
cocos2d for iPhone v0.8.2 is available for download
v0.8.2 highlights (from v0.8.1)
- It’s easier to start coding a game: Added Box2d and Chipmunk templates
- Faster loading times for TMX tiled maps
- TTF font support via FontLabel
- New Ease actions: Elastic, Bounce and Back
- Optimized Director for SDK v3.1 or newer: DisplayLink director
plus lots of fixes and improvements in many other cocos2d components.
Please, read the Release Notes and Changelog for further information:
Many thanks to all the developers, contributors and testers!
Many thanks to the people who send patches, open bugs, open feature requests, and help other people on the forum!
Grandparent
cocos2d, the project that started the cocos2d family.
Parent
cocos2d for iPhone, a port of cocos2d in objective-c
Child #1:
ShinyCocos, a wrapper of cocos2d for iPhone in Ruby
Child #2
cocos2d for Android, a port of cocos2d for iPhone in Java
Child #3
CocosNet, a port of cocos2d for iPhone in Mono

cocos2d for iPhone v0.8.2-rc1 is available for download:
v0.8.2-rc1 highlights:
- TMX maps: HUGE performance boost when loading big maps
- Several improvements regarding actions: Jump, Bezier, Rotate, and compound actions
- Particles: uses world coordinates when using Free movement
Please, read the Release Notes for further information about the new features:

The last issue of Game Developer Magazine includes an article about cocos2d for iPhone written by Jason Bakker.
You can read it from here:

cocos2d for iPhone v0.8.2-rc0 is available for download:
v0.8.2-rc0 highlights:
- Fixes, fixes and more fixes
- Chipmunk + cocos2d template
Please, read the Release Notes for further information about the new features:

The book iPhone Games Projects published by Apress has an online chapter about cocos2d.
You can download this chapter from here.
This chapter explains how to implement a falling blocks game using cocos2d.

Serban Porumbescu gave a talk about cocos2d for iPhone at 360iDev. If you missed it, you can get the slides from his blog: Introduction to 2d game programming using cocos2d
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