Monthly Archive for February, 2011

Christchurch, New Zealand Earthquake Relief

flightless announced the following on the forum:

Hi Cocos2d forum readers,

As some of you might be aware, Christchurch, New Zealand was hit by a devastating earthquake this week and the country is in a state of national emergency for the first time ever ( photos )

Amongst other efforts, local iOS developers have banded together at http://www.appappeal.co.nz to donate 100% of their app proceeds (until at least March 5) to the New Zealand Red Cross to help the Christchurch earthquake relief effort.

Flightless and fellow NZ cocos2d developer Launching Pad Games are proud to be supporting App Appeal. Until March 5th, 100% of the proceeds of our iPhone games Top Dog: Farmyard Adventures and  Scarlett and the Spark of Life will be donated to the NZ Red Cross.

There are plenty of other great Kiwi Apps involved, including Chopper 2 by Majic Jungle Software – the complete list can be found at the App Appeal site.

Websites:

Twitter:

Please note that we’ve been in contact with Apple and while they’re supportive, due to their terms and conditions none of the iTunes App Store descriptions or supporting media can make mention of this effort or other charitable causes.

Obviously, if you’d like to donate elsewhere, find out more or help in any other way, please refer to the New Zealand Red Cross site http://www.redcross.org.nz

Games:

iPad Game of the Week, by 16 year-old developer

From App Store Facebook page:

Infinity Field

Not only Manuel created this great shooter using cocos2d, but also he is the author of many cocos2d add-ons (like CCNotifications, and the blur effect class) and contributed with many performance improvements to cocos2d.

Congratulations Manu!

Reach more platforms with cocos2d for iPhone

Not everyone in the world has an iPhone or iPad in their hands when they find out about your cocos2d for iPhone game. The cocos2d-mac project can help you reach Mac users, but what about Windows and Linux? Rewriting your source code to support these platforms requires a lot of effort that could be better spent improving your game or creating your next big hit.
To help you port your game, we’re working on a service that recompiles your cocos2d for iPhone game to run on Windows, Linux, and Mac without requiring you to change any of your source code. The recompiled game can run as a stand-alone application or in a browser addon.

Attraxxion running on Windows. Click for video.

We’re making an early developer preview of our technology available as a Google Chrome version of the cocos2d for iPhone game Attraxxion by Runaway Creations. Attraxxion is a “physics hurler” that has you putting large rocks (planets) into and out of planetary orbits. The Windows version is still very experimental, and you can only play the free “lite” version for now, but don’t despair: a full version is coming soon. Let us know what you think in the comments!
If you’d like to join our beta and have us port your game, you can sign up at apportable.com.
About the author: Collin Jackson is the founder of Apportable, a company based in San Francisco that helps iOS developers with cross-platform portability. My  forum username is collinjackson.



Social Widgets powered by AB-WebLog.com.