Author Archive for riq

cocos2d v2.0-rc1 released

Hi,

I am happy to announce that cocos2d v2.0-rc1 is available for download:

Highlights since v2.0-rc0:

  • Forward-ported many bug fixes from v1.1
  • Added new CCCardinalSpline and CCCatmullRom actions
  • Improved FileUtils
  • Added support for rotated tiles in TMX maps
  • And many bug fixes in Labels, Textures, threading and more

Full ChangelogCHANGELOG

Migration guidemigrate_to_v2.0

What’s next:

  • More bug fixes
  • Gesture Recognizer

I would appreciate if you could test this version with your game and report any possible issue that you might find.
Thanks!

cocos2d: past, present and future

Last weekend the cocos2d-x developers conference was held in Beijing, China.

I was invited to the conference and I gave a talk about  cocos2d: past, present and future.

Cocos2d: past, present and future

The conference was great. The talks were about cocos2d, cocos2d-x, coco2d-html5, cocos2d-xna and more. There were about 1.000 attendees.

Here are the photos that I took: cocos2d-x devcon photos

 

Many thanks to the organizers:

cocos2d v2.0-rc0 released

Hi,

I am happy to announce that cocos2d v2.0-rc0 is available for download:

Highlights since v2.0-beta2:

  • Improved sprite animation format
  • Easier to migrate to v2.0: Added deprecated classes/methods, base shaders are inline
  • Added “number of batches” on director’s stats
  • Improved Menu/Menu item API
  • Improved RenderTexture
  • iPad Retina Display support
  • Many many bug fixes

Full ChangelogCHANGELOG

Migration guidemigrate_to_v2.0

What’s next:

  • More bug fixes
  • More bug fixes
  • More bug fixes
  • Opportunistic low-risk features

I would appreciate if you could test this version with your game and report any possible issue that you might find.
Thanks!

Recently released cocos2d games #2

Kingdom Rush

One of the best Tower Defense games ever. I played this game when it was first released for Flash, and I couldn’t stop playing until I finished it. The iPad version is as excellent as the Flash version.

 

League of Evil 2

The sequel of one of my all-time favorites games. When played on iCade it gets even better!

 

Sketchshare

Great application to share ideas with remote people. Not only this is a super polished application, but also they released as open source their custom color picker, and they made their sales figures public.

Art done with Sketchshare:

Recently released cocos2d games

There are many cocos2d games released each month. These are some of the recently released games that called my attention.

Sir Benfro’s Brilliant Balloon

A fantastical game.

Curio

A psychedelic  game.

Monster Wars

A great sequel of Legendary Wars

 

See more cocos2d games announcements on the cocos2d games forum

Numberlys: new iPhone App of the Week

Numberlys, a cocos2d based interactive book, is the new iPhone App of the Week. Congratulations Moonbot Studios.

Download:

More cocos2d apps posts: cocos2d games

Scramble With Friends: new Top #1 game

Scramble With Friends and Scramble With Friends Free, two cocos2d based games, are the new Top Paid #1, Top Free #1 and Top Grossing #3. Congratulations Zynga.

Download:
  • Scramble With Friends: $0.99
  • Scramble With Friends Free: $Free

More cocos2d games posts: cocos2d games

Disclaimer: Although I work for Zynga, this site is not affiliated with them.

cocos2d v2.0-beta2 released

Hi, I am happy to announce that cocos2d v2.0-beta2 is available for download:

Highlights since v2.0-beta1:

  • New transitions
  • Improved templates
  • Easier integration with UIKit

Full ChangelogCHANGELOG

Release NotesRelease Notes v2.0-beta2

API ReferenceAPI Reference v2.0-beta2

Migration GuideMigrating from v1.x to v2.0

Tiny Tower: iPhone Game of the Year

According to Apple, Tiny Tower (a cocos2d powered game) is the new iPhone Game of the Year!
Congratulations NimbleBit

  • Download Tiny Tower: $Free

cocos2d v2.0-beta released

Hi, I am happy to announce that cocos2d v2.0-beta is available for download:

Highlights from v2.0-alpha:

  • Forward-ported changes from v1.1 (batched particles, faster reorder, ARC compatible, and more)
  • Improved draw internal API
  • Added alignment + multiline in LabelBMFont
  • Added “Milliseconds per frame” in Director
  • Improved internal GL cache
  • and more

Full ChangelogCHANGELOG

Release NotesRelease Notes v2.0-beta

API ReferenceAPI Reference v2.0-beta

Migration GuideMigrating from v1.x to v2.0

v2.0 Mini FAQ:

Q: Should I use v2.0 or v1.0 ?

  • A: It depends on your requirements, and varies from case to case.
  • A: If you need to support older devices (1st & 2nd generation iPhones) you should use cocos2d v1.x
  • A: If you need to GL shaders, you should use cocos2d v2.x
  • A: v2.0 is about supporting new technologies (blocks, OpenGL ES 2.0, etc) and improving the current API, while cocos2d v1.x is about backward compatibility

Q: How stable is v2.0-beta ?

  • A: From a code point of view, it is pretty stable. At Zynga, we have just released a game that is based on cocos2d v2.0 (DreamZoo)
  • A: But from an API point of view, you should know that the API is still not stable. It might change a bit until v2.0-final is released.

Q: When v2.0-final will be released ?

  • A:Most probably during Q1 2012, perhaps in February.



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