Archive for the 'cocos2d' Category

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Stella SDK: cocos2d for WebOS

Wenqi, contacted me in order to let us know about Stella SDK, his cross-platform solution for cocos2d:

Cross-platform and portability is our angle to contribute to the cocos2d project with our Stella Project. With Stella, cocos2d and supporting libraries have been successfully ported to HP webOS. For the first time, games written in Objective-C can be ported while leaving source code mostly intact.

We did not choose webOS at first without reasons. HP has made serious effort on the operating system and has already launched a series of devices including the TouchPad, Pre3, and Veer. With only up to thousands of games available in the HP App Catalogue today, quality games created with the cocos2d engines stand a really good chance of highly success.

We have successfully ported Sergey Tikhonov’s game “Climbers” to a HP Pre2 device, which uses both cocos2d and CocosDenshion. We are now making the StellaSDK available for limited previews. You are more than welcome to request an invitation code from getstella@yeecco.com.

We look forward to hearing you guys!

Learning Cocos2D Book Now In Print!

Learning Cocos2D Book

Hi everyone, this is Ray Wenderlich and Rod Strougo.

We are pleased to announce that our book Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk is now in print!

The book teaches you everything you need to know to use Cocos2D and the Box2D and Chipmunk physics libraries to build your own games. It’s great for complete beginners to Cocos2D/Box2D/Chipmunk, or for those who are looking to firm up their knowledge or learn some new tricks.

The book takes a hands-on approach, and walks you step-by-step through the process of building a complete game called Space Viking! After building this game, you’ll have practical experience you can apply to making your own games.

By making the complete game you’ll learn the following:

  • How to move a character with Joystick controls
  • How to animate characters with multiple animations and states
  • How to add enemies with basic AI
  • How to make side-scrolling levels
  • How to make a cool cart racing game with realistic game physics
  • How to make a jumping platformer with game physics
  • And much more!
Learn how to make a cool game with Cocos2D, Box2D, and Chipmunk!

Learn how to make a cool game with Cocos2D, Box2D, and Chipmunk!

If you want to see more, click here to see a video of one of the levels in action!

The code in the book is compatible with the latest version of Xcode (Xcode 4) and Cocos2D (Cocos2D 1.0).

You can get the book in the following formats:

Each format contains the same content – it’s just where you’d prefer to read it.

Rod and I would like to give a huge thanks to Ricardo Quesada, Erin Catto, Scott Lembcke – without these guys, this book (and many cool games!) would never have been possible!

We hope you enjoy the book, and if you have any comments or questions please stop by the book’s official website or the book forums!

cocos2d for iPhone v1.0.0 released!

 cocos2d-iphone-1.0.0.tar.gz

I’m happy to announce that:

cocos2d for iPhone v1.0.0 is available for download! 

Many thanks to all the developerscontributors, testers, bug reportersand the cocos2d community. Thank you for making this happen!

If your game reorders more than 1 sprite per frame,  try the reorder branch: cocos2d-iphone-1.0.0-reorderSprite.zip

For multiplatform games (iOS + Android), try cocos2d-x 0.9.0

Cocos2D-iPhone-Extensions v0.1.1 released

Cocos2D-iPhone-Extensions is a collection of quality 3rd party extensions and additions for the Cocos2D-iPhone Engine.

Many Cocos2D developers love to share code on their blogs & cocos2d forum. With this approach it is difficult to find the code or know if the code is compatible with latest cocos2d source. Many developers are forced to reinvent the wheel, and this leads to multiple duplicates of the same functionality, sometimes even with exact the same class names (good example – CCSlider, there are at least 3 absolute independent versions of it ;) )

Cocos2D-iPhone-Extensions were created to stop such things and combine all cool extensions in one place, so it will be easy to find, use and maintain them.

Continue reading ‘Cocos2D-iPhone-Extensions v0.1.1 released’

Feed me Oil, the new #1 Top Paid iPhone App

Feed me Oil, a cocos2d for iPhone game, is the new #1 Top Paid iPhone App.

This is an excellent puzzle game with great graphics and  incredible physics. Highly recommended.

 

cocos2d v1.0.0-rc3 released

cocos2d for iPhone v1.0.0-rc3 is available for download

Highlights:

  • Skew Transformations
  • TextureCache debug information
  • Bug fixes

Full Changelog: CHANGELOG

Release Notes: Release_Notes (Includes description of the new features)

API Reference: API Reference

If your game reorders more than one sprite per frame, you might be interested in the reorderSprite branch: cocos2d-1.0.0-rc3-reorderSprite.zip

 

I would appreciate if you can test rc3 in your games and report any possible bug that you might find. Thank you.

cocos2d v1.0.0-rc2 released

cocos2d for iPhone v1.0.0-rc2 is available for download:

Highlights:

  • Xcode 4 templates improvements
  • Support for Particle Designer 1.3.70

Full Changelog: CHANGELOG

Release Notes: Release_Notes

API Reference: API Reference

If your game reorders more than one sprite per frame, you might be interested in the reorderSprite branch: cocos2d-1.0.0-rc2-reorderSprite

I would appreciate if you can test rc2 in your games and report any possible bug that you might find. Thank you.

Top Grossing Apps and cocos2d

#1 and #2 US Top Grossing Apps are using cocos2d! :-) Congratulations Pocket Gems, Inc., the developer of both Tap Pet Hotel and Tap Zoo.

And Zombie Farm, another cocos2d game which was mentioned in previous posts, is the #12 US Top Grossing App.

It is worth noting that in the Top 12 Grossing Apps:

  • 11 are games
  • 10 are 2D games
  • 7 are Free apps ( using In App Purchases )
  • 4 are isometric games
  • 3 are using cocos2d :)

Download:

The cocos2d games for Mac are coming

cocos2d for Mac was introduced v0.99.5 (December 2010). Since then many cocos2d users ported their iOS game to Mac. These are some of the results:

Continue reading ‘The cocos2d games for Mac are coming’

Another #1 cocos2d game: Air Penguin

The new #1 Top Paid iPhone App in the U.S is another cocos2d game: Air Penguin, by GAMEVIL Inc.

And the current #11 Top Paid iPhone App iStunt 2 – Snowboard, a very polished snowboard physics game, is also using cocos2d.


  • Air Penguing: $0.99
  • iStunt 2 – Snowboard: $0.99
  • iStunt 2 – Insane Hills: $Free

More posts regarding cocos2d games: cocos2d games




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