:creator>
		<pubDate>Tue, 07 Feb 2012 22:56:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=1793#comment-72932</guid>
		<description>Hey what&#039;s up,
My game came out today and it&#039;s using Box2d and Cocos2d.  It&#039;s called IALU, check it out http://itunes.apple.com/us/app/ialu/id489578975?ls=1&amp;mt=8 

hope you like it!</description>
		<content:encoded><![CDATA[<p>Hey what&#8217;s up,<br />
My game came out today and it&#8217;s using Box2d and Cocos2d.  It&#8217;s called IALU, check it out <a href="http://itunes.apple.com/us/app/ialu/id489578975?ls=1&#038;mt=8" rel="nofollow">http://itunes.apple.com/us/app/ialu/id489578975?ls=1&#038;mt=8</a> </p>
<p>hope you like it!</p>
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	</item>
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		<title>Comment on Get your iOS cocos2d game ported to Android by Michael Daniels</title>
		<link>http://www.cocos2d-iphone.org/archives/1774/comment-page-1#comment-70886</link>
		<dc:creator>Michael Daniels</dc:creator>
		<pubDate>Thu, 02 Feb 2012 04:15:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=1774#comment-70886</guid>
		<description>My twin and I have been working on a game for the past year or so using cocos2D and we&#039;re getting close to releasing it. I would love to get it ported over when it&#039;s ready. What needs to be done to make that happen?</description>
		<content:encoded><![CDATA[<p>My twin and I have been working on a game for the past year or so using cocos2D and we&#8217;re getting close to releasing it. I would love to get it ported over when it&#8217;s ready. What needs to be done to make that happen?</p>
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	</item>
	<item>
		<title>Comment on Cocos2d for iPhone 1 Game Development Cookbook by n8burba</title>
		<link>http://www.cocos2d-iphone.org/archives/1723/comment-page-1#comment-70869</link>
		<dc:creator>n8burba</dc:creator>
		<pubDate>Thu, 02 Feb 2012 03:24:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=1723#comment-70869</guid>
		<description>@Guest Please send an email to cocos2cookbook@gmail.com with a screenshot of your receipt and I&#039;ll send you the source code as well as the extra chapter. Thanks.</description>
		<content:encoded><![CDATA[<p>@Guest Please send an email to <a href="mailto:cocos2cookbook@gmail.com">cocos2cookbook@gmail.com</a> with a screenshot of your receipt and I&#8217;ll send you the source code as well as the extra chapter. Thanks.</p>
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	</item>
	<item>
		<title>Comment on Cocos2d for iPhone 1 Game Development Cookbook by n8burba</title>
		<link>http://www.cocos2d-iphone.org/archives/1723/comment-page-1#comment-70867</link>
		<dc:creator>n8burba</dc:creator>
		<pubDate>Thu, 02 Feb 2012 03:23:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=1723#comment-70867</guid>
		<description>FYI: Until February 9th you can get the print version of Cocos2d for iPhone 1 Game Development Cookbook for 13% off then get the PDF for 85% off.

Go to &lt;a href=&quot;http://www.packtpub.com/cocos2d-for-iphone-1-game-development-cookbook/book&quot; rel=&quot;nofollow&quot;&gt;http://www.packtpub.com/cocos2d-for-iphone-1-game-development-cookbook/book&lt;/a&gt; and type in discount code &lt;strong&gt;cocos13&lt;/strong&gt;.</description>
		<content:encoded><![CDATA[<p>FYI: Until February 9th you can get the print version of Cocos2d for iPhone 1 Game Development Cookbook for 13% off then get the PDF for 85% off.</p>
<p>Go to <a href="http://www.packtpub.com/cocos2d-for-iphone-1-game-development-cookbook/book" rel="nofollow">http://www.packtpub.com/cocos2d-for-iphone-1-game-development-cookbook/book</a> and type in discount code <strong>cocos13</strong>.</p>
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	<item>
		<title>Comment on cocos2d v2.0-beta2 released by Mahmud Ahsan</title>
		<link>http://www.cocos2d-iphone.org/archives/1755/comment-page-1#comment-70139</link>
		<dc:creator>Mahmud Ahsan</dc:creator>
		<pubDate>Tue, 31 Jan 2012 09:14:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=1755#comment-70139</guid>
		<description>When I try to install version 2.0 I see in the console &quot;Permission denied&quot; for most of the tasks. For example:

rm: /Users/mahmud/Library/Developer/Xcode/Templates/File Templates/cocos2d//CCNode class.xctemplate/CCSprite/___FILEBASENAME___.m: Permission denied

