<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for cocos2d for iPhone</title>
	<atom:link href="http://www.cocos2d-iphone.org/comments/feed" rel="self" type="application/rss+xml" />
	<link>http://www.cocos2d-iphone.org</link>
	<description>A 2d game engine for iPhone / iPad that&#039;s fast, easy to use, free, and community supported</description>
	<lastBuildDate>Sat, 18 May 2013 08:21:36 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>Comment on BADLAND &#8211; a cocos2d-iphone game by 做人要豁達大道</title>
		<link>http://www.cocos2d-iphone.org/archives/215418/comment-page-1#comment-196344</link>
		<dc:creator>做人要豁達大道</dc:creator>
		<pubDate>Sat, 18 May 2013 08:21:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=215418#comment-196344</guid>
		<description><![CDATA[[...] BADLAND – a cocos2d-iphone game [...]]]></description>
		<content:encoded><![CDATA[<p>[...] BADLAND – a cocos2d-iphone game [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Download by Installing Cocos2d in Xcode&#8230; &#124; Manishankar Blog</title>
		<link>http://www.cocos2d-iphone.org/download/comment-page-6#comment-196146</link>
		<dc:creator>Installing Cocos2d in Xcode&#8230; &#124; Manishankar Blog</dc:creator>
		<pubDate>Fri, 17 May 2013 09:11:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.com/blog/?page_id=83#comment-196146</guid>
		<description><![CDATA[[...] You can Download COCOS2D latest version from &#8220;http://www.cocos2d-iphone.org/download&#8221; this [...]]]></description>
		<content:encoded><![CDATA[<p>[...] You can Download COCOS2D latest version from &#8220;<a href="http://www.cocos2d-iphone.org/download&#038;#8221" rel="nofollow">http://www.cocos2d-iphone.org/download&#038;#8221</a>; this [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Download by The basics of Cocos2d &#124; Grio Blog</title>
		<link>http://www.cocos2d-iphone.org/download/comment-page-6#comment-196098</link>
		<dc:creator>The basics of Cocos2d &#124; Grio Blog</dc:creator>
		<pubDate>Fri, 17 May 2013 02:09:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.com/blog/?page_id=83#comment-196098</guid>
		<description><![CDATA[[...] you must download this framework from the Cocos2d website : http://www.cocos2d-iphone.org/download . I downloaded the latest &#8216;unstable&#8217; version of Cocos2d which was 2.1 and that is the [...]]]></description>
		<content:encoded><![CDATA[<p>[...] you must download this framework from the Cocos2d website : <a href="http://www.cocos2d-iphone.org/download" rel="nofollow">http://www.cocos2d-iphone.org/download</a> . I downloaded the latest &#8216;unstable&#8217; version of Cocos2d which was 2.1 and that is the [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on BADLAND &#8211; a cocos2d-iphone game by Johannes Vuorinen</title>
		<link>http://www.cocos2d-iphone.org/archives/215418/comment-page-1#comment-195915</link>
		<dc:creator>Johannes Vuorinen</dc:creator>
		<pubDate>Thu, 16 May 2013 05:24:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=215418#comment-195915</guid>
		<description><![CDATA[We have our own custom-made tool for level creation. I have heard that there are nowadays a couple of tools for Cocos2D to create levels, but I have no experience with them.]]></description>
		<content:encoded><![CDATA[<p>We have our own custom-made tool for level creation. I have heard that there are nowadays a couple of tools for Cocos2D to create levels, but I have no experience with them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Understanding pixel format in cocos2d v0.7.3 by Cocos2Dでスプライトをドラッグ&#38;ドロップする方法</title>
		<link>http://www.cocos2d-iphone.org/archives/61/comment-page-1#comment-195897</link>
		<dc:creator>Cocos2Dでスプライトをドラッグ&#38;ドロップする方法</dc:creator>
		<pubDate>Wed, 15 May 2013 23:45:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.com/blog/?p=61#comment-195897</guid>
		<description><![CDATA[[...] ハイクオリティーなイメージを読み込む時、代わりに背景イメージを16ビットでロードする事で多少メモリーの消費を抑える事が出来ます。しかし、同時に画像は少し落ちる事になります。Cocos2Dには幾つかの違ったテクスチャフォーマットが用意されています。ここでは、16ビットで透過率を全く変えず出来るだけハイクオリティーに設定しています。 [...]]]></description>
