cocos2d for Mac was introduced v0.99.5 (December 2010). Since then many cocos2d users ported their iOS game to Mac. These are some of the results:
Monthly Archive for April, 2011
The new #1 Top Paid iPhone App in the U.S is another cocos2d game: Air Penguin, by GAMEVIL Inc.
And the current #11 Top Paid iPhone App iStunt 2 – Snowboard, a very polished snowboard physics game, is also using cocos2d.
More posts regarding cocos2d games: cocos2d games
IMPORTANT:
If your iPad game / app is using a 3D projection (the default one) with a depth buffer, you might need to patch your code. It seems that moving a background image of a certain size produces artifacts on iPad 2 using iOS 4.3 / 4.3.1.
Further info:
From the research that I’ve done, I believe it is an iPad 2 bug, and not a cocos2d bug (see my comments on Issue #1159). But if someone finds a way to prevent this bug by patching cocos2d, please let me know and I happily apply the patch.
For the moment, the proposed workarounds are:
// alternative A: // Disable Depth Test. Re-enable it only when you need it. [[CCDirector sharedDirector] setDepthTest: NO];
// alternative B: // Use a 2D projection. Switch to a 3D projection only when you need it. [[CCDirector sharedDirector] setProjection:kCCDirectorProjection2D];


























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