I used in this way ./install-templates.sh -u -f and failed to install. What should I do ?</description>
		<content:encoded><![CDATA[<p>When I try to install version 2.0 I see in the console &#8220;Permission denied&#8221; for most of the tasks. For example:</p>
<p>rm: /Users/mahmud/Library/Developer/Xcode/Templates/File Templates/cocos2d//CCNode class.xctemplate/CCSprite/___FILEBASENAME___.m: Permission denied</p>
<p>I used in this way ./install-templates.sh -u -f and failed to install. What should I do ?</p>
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	<item>
		<title>Comment on Get your iOS cocos2d game ported to Android by Theronen</title>
		<link>http://www.cocos2d-iphone.org/archives/1774/comment-page-1#comment-70052</link>
		<dc:creator>Theronen</dc:creator>
		<pubDate>Tue, 31 Jan 2012 04:48:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=1774#comment-70052</guid>
		<description>It&#039;s nice to see developers from Saskatoon making epic products, I&#039;m from the city of bridges as well. This sounds like an awesome tool, if only I had something done to try it out.</description>
		<content:encoded><![CDATA[<p>It&#8217;s nice to see developers from Saskatoon making epic products, I&#8217;m from the city of bridges as well. This sounds like an awesome tool, if only I had something done to try it out.</p>
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		<title>Comment on Store by Marcus</title>
		<link>http://www.cocos2d-iphone.org/store/comment-page-1#comment-69718</link>
		<dc:creator>Marcus</dc:creator>
		<pubDate>Mon, 30 Jan 2012 13:07:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?page_id=400#comment-69718</guid>
		<description>You&#039;d better open an account in China bank since i couldn&#039;t donate because Paypal china doesn&#039;t support paying to international account. Or you can run a E-store at China,like TaoBao.com,the biggest B2C website ,where we can buy your T-shirt to support this project.

 And Andrew McNutt&#039;s idea is too Expensive to agress. $150 means 150X6.5=1000￥, which is 1/4 of our mounth income ,and it&#039;s only a beginning.</description>
		<content:encoded><![CDATA[<p>You&#8217;d better open an account in China bank since i couldn&#8217;t donate because Paypal china doesn&#8217;t support paying to international account. Or you can run a E-store at China,like TaoBao.com,the biggest B2C website ,where we can buy your T-shirt to support this project.</p>
<p> And Andrew McNutt&#8217;s idea is too Expensive to agress. $150 means 150X6.5=1000￥, which is 1/4 of our mounth income ,and it&#8217;s only a beginning.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on cocos2d v2.0-beta2 released by zeiteisen</title>
		<link>http://www.cocos2d-iphone.org/archives/1755/comment-page-1#comment-68806</link>
		<dc:creator>zeiteisen</dc:creator>
		<pubDate>Sat, 28 Jan 2012 21:43:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=1755#comment-68806</guid>
		<description>I welcome the Director changes. Is there ARC support?</description>
		<content:encoded><![CDATA[<p>I welcome the Director changes. Is there ARC support?</p>
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		<title>Comment on Get your iOS cocos2d game ported to Android by Whacko</title>
		<link>http://www.cocos2d-iphone.org/archives/1774/comment-page-1#comment-67979</link>
		<dc:creator>Whacko</dc:creator>
		<pubDate>Fri, 27 Jan 2012 08:30:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=1774#comment-67979</guid>
		<description>Personally I would go for Cocos2d-x (c++ port of Cocos2d) when writing apps for both platforms. However, wrappers for in-app purchases seem very interesting to have.</description>
		<content:encoded><![CDATA[<p>Personally I would go for Cocos2d-x (c++ port of Cocos2d) when writing apps for both platforms. However, wrappers for in-app purchases seem very interesting to have.</p>
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