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	<title>Comments on: cocos2d and the iPhone SDK 4.0 TOS</title>
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	<link>http://www.cocos2d-iphone.org/archives/855?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=cocos2d-and-the-iphone-sdk-4-0-tos</link>
	<description>A 2d game engine for iPhone / iPad that&#039;s fast, easy to use, free, and community supported</description>
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	<item>
		<title>By: Joseph Bennett</title>
		<link>http://www.cocos2d-iphone.org/archives/855/comment-page-1#comment-2573</link>
		<dc:creator>Joseph Bennett</dc:creator>
		<pubDate>Tue, 11 May 2010 07:50:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=855#comment-2573</guid>
		<description>I have a problem when it says it was built for armv7 but the device needs armv6</description>
		<content:encoded><![CDATA[<p>I have a problem when it says it was built for armv7 but the device needs armv6</p>
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		<title>By: Flash on Apple Devices Discussion - Page 4</title>
		<link>http://www.cocos2d-iphone.org/archives/855/comment-page-1#comment-2518</link>
		<dc:creator>Flash on Apple Devices Discussion - Page 4</dc:creator>
		<pubDate>Wed, 05 May 2010 13:54:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=855#comment-2518</guid>
		<description>[...] about the new &quot;Terms of service&quot; and how that affects their game engine, it doesn&#039;t.   cocos2d and the iPhone SDK 4.0 TOS &#124; cocos2d for iPhone  Also this particularly engine is used in some of the top selling games in the app store, that [...]</description>
		<content:encoded><![CDATA[<p>[...] about the new &quot;Terms of service&quot; and how that affects their game engine, it doesn&#39;t.   cocos2d and the iPhone SDK 4.0 TOS | cocos2d for iPhone  Also this particularly engine is used in some of the top selling games in the app store, that [...]</p>
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	<item>
		<title>By: SwizzerSweet</title>
		<link>http://www.cocos2d-iphone.org/archives/855/comment-page-1#comment-2401</link>
		<dc:creator>SwizzerSweet</dc:creator>
		<pubDate>Mon, 19 Apr 2010 02:54:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=855#comment-2401</guid>
		<description>Guys, I just put my game out, and told them I used cocos2D after I agree do the new terms. I don&#039;t think they&#039;re after us.</description>
		<content:encoded><![CDATA[<p>Guys, I just put my game out, and told them I used cocos2D after I agree do the new terms. I don&#8217;t think they&#8217;re after us.</p>
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	<item>
		<title>By: gaminghorror</title>
		<link>http://www.cocos2d-iphone.org/archives/855/comment-page-1#comment-2347</link>
		<dc:creator>gaminghorror</dc:creator>
		<pubDate>Mon, 12 Apr 2010 23:13:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=855#comment-2347</guid>
		<description>Everyone is concerned about this. I was asked about it by my contractor, that&#039;s where i first learned of that clause.

But compatibility layer really means some kind of emulation, so the C64 app is probably affected, Unity might be but i doubt it. But unless there&#039;s word from Apple there&#039;s no way of knowing for sure.

I also don&#039;t see any of this being a problem for cocos2d though.</description>
		<content:encoded><![CDATA[<p>Everyone is concerned about this. I was asked about it by my contractor, that&#8217;s where i first learned of that clause.</p>
<p>But compatibility layer really means some kind of emulation, so the C64 app is probably affected, Unity might be but i doubt it. But unless there&#8217;s word from Apple there&#8217;s no way of knowing for sure.</p>
<p>I also don&#8217;t see any of this being a problem for cocos2d though.</p>
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	<item>
		<title>By: grumbleduke</title>
		<link>http://www.cocos2d-iphone.org/archives/855/comment-page-1#comment-2345</link>
		<dc:creator>grumbleduke</dc:creator>
		<pubDate>Mon, 12 Apr 2010 18:13:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=855#comment-2345</guid>
		<description>@riq
All the way with you from &quot;a)&quot; to &quot;d)&quot;. Actually, the passage &quot;or compatibility layer&quot; is from Apple&#039;s new license and it made me come to this site to scout for further infos whether or not Cocos2d might be affected.

