Monthly Archive for July, 2009

cocos2d v0.8.0 available for download

cocos2d_67Finally, after more than 3 months of development, cocos2d v0.8.0 is available for download:

cocos2d v0.8.0 includes many bug fixes, new features and some refactorings. Almost every v0.7.x feature contains at least a bug fix or an improvement.

v0.8.0 highlights:

  • New sound engine (CocosDenshion)
  • New Touch Dispatcher (TouchDispatcher)
  • Possibility to render variable width fonts (BitmapFontAtlas)
  • Possibility to run actions against any kind of object (ActionManager)
  • Box2d physics engine (experimental feature)
  • Manages alpha pre-multiplied and non alpha pre-multiplied images as expected
  • Supports all kind of orientations
  • Faster actions (more than 30% faster)
  • Improved particle system

and much more!

Please, read the Release Notes for further information about the new features:

Many thanks to all the contributors and to the community.

Integrating cocos2d API reference into XCode

You can have the cocos2d API reference integrated into XCode by following these steps:

Install doxygen

Select the cocos2d-documentation target

  • Open the cocos2d-iphone xcode project
  • Select the “cocos2d-documentation” target
    • XCode -> Project -> Set Active Target -> cocos2d-documentation

doc-target

Build the target

  • Build the target like any other target
    • XCode -> Build -> Build

doc-build

Open the XCode Documentation

  • Open The XCode documentation browser
    • XCode -> Help -> Documentation

doc-help

Use the cocos2d API reference

  • Select the cocos2d-documentation component from the available DOC SETS
  • Search for your favorite word. eg: AtlasSprite

doc-search

cocos2d for iPhone v0.8 RC2 released

cocos2d_67cocos2d for iPhone v0.8-rc2 is available for download:

This release includes many bug fixes that were present in v0.8-rc.

Unless a show-stopper bug appears, this release will the final v0.8.

Please, read the Release Notes for further information regarding v0.8-rc2

cocos2d for iPhone v0.8 RC released

cocos2d_67cocos2d for iPhone v0.8-rc is available for download:

This release includes lots of bug fixes an improvements from v0.8-beta.

The following list contains some of the new features and bug fixes:

  • CocosDenshion updates
  • Possibility to run actions against any type of object
  • BitmapFontAtlas: fixes and added cache
  • ParallaxNode: Updates its position correctly
  • Particles: added auto-remove-on-delete
  • CocosNode: new RGBA color protocol

and much more.

Please, read the Release Notes for further information.

cocos2d Programming Guide

documentacion

Probably one of the most requested features for cocos2d, is/was the Programming Guide.

Finally, this feature (the Programming Guide) will be part of cocos2d v0.8 (or at least that’s the intention).

If you want to read a preview of it, you can find it here:

As you might notice, the programming guide is not yet complete, but new comers to cocos2d will find the current documentation useful.

How many languages does your game support ?

languages@jptsetung started this interesting thread about a community translation service.

Basically it works more or less like this:

  • You need to translate certain words of your game into other languages
  • You post your words in a new thread in this forum (add [translate] in the subject)
  • Someone else translate them, posting the translations on that thread

Since there are many word that can be reused, here is a table of common words with their translations:




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