
There are a lot of games in the App Store which are using cocos2d and cocos Live:
The number of games using cocos2d / cocos Live is growing fast. At present there are more than 80 games using cocos2d and more than 30 games using cocos Live.
Also, I’ve been recently informed that the top paid application is StickWars, which uses cocos2d and cocos Live!
Congratulations to John Hartzog for his game, and to the cocos2d community!
cocos2d
for iPhone v0.7.2 is available for download:
http://cocos2d-iphone.googlecode.com/files/cocos2d-iphone-0.7.2.tar.gz
Release Notes:
http://code.google.com/p/cocos2d-iphone/source/browse/branches/branch-0.7/tools/convert_0_7_1_to_0_7_2.txt
Highlights:
- Sound Engine plays ogg vorbis files
- Many improvements in AtlasSprites / TextureAtlas
- Performance and stability improvements in actions / scheduler
Full Changelog:
- All: removed chipmunk macros. using CG macros (issue #290)
- Actions: Added TintTo and TintBy (issue #204)
- AtlasSprite: don’t overwrite index 0 (issue #283)
- AtlasSprite: Supports Z-order (issue #275)
- AtlasSprite & Sprite: don’t auto center sprite when setting frame (issue #281)
- AtlasSprite: don’t render in subpixels (issue #135)
- AtlasSpriteManager: supports transformations (issue #308)
- AtlasSpriteManager: fixes in removeChild (issue #296)
- AtlasSpriteManager: works with capacity=1 (issue #305)
- CocosNode: CocosNodeExtras merged into CocosNode (issue #292)
- CocosNode: improved runAction/stopAction (issue #300)
- CocosNode: possible memory leak when running actions (issue #298)
- CocosNode: dont execute an already running action (issue #299)
- CocosNode: children referring to deallocated parent (issue #297)
- CocosNode: fixed “already scheduled exception” (issue #251)
- CocosNode: don’t render in subpixels (issue #135)
- Demos: AtlasSprite with z-order (issue #275)
- Demos: ParticleDemo uses touches to move the center of the emitter (issue #138)
- Demos: organized tests folder (issue #280)
- Demos: Atlas and Sprites uses TintBy and TintTo (issue #204)
- Demos: Menu shows how to use padding / dynamic toggle items (part of issue #249, issue #224)
- Demos: added drawing primitives excample (part of issue #322)
- Director: Attach uses ‘bounds’ not ‘frame’ (issue #233)
- Director: runWithScene / end doesn’t crash/leak anymore (issue #325)
- Director / Transitions: pushScene with Transitions works (issue #267)
- Documentation: API doc documents free functions (issue #314)
- Menu: an empty menu can be crated (issue #277)
- Menu: align supports padding (issue #249)
- Menu: align takes into account scale (issue #248)
- Menu: MenuToggleItem supports add/remove items in runtime (issue #224)
- Particles: Use by default fire.pvr (issue #276)
- Particles: resetSystem actually resets the system (issue #252)
- Particles: texture is a property (issue #282)
- Particles: colors and vertices in 1 VBO (issue #246)
- Primitives: deprecated all functions. New functions uses CGPoint (issue #322)
- Scheduler: improved timer performance (issue #309)
- SoundSupport: supports vorbis codec (issue #321)
- Support: ccArray: a fast alternative to NSMutableArray (issue #304)
- TextureAtlas: fixed colorarray memory leak (issue #272)
- TextureAtlas: support for insert,remove,reorder (issue #275)
- TextureAtlas: free indices correctly when out of memory (issue #293)
- TextureAtlas: resizeCapacity returns BOOL instead of raise exception (issue #294)
- TextureAtlas: prevent crash when not enough memory while allocating color (issue #295)
- TextureNode: texture is “retain” not “assign” (issue #230 and issue #274)
- TileMapAtlas: supports fullpath (issue #220)
- TileMapAtlas: don’t render in subpixels (issue #135)
- XCode project: added class model (issue #312)
Hi,
I’ve just released cocos Live with the GNU GPL v3 license.
The project is hosted in here:
http://code.google.com/p/cocoslive/
Everybody is welcome to participate in the development of the server.
The are a lot of interesting things to do with it!
If you want to join the discussion forum, go here:
http://groups.google.com/group/cocoslive-discuss
Are you looking for a texture atlas editor ? or for a new TileMapAtlas editor ?
Here are some projects done by the cocos2d community:
Texture Atlas Creator (http://robertjpayne.com/textureatlascreator/)
Features:
- A simple Texture Atlas editor. Useful if you are going to use AtlasSprites!
- It lets you import individual images
- You can place these images withing the atlas
- You can save the texture atlas image
- It export the coordinates into an .xml file
- It’s a web application
Tiled + .tga plugin, a cocos2d TileMapEditor (http://kwigbo.com/wp/2009/03/15/cocos2d-alternative-map-editor/)
Features:
- It is a plugin of Tiled, a popular tile editor.
- The plugin supports 3 layers: tile, code and bkgr
- The plugin supports 2 tilesets: tiles and code
- It lets you export the map to a .tga file (the format supported by TileMapAtlas)
- A very good alternative to the PGU level editor
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