Monthly Archive for October, 2011

Cocos2d 1.1 beta released

Hi,

I am happy to announce that cocos2d v1.1 beta is available for download:
http://cocos2d-iphone.googlecode.com/files/cocos2d-iphone-1.1-beta.tar.gz

Highlights

* Particles: CCParticleBatchNode, batches multiple particle systems in one OpenGL draw call
* Node/Sprite: much faster reordering, adding and removing of nodes and sprites in batchnodes
* Scheduler: support for delay and repeat of selectors
* Textures: support for RGB888 textures
* TileMap: TMX map supports flipped tiles

Full Changelog: https://github.com/cocos2d/cocos2d-iphone/blob/release-1.1-beta/CHANGELOG

Release Notes:  http://www.cocos2d-iphone.org/wiki/doku.php/release_notes:1_1_0 (includes example usage of new functionality)

I would appreciate if you can test this beta release in your games and report any possible bug that you might find. Thank you.




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