Tag Archive for 'release'

Coordinated release: cocos2d-iphone v2.1-rc0 and more

Update: cocos2d-iphone v2.1rc0a released. It is a hot fix release with a few important bug fixes.

We are happy to announce the second coordinated release of the cocos2d family. We are releasing:

  • CocosBuilder v3.0-alpha1
  • cocos2d-html5 v2.1.1
  • cocos2d-iphone v2.1-rc0a
  • cocos2d-x v2.1beta3-x-2.1.1

Our goal is to provide a complete toolchain for developing multi-platform games both for Web and Mobile, all the way from rapid prototyping to a finished high performing game.

CocosBuilder

Today a second version of CocosBuilder 3 alpha is released. It is a fairly stable release, although there are still features missing that will be in the final version of CocosBuilder 3.

Download

Highlights

  • Much improved cocos2d JS support
  • Built in texture packer with support for png, pvr and pvrtc
  • Automatic resizing of assets for different devices
  • Improved publishing for Android
  • Improved support for cocos2d-x
  • Automatic audio conversions for different platforms
  • CocosPlayer support for Android, and many fixes regarding reliability

More information

Read more about all the new features at cocosbuilder.com.

cocos2d-html5

Download

Highlights

  • Added mouse button to MouseDispatcher, supports right-click
  • Changed preload audio type from “bgm” and “effect” to “sound”
  • Added “Sys” class for system capabilities
  • Improved cc.BuilderReader to support .ccbi extension auto-completion
  • Improved TMXXMLParser to support XML, CSV and zlib compression
  • Changed cc.Time.gettimeofdayCocos2d to Date.now which is more javascript friendly.
  • Added stackable support for position actions like cc.Move*cc.Jumpcc.CatmullRom*, etc.
  • Added filename lookup support in CCFileUtils
  • Fixed bugs

More information

Read more about all the new features at cocos2d-html5 release notes.

cocos2d-iphone

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Highlights

  • Added stackable support for position actions like CCMove*CCJump*CCCatmullRom*, etc.
  • Added filename lookup support in CCFileUtils
  • Added option to cascade color and opacity in nodes
  • Added auto-premultiplied alpha support PVRv3 textures
  • Improved JS bindings support
  • Many bug fixes

More information

Read more about all the new features at cocos2d-iphone v2.1 release notes.

Continue reading ‘Coordinated release: cocos2d-iphone v2.1-rc0 and more’

cocos2d-iphone v1.1 RC0 released

I am very happy to announce that cocos2d v1.1 RC0 is finally available for download:

Highlights

* iPhone 5 and iOS 6 support
* Better support for DisplayLink + UIKit elements
* Easier physics integration
* Many, many and even more bugfixes

Full Changelog: https://github.com/cocos2d/cocos2d-iphone/blob/release-1.1-RC0/CHANGELOG

Release Notes: http://www.cocos2d-iphone.org/wiki/doku.php/release_notes:1_1_0

I would appreciate if you can test this release candidate in your games and report any possible bug that you might find. Thank you.

cocos2d v0.8.1-beta available for download

cocos2d_67cocos2d for iPhone v0.8.1-beta is available for download:

v0.8.1-beta highlights:

  • Added TMX Tile map support
  • Improved Box2d integration
  • Integrated XCode template

Please, read the Release Notes for further information about the new features:

cocos2d v0.8.0 available for download

cocos2d_67Finally, after more than 3 months of development, cocos2d v0.8.0 is available for download:

cocos2d v0.8.0 includes many bug fixes, new features and some refactorings. Almost every v0.7.x feature contains at least a bug fix or an improvement.

v0.8.0 highlights:

  • New sound engine (CocosDenshion)
  • New Touch Dispatcher (TouchDispatcher)
  • Possibility to render variable width fonts (BitmapFontAtlas)
  • Possibility to run actions against any kind of object (ActionManager)
  • Box2d physics engine (experimental feature)
  • Manages alpha pre-multiplied and non alpha pre-multiplied images as expected
  • Supports all kind of orientations
  • Faster actions (more than 30% faster)
  • Improved particle system

and much more!

