Author Archive for riq

Recently released cocos2d games

There are many cocos2d games released each month. These are some of the recently released games that called my attention.

Sir Benfro’s Brilliant Balloon

A fantastical game.

Curio

A psychedelic  game.

Monster Wars

A great sequel of Legendary Wars

 

See more cocos2d games announcements on the cocos2d games forum

Numberlys: new iPhone App of the Week

Numberlys, a cocos2d based interactive book, is the new iPhone App of the Week. Congratulations Moonbot Studios.

Download:

More cocos2d apps posts: cocos2d games

Scramble With Friends: new Top #1 game

Scramble With Friends and Scramble With Friends Free, two cocos2d based games, are the new Top Paid #1, Top Free #1 and Top Grossing #3. Congratulations Zynga.

Download:
  • Scramble With Friends: $0.99
  • Scramble With Friends Free: $Free

More cocos2d games posts: cocos2d games

Disclaimer: Although I work for Zynga, this site is not affiliated with them.

cocos2d v2.0-beta2 released

Hi, I am happy to announce that cocos2d v2.0-beta2 is available for download:

Highlights since v2.0-beta1:

  • New transitions
  • Improved templates
  • Easier integration with UIKit

Full ChangelogCHANGELOG

Release NotesRelease Notes v2.0-beta2

API ReferenceAPI Reference v2.0-beta2

Migration GuideMigrating from v1.x to v2.0

Tiny Tower: iPhone Game of the Year

According to Apple, Tiny Tower (a cocos2d powered game) is the new iPhone Game of the Year!
Congratulations NimbleBit

  • Download Tiny Tower: $Free

cocos2d v2.0-beta released

Hi, I am happy to announce that cocos2d v2.0-beta is available for download:

Highlights from v2.0-alpha:

  • Forward-ported changes from v1.1 (batched particles, faster reorder, ARC compatible, and more)
  • Improved draw internal API
  • Added alignment + multiline in LabelBMFont
  • Added “Milliseconds per frame” in Director
  • Improved internal GL cache
  • and more

Full ChangelogCHANGELOG

Release NotesRelease Notes v2.0-beta

API ReferenceAPI Reference v2.0-beta

Migration GuideMigrating from v1.x to v2.0

v2.0 Mini FAQ:

Q: Should I use v2.0 or v1.0 ?

  • A: It depends on your requirements, and varies from case to case.
  • A: If you need to support older devices (1st & 2nd generation iPhones) you should use cocos2d v1.x
  • A: If you need to GL shaders, you should use cocos2d v2.x
  • A: v2.0 is about supporting new technologies (blocks, OpenGL ES 2.0, etc) and improving the current API, while cocos2d v1.x is about backward compatibility

Q: How stable is v2.0-beta ?

  • A: From a code point of view, it is pretty stable. At Zynga, we have just released a game that is based on cocos2d v2.0 (DreamZoo)
  • A: But from an API point of view, you should know that the API is still not stable. It might change a bit until v2.0-final is released.

Q: When v2.0-final will be released ?

  • A:Most probably during Q1 2012, perhaps in February.

Amazing Breaker and Ski On Neon: Top Paid #1 and Top Free #1 Apps

Amazing Breaker, a cocos2d game,  is the new Top Paid App #1. Congratulations Dekovir, Inc.!

Also, Flick Home Run! is Top Paid App #8.

In the Free chart there are 7 cocos2d apps in the Top 12, including Top Free #1 Ski On Neon.

cocos2d v2.0-alpha released

I am happy to announce that v2.0.0-alpha is available for download.

Downloadcocos2d-iphone-2.0-alpha.tar.gz

Highlights:

  • OpenGL ES 2.0 support (shaders)
  • Better physics integration
  • Includes Box2d v2.2.1 & Chipmunk 6.0.1: Templates updated with new best practices
  • Much faster Motion Streak
  • Improved ProgressTimer
  • Much easier to create “Double Resolution” sprites in Retina Display
  • Retina Display code rewritten: double viewport instead of position. Everything is in points.
  • Improved profiling API
  • Simplified Sprite / SpriteBatch source code
  • and more

API reference: http://www.cocos2d-iphone.org/api-ref/2.0.0

Release Notes: http://www.cocos2d-iphone.org/wiki/doku.php/release_notes:2_0_0

How to migrate to v2.0: http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:migrate_to_v2.0

Documentation is still very incomplete. When in doubt, please read the tests’ source code.

This is not an stable release.

I would appreciate if you could test it in your game and report any possible bug that might appear.
Thank you.

cocos2d for iPhone v1.0.1 released

cocos2d for iphone v1.0.1 is available for download.

Download: cocos2d-iphone-v1.0.1.tar.gz

This is a bug-fix release. Not new features were added since v1.0.0.

Changelog:

  • [FIX] All: Implicit atomic properties converted to nonatomic
  • [FIX] All: Removed deprected code
  • [FIX] CCArray: copyWithZone fixed
  • [FIX] Director: renamed frames -> totalFrames. It works as expected, value is not being reset.
  • [FIX] Menu: If any ancestor is invisible, then touches won’t be accepted
  • [FIX] Node: vertexZ returns points, not “pixels”
  • [FIX] LabelTTF: don’t crash when calling description after dealloc
  • [FIX] Tests: [window release] instead of [window dealloc]
  • [FIX] Texture: TextureCache#dump reports the right info (issue #1205)
  • [FIX-MAC] CocosDenshion: Cleanup buffers to prevent noise

Stella SDK: cocos2d for WebOS

Wenqi, contacted me in order to let us know about Stella SDK, his cross-platform solution for cocos2d:

Cross-platform and portability is our angle to contribute to the cocos2d project with our Stella Project. With Stella, cocos2d and supporting libraries have been successfully ported to HP webOS. For the first time, games written in Objective-C can be ported while leaving source code mostly intact.

We did not choose webOS at first without reasons. HP has made serious effort on the operating system and has already launched a series of devices including the TouchPad, Pre3, and Veer. With only up to thousands of games available in the HP App Catalogue today, quality games created with the cocos2d engines stand a really good chance of highly success.

We have successfully ported Sergey Tikhonov’s game “Climbers” to a HP Pre2 device, which uses both cocos2d and CocosDenshion. We are now making the StellaSDK available for limited previews. You are more than welcome to request an invitation code from getstella@yeecco.com.

We look forward to hearing you guys!




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