Monthly Archive for April, 2011

The cocos2d games for Mac are coming

cocos2d for Mac was introduced v0.99.5 (December 2010). Since then many cocos2d users ported their iOS game to Mac. These are some of the results:

Continue reading ‘The cocos2d games for Mac are coming’

Another #1 cocos2d game: Air Penguin

The new #1 Top Paid iPhone App in the U.S is another cocos2d game: Air Penguin, by GAMEVIL Inc.

And the current #11 Top Paid iPhone App iStunt 2 – Snowboard, a very polished snowboard physics game, is also using cocos2d.


  • Air Penguing: $0.99
  • iStunt 2 – Snowboard: $0.99
  • iStunt 2 – Insane Hills: $Free

More posts regarding cocos2d games: cocos2d games

cocos2d and iPad 2

IMPORTANT:

If your iPad game / app is using a 3D projection (the default one) with a depth buffer, you might need to patch your code. It seems that moving a background image of a certain size produces artifacts on iPad 2 using iOS 4.3 / 4.3.1.

Further info:

From the research that I’ve done, I believe it is an iPad 2 bug, and not a cocos2d bug (see my comments on Issue #1159). But if someone finds a way to prevent this bug by patching cocos2d, please let me know and I happily apply the patch.

For the moment, the proposed workarounds are:

// alternative A:
// Disable Depth Test. Re-enable it only when you need it.
[[CCDirector sharedDirector] setDepthTest: NO];
// alternative B:
// Use a 2D projection. Switch to a 3D projection only when you need it.
[[CCDirector sharedDirector] setProjection:kCCDirectorProjection2D];



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