		<content:encoded><![CDATA[<p>[...] ハイクオリティーなイメージを読み込む時、代わりに背景イメージを16ビットでロードする事で多少メモリーの消費を抑える事が出来ます。しかし、同時に画像は少し落ちる事になります。Cocos2Dには幾つかの違ったテクスチャフォーマットが用意されています。ここでは、16ビットで透過率を全く変えず出来るだけハイクオリティーに設定しています。 [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on BADLAND &#8211; a cocos2d-iphone game by Arvant</title>
		<link>http://www.cocos2d-iphone.org/archives/215418/comment-page-1#comment-195827</link>
		<dc:creator>Arvant</dc:creator>
		<pubDate>Wed, 15 May 2013 13:23:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=215418#comment-195827</guid>
		<description><![CDATA[What tools you use to design the Levels .]]></description>
		<content:encoded><![CDATA[<p>What tools you use to design the Levels .</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Download by iPhoneゲーム：スペース・シューターの作成チュートリアル - Ray Wenderlich</title>
		<link>http://www.cocos2d-iphone.org/download/comment-page-6#comment-195600</link>
		<dc:creator>iPhoneゲーム：スペース・シューターの作成チュートリアル - Ray Wenderlich</dc:creator>
		<pubDate>Tue, 14 May 2013 00:59:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.com/blog/?page_id=83#comment-195600</guid>
		<description><![CDATA[[...] 今回このチュートリアルで、このゲームを作成するにはiOSデベロッパープログラムに加入している必要ああります(今回はiPhone実機を使用しての開発が必須)。加えて、Cocos2DのフレームワークをXcodeにインストールする事もお忘れなく。 [...]]]></description>
		<content:encoded><![CDATA[<p>[...] 今回このチュートリアルで、このゲームを作成するにはiOSデベロッパープログラムに加入している必要ああります(今回はiPhone実機を使用しての開発が必須)。加えて、Cocos2DのフレームワークをXcodeにインストールする事もお忘れなく。 [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 4th coordinated release: cocos2d-iphone v2.1-rc2 and much more by itlgames</title>
		<link>http://www.cocos2d-iphone.org/archives/215425/comment-page-1#comment-195514</link>
		<dc:creator>itlgames</dc:creator>
		<pubDate>Mon, 13 May 2013 16:34:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=215425#comment-195514</guid>
		<description><![CDATA[No error now! Thanks.]]></description>
		<content:encoded><![CDATA[<p>No error now! Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Understanding pixel format in cocos2d v0.7.3 by Texture Packer Tutorial: How to Create and Optimize Sprite Sheets - XCoding.Info</title>
		<link>http://www.cocos2d-iphone.org/archives/61/comment-page-1#comment-195413</link>
		<dc:creator>Texture Packer Tutorial: How to Create and Optimize Sprite Sheets - XCoding.Info</dc:creator>
		<pubDate>Mon, 13 May 2013 06:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.com/blog/?p=61#comment-195413</guid>
		<description><![CDATA[[...] In general, your goal should be to load at the minimum possible level while still having your game look good. Backgrounds are often a good candidate for 8-bit or 16-bit formats, and sprites are usually 16-bit or 32-bit. For a great writeup of the various pixel formats and which you should use when, check out Riq’sunderstanding pixel format guide. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] In general, your goal should be to load at the minimum possible level while still having your game look good. Backgrounds are often a good candidate for 8-bit or 16-bit formats, and sprites are usually 16-bit or 32-bit. For a great writeup of the various pixel formats and which you should use when, check out Riq’sunderstanding pixel format guide. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Download by Texture Packer Tutorial: How to Create and Optimize Sprite Sheets - XCoding.Info</title>
		<link>http://www.cocos2d-iphone.org/download/comment-page-6#comment-195412</link>
		<dc:creator>Texture Packer Tutorial: How to Create and Optimize Sprite Sheets - XCoding.Info</dc:creator>
		<pubDate>Mon, 13 May 2013 06:03:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.com/blog/?page_id=83#comment-195412</guid>
		<description><![CDATA[[...] So first make sure that you have the latest “unstable” version of Cocos2D v2.x installed. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] So first make sure that you have the latest “unstable” version of Cocos2D v2.x installed. [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
