Monthly Archive for January, 2009

cocos2d for iPhone v0.6.3 released

Download from:
http://cocos2d-iphone.googlecode.com/files/cocos2d-iphone-0.6.3.tar.gz

Changes from v0.6.2:

  • Actions: ScaleTo & ScaleBy supports X and Y factors (issue #156)
  • Actions: Added collections of Ease Actions (issue #157)
  • Chipmunk: cpFlaot is a float, not a double (issue #130)
  • CocosNode: fixed absolutePosition (issue #140)
  • CocosNode: unschedule timers only when running (issue #142)
  • CocosNode: prevents crash under certain circumstances while executing actions (issue #141)
  • Demos: Added Texture2dDemo example (issue #169)
  • Demos: SpritesDemo has an improved Accelerate example (issue #168)
  • Demos: ParticlesDemo has the Rain Particle example (issue #136)
  • Demos: Added EaseDemo showing all the ease capabilities (issue #158)
  • Director: allow cleanup when deallocing the director (issue #144)
  • Director: avoid useless GL commands when displaying FPS (issue #162)
  • Director: possibility to change the DepthBuffer size (issue #160)
  • Label: possibility to create Label without dimensions and aligment (issue #154)
  • Menu: MenuItemToggle supports assigning the selectedIndex (issue #152)
  • Menu: aligment takes into account if status bar is present (issue #131)
  • MenuItem: improved compiler warning (issue #147)
  • Misc: added ‘f’ to numbers so they are floats, not doubles (issue #130)
  • Particles: added ParticleRain (issue #136)
  • Sprites: fixed possible memory leaks (issue #139)
  • Particles: center of emitter can be moved independently from position (issue #138)
  • Texture2D: prevent allocating more memory than needed (issue #154)
  • TextureMgr: supports directories withing the image name (issue #151)
  • TileMapAtlas: fixed bug when using TGA files (issue #124)
  • TileMapAtlas: supports up to 255 chars (issue #153)

Compatibility:

  • It is 99% compatible with v0.6.2
  • The remaining 1% is that [menu alignItemsXXX] takes into account the presence of the StatusBar now

How to replace v0.6.2 (or older version):

  • Download v0.6.3
  • copy these directories to your game (replace the old ones)
  • -> cocos2d
  • -> cocos2d/Support
  • -> Chipmunk/src

New features:

  • EaseActions: See the new EaseDemo example
  • ParticleRain: See the ParticleDemo example
  • New way to create Labels: See the Texture2dDemo

cocos2d XCode templates

You can start a cocos2d project within XCode from a template.

To do that you need to follow the instructions from this post:
Project and File Templates
This template also includes Scene and Layer classes.

Another template (from another user) can be found in this post:
XCode template for cocos2d

And last, you can find here another template for cocos2d. This one is for cocos2d v0.5.3
XCode Template




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