Monthly Archive for September, 2011

cocos2d v2.0-alpha released

I am happy to announce that v2.0.0-alpha is available for download.

Downloadcocos2d-iphone-2.0-alpha.tar.gz

Highlights:

  • OpenGL ES 2.0 support (shaders)
  • Better physics integration
  • Includes Box2d v2.2.1 & Chipmunk 6.0.1: Templates updated with new best practices
  • Much faster Motion Streak
  • Improved ProgressTimer
  • Much easier to create “Double Resolution” sprites in Retina Display
  • Retina Display code rewritten: double viewport instead of position. Everything is in points.
  • Improved profiling API
  • Simplified Sprite / SpriteBatch source code
  • and more

API reference: http://www.cocos2d-iphone.org/api-ref/2.0.0

Release Notes: http://www.cocos2d-iphone.org/wiki/doku.php/release_notes:2_0_0

How to migrate to v2.0: http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:migrate_to_v2.0

Documentation is still very incomplete. When in doubt, please read the tests’ source code.

This is not an stable release.

I would appreciate if you could test it in your game and report any possible bug that might appear.
Thank you.




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