Published on
September 25, 2009 in
cocos2d.

cocos2d for iPhone v0.8.2-beta is available for download:
v0.8.2-beta highlights:
- Important bug fixes in BitmapFontAtlas
- Improvements in TMX tile map
- New: Ease Elastic and Bounce actions
- New: PageTurn transition (and action)
- 2 new Directors: CADisplayLink director, Fast “threaded” director
- New: box2d+cocos2d template
- New: Labels supports custom TTF files
Please, read the Release Notes for further information about the new features:


Published on
September 11, 2009 in
cocos2d.
rolando has just released ShinyCocos v0.1.0, the 1st public release.
ShinyCocos is an easy way to create games using cocos2d for iPhone and ruby scripting language. Embedded with your application is a ruby 1.9 interpreter, and ShinyCocos is just a library that easily binds ruby classes and modules to their corresponding Cocos2D classes.
It is worth noting that the 1st game using ShinyCocos was approved and it is available on the AppStore: Loading Game No. 1
Information about ShinyCocos:
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