@JoeStrout has been updating the Programming Guide. He added:
Please, take a look at them, and send us feedback!
A 2d game engine for iPhone / iPad that's fast, easy to use, free, and community supported
@JoeStrout has been updating the Programming Guide. He added:
Please, take a look at them, and send us feedback!
cocos2d for iPhone v0.99.2 has been released
Download: cocos2d-iphone-0.99.2.tar.gz
Release Notes: Release Notes v0.99.2
Full Changelog: Changelog v0.99.2
Api Reference: v0.99.2 API Reference
Highlights:
CCCallBlock and CCCallBlockN actions, and added Blocks support in CCMenuItem as well.CCFollow and CCPropertyActionCCNode, CCSprite and CCLayer templatesMany thanks to all the developers, contributors: AUTHORS
Rod Strougo, from Prop, presented cocos2d at the 360iDev and Voices That Matter conferences.
Rod is also writing a cocos2d book. The book is not ready yet, but in the meantime you can find cocos2d useful tips in its homepage:
@JoeStrout has recently announced on the forum:
We’re starting a Fort Collins chapter of CocoaHeads, and our first meeting topic will be Cocos2d-iPhone. Here’s the full announcement:
Fort Collins CocoaHeads Meeting (May 11th)
CocoaHeads, the international user group for Cocoa programmers, has a new Fort Collins chapter starting May 2010. Come learn how to write native applications for iPhone, iPod Touch, iPad, and Mac OS X!
Meetings will be held at the Fort Collins office of InspiringApps, a software engineering firm that specializes in Mac and mobile apps. The address is: 2627 Redwing Rd., Suite #230 (this is located at the back of the Drake Professional Park, just south of the CSU campus).
Our first meeting is Tuesday, May 11th, from 7 – 9 PM. Our topic will be “iPhone Game Programming with Cocos2d”. Join us for some snacks, a bit of meet-and-greet, and a presentation that will give you everything you need to know to start building your own iPhone games, using the same library used by the current #1 best-selling app, “Zombie Smash”.
For more information, see:
http://www.cocoaheads.org/
http://www.cocos2d-iphone.org/
http://www.InspiringApps.com/
If you are going to give a talk/course/presentation about cocos2d, let us know!
You know how difficult is to be the Top Paid App in the US… it is REALLY difficult. So I think it is worth mentioning every cocos2d App that gets to the Top.
Zombie Smash! is the new #1 Top Paid App!. Congratulations to GameDoctors!
Also, it is worth noting that Warlords: Call to Arms is #7 Top Paid app.
cocos2d for iPhone v0.99.2-rc has been released
Download: cocos2d-iphone-0.99.2-rc.tar.gz
Release Notes: Release Notes v0.99.2-rc
Full Changelog: Changelog v0.99.2-rc
Api Reference: v0.99.2-rc API Reference
Highlights:
CCCallBlock and CCCallBlockN actions, and added Blocks support in CCMenuItem as well.CCFollow and CCPropertyActionCCNode, CCSprite and CCLayer templatesNot only cocos2d for iPhone can be used for games, it can also be used for animated books as well!
Check out the recently released cocos2d games/books for iPhone and iPad.
I would like to clarify that cocos2d for iPhone, as well as all the libraries that come with it (CocosDenshion, Box2d, Chipmunk, etc.) are
compatible with the new iPhone SDK 4.0 Terms of Service:
The official cocos2d source code repository was migrated from SVN to Git. Also, the source code is hosted in GitHub.
The master branch is the stable branch, while the develop branch is the unstable branch.
How to download the develop branch ?
git clone http://github.com/cocos2d/cocos2d-iphone.git develop
New to git ?
For further info, please see this thread: http://www.cocos2d-iphone.org/forum/topic/5295
After 7 months of hard work, I’m happy to announce that cocos1d will be released really soon.
cocos1d, is like cocos2d but with just 1 dimension.
Imagine all the things that can be done with 1 dimension:
Screenshot:
As you can see from the screenshot, there are 2 games running at the same time.
How to migrate to cocos1d from cocos2d
// cocos2d sprite.position = ccp(0,0); sprite.setTextureRect = CGRectMake(0,0, 100, 100); sprite.rotation = -90; // cocos1d sprite.position = 0; // MUCH EASIER, LESS CODE sprite.setTextureVect = ccp(0,100); // It is no longer a Rectangle, but a vector. LESS MEMORY! // sprite.rotation is no longer needed. SIMPLIFIED API
More info coming soon. Stay tuned. cocos1d is the next revolution in game development!
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