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	<title>cocos2d for iPhone &#187; ipad</title>
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	<link>http://www.cocos2d-iphone.org</link>
	<description>A 2d game engine for iPhone / iPad that&#039;s fast, easy to use, free, and community supported</description>
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		<title>cocos2d and iPad 2</title>
		<link>http://www.cocos2d-iphone.org/archives/1430?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=cocos2d-and-ipad-2</link>
		<comments>http://www.cocos2d-iphone.org/archives/1430#comments</comments>
		<pubDate>Wed, 06 Apr 2011 01:38:45 +0000</pubDate>
		<dc:creator>riq</dc:creator>
				<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[ipad]]></category>

		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=1430</guid>
		<description><![CDATA[IMPORTANT: If your iPad game / app is using a 3D projection (the default one) with a depth buffer, you might need to patch your code. It seems that moving a background image of a certain size produces artifacts on iPad 2 using iOS 4.3 / 4.3.1. Further info: Forum discussion Issue #1159 From the research [...]]]></description>
			<content:encoded><![CDATA[<p>IMPORTANT:</p>
<p>If your iPad game / app is using a 3D projection (the default one) with a depth buffer, you might need to patch your code. It seems that moving a background image of a certain size produces artifacts on iPad 2 using iOS 4.3 / 4.3.1.</p>
<p>Further info:</p>
<ul>
<li><a href="http://www.cocos2d-iphone.org/forum/topic/14495">Forum discussion</a></li>
<li><a href="http://code.google.com/p/cocos2d-iphone/issues/detail?id=1159">Issue #1159</a></li>
</ul>
<p>From the research that I&#8217;ve done, I believe it is an iPad 2 bug, and not a cocos2d bug (see my comments on <a href="http://code.google.com/p/cocos2d-iphone/issues/detail?id=1159">Issue #1159</a>). But if someone finds a way to prevent this bug by patching cocos2d, please let me know and I happily apply the patch.</p>
<p>For the moment, the proposed workarounds are:</p>

<div class="wp_syntax"><div class="code"><pre class="objc" style="font-family:monospace;"><span style="color: #11740a; font-style: italic;">// alternative A:</span>
<span style="color: #11740a; font-style: italic;">// Disable Depth Test. Re-enable it only when you need it.</span>
<span style="color: #002200;">&#91;</span><span style="color: #002200;">&#91;</span>CCDirector sharedDirector<span style="color: #002200;">&#93;</span> setDepthTest<span style="color: #002200;">:</span> <span style="color: #a61390;">NO</span><span style="color: #002200;">&#93;</span>;</pre></div></div>


<div class="wp_syntax"><div class="code"><pre class="objc" style="font-family:monospace;"><span style="color: #11740a; font-style: italic;">// alternative B:</span>
<span style="color: #11740a; font-style: italic;">// Use a 2D projection. Switch to a 3D projection only when you need it.</span>
<span style="color: #002200;">&#91;</span><span style="color: #002200;">&#91;</span>CCDirector sharedDirector<span style="color: #002200;">&#93;</span> setProjection<span style="color: #002200;">:</span>kCCDirectorProjection2D<span style="color: #002200;">&#93;</span>;</pre></div></div>

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		<title>cocos2d v0.99.0-rc &#8211; iPad compatible</title>
		<link>http://www.cocos2d-iphone.org/archives/511?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=cocos2d-v0-99-0-rc-ipad-compatible</link>
		<comments>http://www.cocos2d-iphone.org/archives/511#comments</comments>
		<pubDate>Mon, 01 Feb 2010 12:30:46 +0000</pubDate>
		<dc:creator>riq</dc:creator>
				<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[ipad]]></category>