Anyway: In the meantime I have checked around a bit and found out that &quot;Cocos2d for iPhone&quot; does not have any apparent legal showstoppers (e.g. like Cocos2D&#039;s &quot;integrated python interpreter&quot;). Coming from Unity (which is very much affected) this was important for me to find out.

Thanks for taking the time to check and dig up all the infos and keep up the good work!</description>
		<content:encoded><![CDATA[<p>@riq<br />
All the way with you from &#8220;a)&#8221; to &#8220;d)&#8221;. Actually, the passage &#8220;or compatibility layer&#8221; is from Apple&#8217;s new license and it made me come to this site to scout for further infos whether or not Cocos2d might be affected.</p>
<p>Anyway: In the meantime I have checked around a bit and found out that &#8220;Cocos2d for iPhone&#8221; does not have any apparent legal showstoppers (e.g. like Cocos2D&#8217;s &#8220;integrated python interpreter&#8221;). Coming from Unity (which is very much affected) this was important for me to find out.</p>
<p>Thanks for taking the time to check and dig up all the infos and keep up the good work!</p>
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	<item>
		<title>By: riq</title>
		<link>http://www.cocos2d-iphone.org/archives/855/comment-page-1#comment-2344</link>
		<dc:creator>riq</dc:creator>
		<pubDate>Mon, 12 Apr 2010 13:43:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=855#comment-2344</guid>
		<description>@grumbleduke: 


a)
IANAL so please take my opinion just as opinions...


b)
“… (e.g., Applications that LINK to Documented APIs...”

cocos2d can be used without &quot;linking&quot;. If you include all the cocos2d sources in your game you are not LINKING against cocos2d.

Apple has the last word, but I do think that EVERY objective-c library is compatible with SDK 4.0 TOS.

c)
&quot;... or compatibility layer or...&quot;
I don&#039;t know what do you understand by &quot;compatible layer&quot;, but according to the wikipedia ( http://en.wikipedia.org/wiki/Compatibility_layer ) cocos2d is NOT AT ALL a &quot;compatible layer&quot;. cocos2d is a simple graphics library... it has no translation, no emulation, nothing strange.

d)
Also, all the game devel companies have (or will have) a sort of game engine coded in objective-c / c or c++. They won&#039;t re-invent the wheel in every game... If I understood your post correctly, they won&#039;t be able to reuse it...</description>
		<content:encoded><![CDATA[<p>@grumbleduke: </p>
<p>a)<br />
IANAL so please take my opinion just as opinions&#8230;</p>
<p>b)<br />
“… (e.g., Applications that LINK to Documented APIs&#8230;”</p>
<p>cocos2d can be used without &#8220;linking&#8221;. If you include all the cocos2d sources in your game you are not LINKING against cocos2d.</p>
<p>Apple has the last word, but I do think that EVERY objective-c library is compatible with SDK 4.0 TOS.</p>
<p>c)<br />
&#8220;&#8230; or compatibility layer or&#8230;&#8221;<br />
I don&#8217;t know what do you understand by &#8220;compatible layer&#8221;, but according to the wikipedia ( <a href="http://en.wikipedia.org/wiki/Compatibility_layer" rel="nofollow">http://en.wikipedia.org/wiki/Compatibility_layer</a> ) cocos2d is NOT AT ALL a &#8220;compatible layer&#8221;. cocos2d is a simple graphics library&#8230; it has no translation, no emulation, nothing strange.</p>
<p>d)<br />
Also, all the game devel companies have (or will have) a sort of game engine coded in objective-c / c or c++. They won&#8217;t re-invent the wheel in every game&#8230; If I understood your post correctly, they won&#8217;t be able to reuse it&#8230;</p>
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	<item>
		<title>By: grumbleduke</title>
		<link>http://www.cocos2d-iphone.org/archives/855/comment-page-1#comment-2343</link>
		<dc:creator>grumbleduke</dc:creator>
		<pubDate>Mon, 12 Apr 2010 09:48:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=855#comment-2343</guid>
		<description>For the time being i think Cocos2D is fairly safe. Keep in mind though, it&#039;s not only a question of programming ...

