<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: cocos2d v0.99.4-rc2 released</title>
	<atom:link href="http://www.cocos2d-iphone.org/archives/992/feed" rel="self" type="application/rss+xml" />
	<link>http://www.cocos2d-iphone.org/archives/992?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=cocos2d-v0-99-4-rc2-released</link>
	<description>A 2d game engine for iPhone / iPad that&#039;s fast, easy to use, free, and community supported</description>
	<lastBuildDate>Thu, 09 Feb 2012 21:43:58 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Update On Cocos2D Bug &#124; iPhone iOS 4 iPad SDK Development Tutorials, Programming Tips, News</title>
		<link>http://www.cocos2d-iphone.org/archives/992/comment-page-1#comment-3078</link>
		<dc:creator>Update On Cocos2D Bug &#124; iPhone iOS 4 iPad SDK Development Tutorials, Programming Tips, News</dc:creator>
		<pubDate>Fri, 25 Jun 2010 22:40:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=992#comment-3078</guid>
		<description>[...] Cocos2D Blog] tweetcount_url=&#039;http://maniacdev.com/2010/06/update-on-cocos2d-bug/&#039;;tweetcount_title=&#039;Update On [...]</description>
		<content:encoded><![CDATA[<p>[...] Cocos2D Blog] tweetcount_url=&#039;<a href="http://maniacdev.com/2010/06/update-on-cocos2d-bug/&#039;;tweetcount_title=&#039;Update" rel="nofollow">http://maniacdev.com/2010/06/update-on-cocos2d-bug/&#039;;tweetcount_title=&#039;Update</a> On [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: riq</title>
		<link>http://www.cocos2d-iphone.org/archives/992/comment-page-1#comment-3074</link>
		<dc:creator>riq</dc:creator>
		<pubDate>Fri, 25 Jun 2010 17:18:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=992#comment-3074</guid>
		<description>Thanks, fixed.</description>
		<content:encoded><![CDATA[<p>Thanks, fixed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rickms</title>
		<link>http://www.cocos2d-iphone.org/archives/992/comment-page-1#comment-3073</link>
		<dc:creator>rickms</dc:creator>
		<pubDate>Fri, 25 Jun 2010 17:07:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=992#comment-3073</guid>
		<description>FYI the proper phase would be &#039;worked around&#039;</description>
		<content:encoded><![CDATA[<p>FYI the proper phase would be &#8216;worked around&#8217;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeremy</title>
		<link>http://www.cocos2d-iphone.org/archives/992/comment-page-1#comment-3065</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Fri, 25 Jun 2010 04:40:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=992#comment-3065</guid>
		<description>Thanks for the update Riq, going to convert my previously iPad only project to 4.0 hi-res, will let you know if there are any problems.  =)</description>
		<content:encoded><![CDATA[<p>Thanks for the update Riq, going to convert my previously iPad only project to 4.0 hi-res, will let you know if there are any problems.  =)</p>
]]></content:encoded>
	</item>
</channel>
</rss>