		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=511</guid>
		<description><![CDATA[cocos2d v0.99.0-rc has been released. Download: http://cocos2d-iphone.googlecode.com/files/cocos2d-iphone-0.99.0-rc.tar.gz Release Notes: http://www.cocos2d-iphone.org/wiki/doku.php/release_notes:0_99_0_rc Full Changelog: http://cocos2d-iphone.googlecode.com/svn/tags/release-0.99.0-rc/CHANGELOG New features (from v0.9-beta2): iPad compatible: cocos2d and the cocos2d tests work in any screen size (480&#215;320, 1024&#215;768,&#8230;) (please read the iPad SDK to learn how to create 1024&#215;768 projects) Uses Chipmunk v5.1 and Box2d r39 New Camera: easier to use, has [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2009/06/cocos2d_67.png"><img class="alignleft size-full wp-image-312" title="cocos2d_67" src="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2009/06/cocos2d_67.png" alt="" width="67" height="67" /></a></p>
<p>cocos2d v0.99.0-rc has been released.</p>
<p><a href="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2010/02/cocos2d-ipad-render_texture.png"><img class="alignnone size-medium wp-image-512" title="cocos2d-ipad-render_texture" src="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2010/02/cocos2d-ipad-render_texture-300x226.png" alt="" width="240" height="181" /></a><a href="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2010/02/cocos2d-ipad-sprites.png"><img class="alignnone size-medium wp-image-513" title="cocos2d-ipad-sprites" src="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2010/02/cocos2d-ipad-sprites-300x226.png" alt="" width="240" height="181" /></a></p>
<p><strong>Download:</strong> <a href="http://cocos2d-iphone.googlecode.com/files/cocos2d-iphone-0.99.0-rc.tar.gz">http://cocos2d-iphone.googlecode.com/files/cocos2d-iphone-0.99.0-rc.tar.gz</a></p>
<p><strong>Release Notes:</strong> <a href="http://www.cocos2d-iphone.org/wiki/doku.php/release_notes:0_99_0_rc">http://www.cocos2d-iphone.org/wiki/doku.php/release_notes:0_99_0_rc</a></p>
<p><strong>Full Changelog:</strong> <a href="http://cocos2d-iphone.googlecode.com/svn/tags/release-0.99.0-rc/CHANGELOG">http://cocos2d-iphone.googlecode.com/svn/tags/release-0.99.0-rc/CHANGELOG</a></p>
<p><strong>New features</strong> (from v0.9-beta2):</p>
<ul>
<li>iPad compatible: cocos2d and the cocos2d tests work in any screen size (480&#215;320, 1024&#215;768,&#8230;) (please read the <a href="http://www.apple.com/ipad/sdk/">iPad SDK</a> to learn how to create 1024&#215;768 projects)</li>
<li>Uses <a href="http://code.google.com/p/chipmunk-physics/">Chipmunk</a> v5.1 and <a href="http://www.box2d.org">Box2d</a> r39</li>
<li>New Camera: easier to use, has more features but it also has new limitations</li>
<li>Improved speed in different components: Actions, Scheduler, BitmapFontAtlas, Camera, Node, Sprite, Touch Handler</li>
</ul>
<p><strong>What&#8217;s next:</strong></p>
<ul>
<li><strong><span style="font-weight: normal;">v0.99.0 (final). No new features will be added, only important bug fixes, or opportunistic fixes.</span></strong></li>
<li><strong><span style="font-weight: normal;">Scheduler improvements, Blocks and other features will be added during the v0.99 series</span></strong></li>
</ul>
<p>This is a <strong>Release Candidate</strong> version. It means:</p>
<ul>
<li>It is not yet the &#8220;final&#8221; v0.99.0 version.</li>
<li>Unless there is something totally wrong, there won&#8217;t be any changes in the API.</li>
<li>No new features will be added (unless &#8220;opportunistic&#8221; ones).</li>
</ul>
<p><strong>Update: <span style="font-weight: normal;">If you see gray borders on your images, please update to SVN r1761 or just replace the CCSprite.m file with this file: <a rel="nofollow" href="http://cocos2d-iphone.googlecode.com/svn-history/r1761/trunk/cocos2d/CCSprite.m">CCSprite.m</a></span></strong></p>
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