We are happy to announce the fourth coordinated release of the cocos2d family. We are releasing:
- cocos2d-x v2.1rc0-x-2.1.3
- cocos2d-html5 v2.1.3
- cocos2d-iphone v2.1-rc2
- CocosBuilder v3.0-alpha4
Our goal is to provide a complete toolchain for developing multi-platform games both for Web and Mobile, all the way from rapid prototyping to a finished high performing game.
cocos2d-x

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Highlights
- Added support for Spine skeleton animation editor
- uses LuaJIT
- CocosPlayer supports iOS
- add
kResolutionFixedHeightandkResolutionFixedWidthresolution policy - updated to SpiderMonkey v20.0
- add many Lua test cases
- Possible to obfuscate JavaScript code. More info here
- plugin-x released
More information
Read more about all the new features at cocos2d-x v2.1.3 release notes.
cocos2d-html5

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Highlights
CCEditboxnow implemented for WebGL and JSB- Updated CCBReader to latest version
- Improved performance Firefox by about 20%
- Added render mode flag to switch between WebGL and canvas2d
- Added support for Tizen
- Now able to load embedded texture file in a plist
- EGLView now works if canvas is placed inside another DOM element
- Added a Simulator which can be found in MoonWarriors Directory
Note
The work in progress development branch will now be “develop”, while “master” branch will only hold the latest stable release. Please send all pull requests to the “develop” branch from now on.
More information
Read more about all the new features at Cocos2d-html5 v2.1.3 release notes.
cocos2d-iphone

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Highlights
- Bug fixes in many components:
CCParticleSystem,DrawingPrimitives,Layer,MenuItem,ProgressActions,TMXMapsand more. - Includes JS remote Debugger (disabled by default)
- Updated 3rd party libraries: SpiderMonkey 20.0, JS Bindings 0.7,
More information
Read more about all the new features at cocos2d-iphone v2.1 release notes.
Continue reading ’4th coordinated release: cocos2d-iphone v2.1-rc2 and much more’





















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