Please, read the Release Notes for further information about the new features:

Many thanks to all the contributors and to the community.

cocos2d for iPhone v0.8 RC2 released

cocos2d_67cocos2d for iPhone v0.8-rc2 is available for download:

This release includes many bug fixes that were present in v0.8-rc.

Unless a show-stopper bug appears, this release will the final v0.8.

Please, read the Release Notes for further information regarding v0.8-rc2

cocos2d for iPhone v0.8 RC released

cocos2d_67cocos2d for iPhone v0.8-rc is available for download:

This release includes lots of bug fixes an improvements from v0.8-beta.

The following list contains some of the new features and bug fixes:

  • CocosDenshion updates
  • Possibility to run actions against any type of object
  • BitmapFontAtlas: fixes and added cache
  • ParallaxNode: Updates its position correctly
  • Particles: added auto-remove-on-delete
  • CocosNode: new RGBA color protocol

and much more.

Please, read the Release Notes for further information.

cocos2d for iPhone v0.8-beta released

cocos2d_67

cocos2d for iPhone v0.8-beta is available for download:

This release includes many new features like:

  • Box2d physics engine integration
  • new sound engine
  • Bitmap fonts support
  • new touch dispatcher
  • improved particle engine

and much more.

Please, read the Release Notes for further information regarding the new features.

cocos2d for iPhone v0.7.2 released

cocos2dcocos2d_67 for iPhone v0.7.2 is available for download:
http://cocos2d-iphone.googlecode.com/files/cocos2d-iphone-0.7.2.tar.gz

Release Notes:
http://code.google.com/p/cocos2d-iphone/source/browse/branches/branch-0.7/tools/convert_0_7_1_to_0_7_2.txt

Highlights:

  • Sound Engine plays ogg vorbis files
  • Many improvements in AtlasSprites / TextureAtlas
  • Performance and stability improvements in actions / scheduler


Full Changelog:

  • All: removed chipmunk macros. using CG macros (issue #290)
  • Actions: Added TintTo and TintBy (issue #204)
  • AtlasSprite: don’t overwrite index 0 (issue #283)
  • AtlasSprite: Supports Z-order (issue #275)
  • AtlasSprite & Sprite: don’t auto center sprite when setting frame (issue #281)
  • AtlasSprite: don’t render in subpixels (issue #135)
  • AtlasSpriteManager: supports transformations (issue #308)
  • AtlasSpriteManager: fixes in removeChild (issue #296)
  • AtlasSpriteManager: works with capacity=1 (issue #305)
  • CocosNode: CocosNodeExtras merged into CocosNode (issue #292)
  • CocosNode: improved runAction/stopAction (issue #300)
  • CocosNode: possible memory leak when running actions (issue #298)
  • CocosNode: dont execute an already running action (issue #299)
  • CocosNode: children referring to deallocated parent (issue #297)
  • CocosNode: fixed “already scheduled exception” (issue #251)
  • CocosNode: don’t render in subpixels (issue #135)
  • Demos: AtlasSprite with z-order (issue #275)
  • Demos: ParticleDemo uses touches to move the center of the emitter (issue #138)
  • Demos: organized tests folder (issue #280)
  • Demos: Atlas and Sprites uses TintBy and TintTo (issue #204)
  • Demos: Menu shows how to use padding / dynamic toggle items (part of issue #249, issue #224)
  • Demos: added drawing primitives excample (part of issue #322)
  • Director: Attach uses ‘bounds’ not ‘frame’ (issue #233)
  • Director: runWithScene / end doesn’t crash/leak anymore (issue #325)
  • Director / Transitions: pushScene with Transitions works (issue #267)
  • Documentation: API doc documents free functions (issue #314)
  • Menu: an empty menu can be crated (issue #277)
  • Menu: align supports padding (issue #249)
  • Menu: align takes into account scale (issue #248)
  • Menu: MenuToggleItem supports add/remove items in runtime (issue #224)
  • Particles: Use by default fire.pvr (issue #276)
  • Particles: resetSystem actually resets the system (issue #252)
  • Particles: texture is a property (issue #282)
  • Particles: colors and vertices in 1 VBO (issue #246)
  • Primitives: deprecated all functions. New functions uses CGPoint (issue #322)
  • Scheduler: improved timer performance (issue #309)
  • SoundSupport: supports vorbis codec (issue #321)
  • Support: ccArray: a fast alternative to NSMutableArray (issue #304)
  • TextureAtlas: fixed colorarray memory leak (issue #272)
  • TextureAtlas: support for insert,remove,reorder (issue #275)
  • TextureAtlas: free indices correctly when out of memory (issue #293)
  • TextureAtlas: resizeCapacity returns BOOL instead of raise exception (issue #294)
  • TextureAtlas: prevent crash when not enough memory while allocating color (issue #295)
  • TextureNode: texture is “retain” not “assign” (issue #230 and issue #274)
  • TileMapAtlas: supports fullpath (issue #220)
  • TileMapAtlas: don’t render in subpixels (issue #135)
  • XCode project: added class model (issue #312)

