Monthly Archive for January, 2012

Get your iOS cocos2d game ported to Android

Rewriting source code is not fun.  We ended up doing a lot of that when we ported our first game, Super Stickman Golf to android.  It turned out great, and you can see the results on the android market here, but we definitely did not want to do another rewrite ever again.

So we started working on technology to bring cocos2d games to the android platform.  We recently used this technology to port our latest game ‘Lunar Racer’. I’ve just uploaded a video of a beta build running on the android platform here:

Aside from making some improvements in cocos2d, we’ve developed some useful libraries for the android platform over the last year. We’ve built native libraries that wrap in-app transaction support, UIAlertView pop-ups (the android version), hardware button support (the android ‘back’ button), multi-resolution support (alignment, scaling, and different graphic sets), ads, as well as others. All of these things were pretty much necessary to make the android experience of our games equal to their iOS counterparts.

We’re now looking for more quality cocos2d iphone titles to port and publish on the android platform. We already have a few great iOS games lined up and are looking for more to battle test our libraries. We also have a few big name partners lined up for new game launches as well as promotional agreements and press in place. We’re also open to a variety of arrangements.

The android platform is tricky. Lots of gotchas with everything from development, to distribution, to marketing. If you’d like to get your games ported to android without any hassle, and would like to benefit from our development, marketing, and promotional expertise fire us an email at: jordan [AT] noodlecake.com.

Also, to follow the development of the core technology see this forum thread.

 

About the author: Jordan Schidlowsky is the founder of Noodlecake Studios and Noodlecake Games.  Noodlecake Games is a Saskatoon based company which is helping iOS developers port and publish their games on Android.

Numberlys: new iPhone App of the Week

Numberlys, a cocos2d based interactive book, is the new iPhone App of the Week. Congratulations Moonbot Studios.

Download:

More cocos2d apps posts: cocos2d games

Scramble With Friends: new Top #1 game

Scramble With Friends and Scramble With Friends Free, two cocos2d based games, are the new Top Paid #1, Top Free #1 and Top Grossing #3. Congratulations Zynga.

Download:
  • Scramble With Friends: $0.99
  • Scramble With Friends Free: $Free

More cocos2d games posts: cocos2d games

Disclaimer: Although I work for Zynga, this site is not affiliated with them.

cocos2d v2.0-beta2 released

Hi, I am happy to announce that cocos2d v2.0-beta2 is available for download:

Highlights since v2.0-beta1:

  • New transitions
  • Improved templates
  • Easier integration with UIKit

Full ChangelogCHANGELOG

Release NotesRelease Notes v2.0-beta2

API ReferenceAPI Reference v2.0-beta2

Migration GuideMigrating from v1.x to v2.0

Cocos2d for iPhone 1 Game Development Cookbook

After a year of writing and development I am proud to say that Cocos2d for iPhone 1 Game Development Cookbook is now in print!

Cocos2d for iPhone 1 Game Development Cookbook

This book is designed to be the ultimate 2D game development book. It includes the full code of over 100 recipes built using XCode 4 and iOS 5. Every major area of game development is covered.

Recipes are designed to be modular. Get the book, download the code and plug them into your project.

Here are some of the stand-out recipes:

Go to the book website and you can download the first chapter (17 recipes) for free (PDF + XCode project).

You can also explore the entire book, watch videos explaining each chapter and download free apps to test the recipe demos on your device.

Here is the video for Chapter 7: AI and Logic:

You can purchase the book on Amazon or from Packt Publishing:

If you have any questions you can send me an email at cocos2dcookbook@gmail.com.

I would like to thank everyone who has contributed to cocos2d-iphone. Without such a great framework and community to support it I wouldn’t have the opportunity to write this book.




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