Monthly Archive for November, 2010

cocos2d v0.99.5-rc1 released

I’m happy to announce that v0.99.5-rc1 is available for download:

Highlights

  • Performance improvements in:
    • PVR Texture: Added support for zipped textures (.gz / .ccz). Fast loading times with small file size
    • PVR Texture: Faster way to transfer texture from disk to memory
    • FontLabel: Improved loading time in iOS 4.x
    • CCLabelTTF: (optional) faster rendering time at the cost of consuming more memory on ARMv7
  • Improved Mac support
  • Improved RetinaDisplay support
  • and many many bug fixes

Release Notes: Release Notes v0.99.5-rc1

Full Changelog: v0.99.5-rc1 ChangeLog

What’s next:

  • v0.99.5  (final) should be ready in less than 1 month
  • Unless there is an ugly bug within the API, the v0.99.5 API will be equal to the v1.0 API

I would appreciate if you can test this version in your game and report any issue that might appear. Thanks.




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