cocos2d v0.7.1 released

cocos2d_67Hey,
cocos2d v0.7.1 is available for download.

Download:
http://cocos2d-iphone.googlecode.com/files/cocos2d-iphone-0.7.1.tar.gz

Highlights:

  • Sprite Sheets (For further info please read this post: spritesheet-in-v071 )
  • Local to World coordinates and vice-versa
  • Sound Support (warning: experimental feature)


Compatibility
:
cocos2d v0.7.1 is 90% compatible with v0.7.0. You need to add new files and
you might need to add some linker parameter. Also some selectors were deprecated.
Please, read CAREFULLY the following instructions:

Full Changelog:

  • Actions: added tags to actions (issue #222)
  • Actions: Spawns can be Speeded (issue #257)
  • Actions: Speed can be altered in runtime (part of issue #236)
  • AtlasSprite: Sprite sheet implementation (issue #238)
  • Chipmunk: cpVect is defined as a CGPoint (issue #260)
  • CocosNode: Camera is lazy alloced (issue #94)
  • CocosNode: addChild, removeChild:cleanup, getChildByTag family functions (issue #253)
  • CocosNode: added better comments, cleanup code (issue #219)
  • CocosNode: added RGB protocol: Atlas,Texture & ColorLayer conforms it (issue #234)
  • CocosNode: fixed memory leak when removeAndStop a node with children with actions (issue #254)
  • CocosNode: added transform local to world coordinates that support rotation,scale & position (issue #207)
  • CocosNode: removed scale ivar (issue #231)
  • CocosNode: improved handling of nil parameters (issue #262)
  • CocosLive: filter by device id (issue #223)
  • CocosLive: category is UTF8′ized (issue #227)
  • CocosLive: using cc_playername instead of usr_playername (issue #242)
  • CocosLive: supports “update score” (issue #250)
  • Demos: added performance test (issue #243)
  • Director: FastDirector doesn’t leak autoreleased objects (issue #221)
  • Director: prevents calling startAnimation twice in a row (issue #215)
  • Menu: can be aligned in columns / rows. Updated menu example (issue #206)
  • Menu: MenuItem supports LabelAtlas (issue #235)
  • Menu: MenuItemFont fixed memory leak (issue #232)
  • Menu: MenuItem improved hit testing (issue #214)
  • Scheduler: if signature is not correct Assert (issue #218)
  • Sprite: correct transform anchor point (issue #216)
  • TextureAtlas: support for texture2D (issue #161)
  • Tools: Added perf-test results (issue #243)

As always, big thanks to the community for adding new features, fixing bugs, submitting patches, opening issues, testing the release candidate, etc!!




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