Monthly Archive for September, 2009

cocos2d v0.8.2-beta available for download

cocos2d_67
cocos2d for iPhone v0.8.2-beta is available for download:

v0.8.2-beta highlights:

  • Important bug fixes in BitmapFontAtlas
  • Improvements in TMX tile map
  • New: Ease Elastic and Bounce actions
  • New: PageTurn transition (and action)
  • 2 new Directors: CADisplayLink director, Fast “threaded” director
  • New: box2d+cocos2d template
  • New: Labels supports custom TTF files

Please, read the Release Notes for further information about the new features:

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ShinyCocos: a ruby wrapper for cocos2d

cocos2d_67rolando has just released ShinyCocos v0.1.0, the 1st public release.

ShinyCocos is an easy way to create games using cocos2d for iPhone and ruby scripting language. Embedded with your application is a ruby 1.9 interpreter, and ShinyCocos is just a library that easily binds ruby classes and modules to their corresponding Cocos2D classes.

It is worth noting that the 1st game using ShinyCocos was approved and it is available on the AppStore: Loading Game No. 1

Information about ShinyCocos: