<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for cocos2d for iPhone</title>
	<atom:link href="http://www.cocos2d-iphone.org/comments/feed" rel="self" type="application/rss+xml" />
	<link>http://www.cocos2d-iphone.org</link>
	<description>A 2d game engine for iPhone / iPad that&#039;s fast, easy to use, free, and community supported</description>
	<lastBuildDate>Tue, 09 Mar 2010 18:16:45 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>Comment on Download by Cocos 2D</title>
		<link>http://www.cocos2d-iphone.org/download/comment-page-1#comment-2050</link>
		<dc:creator>Cocos 2D</dc:creator>
		<pubDate>Tue, 09 Mar 2010 18:16:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.com/blog/?page_id=83#comment-2050</guid>
		<description>[...] Get Cocos 2D document.getElementById(&quot;post-763-blankimage&quot;).onload();        No Responses to &#8220;Cocos 2D&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] Get Cocos 2D document.getElementById(&quot;post-763-blankimage&quot;).onload();        No Responses to &#8220;Cocos 2D&#8221; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Download by iPhone Coding Notes</title>
		<link>http://www.cocos2d-iphone.org/download/comment-page-1#comment-2045</link>
		<dc:creator>iPhone Coding Notes</dc:creator>
		<pubDate>Mon, 08 Mar 2010 15:49:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.com/blog/?page_id=83#comment-2045</guid>
		<description>[...] StatusViewerGoGoWorkersAbout彙整       用Menu建立遊戲主選單 2010/03/08 @ 23:49:19 &#8250; bonjouryentinglai  &#8595; 發表迴響      前一陣子cocos2d for iphone團隊釋出了cocos2d v0.99穩定版，新增了不少功能，但也改了一堆指令。其中改變最大的就是幾乎所有類別的名稱，在0.99版中都加上了』CC』兩個字。比方Sprite就變成CCSprite，Layer變成CCLayer等，有興趣的朋友可以到這裡查看新版API的文件說。另外從這次開始，所有的教學都將以0.99版作為範例。所以還沒有更新的朋友，請趕快下載安裝吧～ [...]</description>
		<content:encoded><![CDATA[<p>[...] StatusViewerGoGoWorkersAbout彙整       用Menu建立遊戲主選單 2010/03/08 @ 23:49:19 &rsaquo; bonjouryentinglai  &darr; 發表迴響      前一陣子cocos2d for iphone團隊釋出了cocos2d v0.99穩定版，新增了不少功能，但也改了一堆指令。其中改變最大的就是幾乎所有類別的名稱，在0.99版中都加上了』CC』兩個字。比方Sprite就變成CCSprite，Layer變成CCLayer等，有興趣的朋友可以到這裡查看新版API的文件說。另外從這次開始，所有的教學都將以0.99版作為範例。所以還沒有更新的朋友，請趕快下載安裝吧～ [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Learning cocos2d with samples by Thoor</title>
		<link>http://www.cocos2d-iphone.org/archives/663/comment-page-1#comment-2040</link>
		<dc:creator>Thoor</dc:creator>
		<pubDate>Mon, 08 Mar 2010 00:16:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=663#comment-2040</guid>
		<description>Every time I &quot;Build &amp; Run&quot; I get the error &quot;No launchable executable present at path.&quot;

What I did wrong? :/</description>
		<content:encoded><![CDATA[<p>Every time I &#8220;Build &amp; Run&#8221; I get the error &#8220;No launchable executable present at path.&#8221;</p>
<p>What I did wrong? :/</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Learning cocos2d with samples by arsenio</title>
		<link>http://www.cocos2d-iphone.org/archives/663/comment-page-1#comment-2026</link>
		<dc:creator>arsenio</dc:creator>
		<pubDate>Fri, 05 Mar 2010 02:03:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=663#comment-2026</guid>
		<description>Nevermind, I set the executable incorrectly. It&#039;s nice to have these instructions but they don&#039;t go into enough detail for the dummies like me!</description>
		<content:encoded><![CDATA[<p>Nevermind, I set the executable incorrectly. It&#8217;s nice to have these instructions but they don&#8217;t go into enough detail for the dummies like me!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Learning cocos2d with samples by arsenio</title>
		<link>http://www.cocos2d-iphone.org/archives/663/comment-page-1#comment-2025</link>
		<dc:creator>arsenio</dc:creator>
		<pubDate>Fri, 05 Mar 2010 01:48:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=663#comment-2025</guid>
