Monthly Archive for June, 2011

Cocos2D-iPhone-Extensions v0.1.1 released

Cocos2D-iPhone-Extensions is a collection of quality 3rd party extensions and additions for the Cocos2D-iPhone Engine.

Many Cocos2D developers love to share code on their blogs & cocos2d forum. With this approach it is difficult to find the code or know if the code is compatible with latest cocos2d source. Many developers are forced to reinvent the wheel, and this leads to multiple duplicates of the same functionality, sometimes even with exact the same class names (good example – CCSlider, there are at least 3 absolute independent versions of it ;) )

Cocos2D-iPhone-Extensions were created to stop such things and combine all cool extensions in one place, so it will be easy to find, use and maintain them.

Continue reading ‘Cocos2D-iPhone-Extensions v0.1.1 released’

Feed me Oil, the new #1 Top Paid iPhone App

Feed me Oil, a cocos2d for iPhone game, is the new #1 Top Paid iPhone App.

This is an excellent puzzle game with great graphics and  incredible physics. Highly recommended.

 

cocos2d v1.0.0-rc3 released

cocos2d for iPhone v1.0.0-rc3 is available for download

Highlights:

  • Skew Transformations
  • TextureCache debug information
  • Bug fixes

Full Changelog: CHANGELOG

Release Notes: Release_Notes (Includes description of the new features)

API Reference: API Reference

If your game reorders more than one sprite per frame, you might be interested in the reorderSprite branch: cocos2d-1.0.0-rc3-reorderSprite.zip

 

I would appreciate if you can test rc3 in your games and report any possible bug that you might find. Thank you.




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