Author Archive for riq

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Amazing Breaker and Ski On Neon: Top Paid #1 and Top Free #1 Apps

Amazing Breaker, a cocos2d game,  is the new Top Paid App #1. Congratulations Dekovir, Inc.!

Also, Flick Home Run! is Top Paid App #8.

In the Free chart there are 7 cocos2d apps in the Top 12, including Top Free #1 Ski On Neon.

cocos2d v2.0-alpha released

I am happy to announce that v2.0.0-alpha is available for download.

Downloadcocos2d-iphone-2.0-alpha.tar.gz

Highlights:

  • OpenGL ES 2.0 support (shaders)
  • Better physics integration
  • Includes Box2d v2.2.1 & Chipmunk 6.0.1: Templates updated with new best practices
  • Much faster Motion Streak
  • Improved ProgressTimer
  • Much easier to create “Double Resolution” sprites in Retina Display
  • Retina Display code rewritten: double viewport instead of position. Everything is in points.
  • Improved profiling API
  • Simplified Sprite / SpriteBatch source code
  • and more

API reference: http://www.cocos2d-iphone.org/api-ref/2.0.0

Release Notes: http://www.cocos2d-iphone.org/wiki/doku.php/release_notes:2_0_0

How to migrate to v2.0: http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:migrate_to_v2.0

Documentation is still very incomplete. When in doubt, please read the tests’ source code.

This is not an stable release.

I would appreciate if you could test it in your game and report any possible bug that might appear.
Thank you.

cocos2d for iPhone v1.0.1 released

cocos2d for iphone v1.0.1 is available for download.

Download: cocos2d-iphone-v1.0.1.tar.gz

This is a bug-fix release. Not new features were added since v1.0.0.

Changelog:

  • [FIX] All: Implicit atomic properties converted to nonatomic
  • [FIX] All: Removed deprected code
  • [FIX] CCArray: copyWithZone fixed
  • [FIX] Director: renamed frames -> totalFrames. It works as expected, value is not being reset.
  • [FIX] Menu: If any ancestor is invisible, then touches won’t be accepted
  • [FIX] Node: vertexZ returns points, not “pixels”
  • [FIX] LabelTTF: don’t crash when calling description after dealloc
  • [FIX] Tests: [window release] instead of [window dealloc]
  • [FIX] Texture: TextureCache#dump reports the right info (issue #1205)
  • [FIX-MAC] CocosDenshion: Cleanup buffers to prevent noise

Stella SDK: cocos2d for WebOS

Wenqi, contacted me in order to let us know about Stella SDK, his cross-platform solution for cocos2d:

Cross-platform and portability is our angle to contribute to the cocos2d project with our Stella Project. With Stella, cocos2d and supporting libraries have been successfully ported to HP webOS. For the first time, games written in Objective-C can be ported while leaving source code mostly intact.

We did not choose webOS at first without reasons. HP has made serious effort on the operating system and has already launched a series of devices including the TouchPad, Pre3, and Veer. With only up to thousands of games available in the HP App Catalogue today, quality games created with the cocos2d engines stand a really good chance of highly success.

We have successfully ported Sergey Tikhonov’s game “Climbers” to a HP Pre2 device, which uses both cocos2d and CocosDenshion. We are now making the StellaSDK available for limited previews. You are more than welcome to request an invitation code from getstella@yeecco.com.

We look forward to hearing you guys!

cocos2d for iPhone v1.0.0 released!

 cocos2d-iphone-1.0.0.tar.gz

I’m happy to announce that:

cocos2d for iPhone v1.0.0 is available for download! 

Many thanks to all the developerscontributors, testers, bug reportersand the cocos2d community. Thank you for making this happen!

If your game reorders more than 1 sprite per frame,  try the reorder branch: cocos2d-iphone-1.0.0-reorderSprite.zip

For multiplatform games (iOS + Android), try cocos2d-x 0.9.0

Feed me Oil, the new #1 Top Paid iPhone App

Feed me Oil, a cocos2d for iPhone game, is the new #1 Top Paid iPhone App.

This is an excellent puzzle game with great graphics and  incredible physics. Highly recommended.

 

cocos2d v1.0.0-rc3 released

cocos2d for iPhone v1.0.0-rc3 is available for download

Highlights:

  • Skew Transformations
  • TextureCache debug information
  • Bug fixes

Full Changelog: CHANGELOG

Release Notes: Release_Notes (Includes description of the new features)

API Reference: API Reference

If your game reorders more than one sprite per frame, you might be interested in the reorderSprite branch: cocos2d-1.0.0-rc3-reorderSprite.zip

 

I would appreciate if you can test rc3 in your games and report any possible bug that you might find. Thank you.

cocos2d v1.0.0-rc2 released

cocos2d for iPhone v1.0.0-rc2 is available for download:

Highlights:

  • Xcode 4 templates improvements
  • Support for Particle Designer 1.3.70

Full Changelog: CHANGELOG

Release Notes: Release_Notes

API Reference: API Reference

If your game reorders more than one sprite per frame, you might be interested in the reorderSprite branch: cocos2d-1.0.0-rc2-reorderSprite

I would appreciate if you can test rc2 in your games and report any possible bug that you might find. Thank you.

Top Grossing Apps and cocos2d

#1 and #2 US Top Grossing Apps are using cocos2d! :-) Congratulations Pocket Gems, Inc., the developer of both Tap Pet Hotel and Tap Zoo.

And Zombie Farm, another cocos2d game which was mentioned in previous posts, is the #12 US Top Grossing App.

It is worth noting that in the Top 12 Grossing Apps:

  • 11 are games
  • 10 are 2D games
  • 7 are Free apps ( using In App Purchases )
  • 4 are isometric games
  • 3 are using cocos2d :)

Download:

The cocos2d games for Mac are coming

cocos2d for Mac was introduced v0.99.5 (December 2010). Since then many cocos2d users ported their iOS game to Mac. These are some of the results:

Continue reading ‘The cocos2d games for Mac are coming’




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