		<description>No that&#039;s my point, I don&#039;t even have an ADC account yet to get it working on the device. I downloaded cocos, ran the project in question, did what this tutorial said, and I get that error. I assume it&#039;s because that project was created by someone with an ADC account and I don&#039;t have one or something? I did actually turn off code signing in the project settings but it didn&#039;t seem to matter so I guess that&#039;s not it.</description>
		<content:encoded><![CDATA[<p>No that&#8217;s my point, I don&#8217;t even have an ADC account yet to get it working on the device. I downloaded cocos, ran the project in question, did what this tutorial said, and I get that error. I assume it&#8217;s because that project was created by someone with an ADC account and I don&#8217;t have one or something? I did actually turn off code signing in the project settings but it didn&#8217;t seem to matter so I guess that&#8217;s not it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Learning cocos2d with samples by abitofcode</title>
		<link>http://www.cocos2d-iphone.org/archives/663/comment-page-1#comment-2024</link>
		<dc:creator>abitofcode</dc:creator>
		<pubDate>Fri, 05 Mar 2010 00:42:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=663#comment-2024</guid>
		<description>Try getting them to work in the Simulator first, getting stuff working on the iPhone itself is a whole topic in itself. The place to look is the developer connection on apple unfortunately I can&#039;t paste the link at the moment as its being updated.</description>
		<content:encoded><![CDATA[<p>Try getting them to work in the Simulator first, getting stuff working on the iPhone itself is a whole topic in itself. The place to look is the developer connection on apple unfortunately I can&#8217;t paste the link at the moment as its being updated.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Learning cocos2d with samples by arsenio</title>
		<link>http://www.cocos2d-iphone.org/archives/663/comment-page-1#comment-2023</link>
		<dc:creator>arsenio</dc:creator>
		<pubDate>Thu, 04 Mar 2010 22:08:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=663#comment-2023</guid>
		<description>Everytime I try this I just get  &quot;Code Sign error: The identity &#039;iPhone Developer&#039; doesn&#039;t match any valid certificate/private key pair in the default keychain&quot;, what am I doing wrong?</description>
		<content:encoded><![CDATA[<p>Everytime I try this I just get  &#8220;Code Sign error: The identity &#8216;iPhone Developer&#8217; doesn&#8217;t match any valid certificate/private key pair in the default keychain&#8221;, what am I doing wrong?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Integrating OpenFeint with cocos2d by riq</title>
		<link>http://www.cocos2d-iphone.org/archives/557/comment-page-1#comment-2003</link>
		<dc:creator>riq</dc:creator>
		<pubDate>Mon, 01 Mar 2010 12:16:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=557#comment-2003</guid>
		<description>@ross: thanks. fixed.</description>
		<content:encoded><![CDATA[<p>@ross: thanks. fixed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Integrating OpenFeint with cocos2d by Ross Waycaster</title>
		<link>http://www.cocos2d-iphone.org/archives/557/comment-page-1#comment-2002</link>
		<dc:creator>Ross Waycaster</dc:creator>
		<pubDate>Mon, 01 Mar 2010 08:47:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=557#comment-2002</guid>
		<description>The link is actually http://pocketworx.com/?p=80</description>
		<content:encoded><![CDATA[<p>The link is actually <a href="http://pocketworx.com/?p=80" rel="nofollow">http://pocketworx.com/?p=80</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on cocos2d course by iphone repair</title>
		<link>http://www.cocos2d-iphone.org/archives/552/comment-page-1#comment-1986</link>
		<dc:creator>iphone repair</dc:creator>
		<pubDate>Thu, 25 Feb 2010 19:59:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=552#comment-1986</guid>
		<description>what is criteria to join you .</description>
		<content:encoded><![CDATA[<p>what is criteria to join you .</p>
]]></content:encoded>
	</item>
</channel>
</rss>