3.3.1 states:
&quot;... (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited)&quot;

Hmm, &quot;call to API via compatibility layer&quot;? If I&#039;m Steve Jobs and I have one of my PMS-ing days that would sound like Cocos2D to me. As per usual Apple has avoided any all too specific and precise terms which allows them to approve or disapprove practically anything without further reasoning.  

Thank [enter deity], Apple&#039;s after Flash ... for now. But don&#039;t tempt Apple and program a Texas Straight Poker-app in Cocos2d :)

To the developers of this terrific framework: Fantastic work!</description>
		<content:encoded><![CDATA[<p>For the time being i think Cocos2D is fairly safe. Keep in mind though, it&#8217;s not only a question of programming &#8230;</p>
<p>3.3.1 states:<br />
&#8220;&#8230; (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited)&#8221;</p>
<p>Hmm, &#8220;call to API via compatibility layer&#8221;? If I&#8217;m Steve Jobs and I have one of my PMS-ing days that would sound like Cocos2D to me. As per usual Apple has avoided any all too specific and precise terms which allows them to approve or disapprove practically anything without further reasoning.  </p>
<p>Thank [enter deity], Apple&#8217;s after Flash &#8230; for now. But don&#8217;t tempt Apple and program a Texas Straight Poker-app in Cocos2d <img src='http://www.cocos2d-iphone.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>To the developers of this terrific framework: Fantastic work!</p>
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	<item>
		<title>By: Techy</title>
		<link>http://www.cocos2d-iphone.org/archives/855/comment-page-1#comment-2341</link>
		<dc:creator>Techy</dc:creator>
		<pubDate>Mon, 12 Apr 2010 05:50:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=855#comment-2341</guid>
		<description>I have looked at Game Center stuff like matchmaking it it may be a bit of a pain, because it switches UIViews to go to the Game Center, which would be a challenge in cocos2d</description>
		<content:encoded><![CDATA[<p>I have looked at Game Center stuff like matchmaking it it may be a bit of a pain, because it switches UIViews to go to the Game Center, which would be a challenge in cocos2d</p>
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	<item>
		<title>By: riq</title>
		<link>http://www.cocos2d-iphone.org/archives/855/comment-page-1#comment-2325</link>
		<dc:creator>riq</dc:creator>
		<pubDate>Fri, 09 Apr 2010 16:03:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=855#comment-2325</guid>
		<description>@derek: I&#039;ve not tried GameKit and iAd yet, but I guess they should work without changing cocos2d.

BTW, the latest commit compiles OK in SDK 4.0 and SDK 3.x. thanks.</description>
		<content:encoded><![CDATA[<p>@derek: I&#8217;ve not tried GameKit and iAd yet, but I guess they should work without changing cocos2d.</p>
<p>BTW, the latest commit compiles OK in SDK 4.0 and SDK 3.x. thanks.</p>
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	<item>
		<title>By: dbolli</title>
		<link>http://www.cocos2d-iphone.org/archives/855/comment-page-1#comment-2324</link>
		<dc:creator>dbolli</dc:creator>
		<pubDate>Fri, 09 Apr 2010 15:24:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=855#comment-2324</guid>
		<description>Hey Riq,

Are you planning GameKit and iAd support for cocos2d? Hopefully iAd will &quot;just work&quot; with a couple of lines of code added to a new demo but GameKit may need a bit more effort. I think that iAd is pure genius on the part of Apple (HTML5 yay!!) and will be a great benefit to cocos2d game developers. Keep up the great work :)

Regards,
Derek.</description>
		<content:encoded><![CDATA[<p>Hey Riq,</p>
<p>Are you planning GameKit and iAd support for cocos2d? Hopefully iAd will &#8220;just work&#8221; with a couple of lines of code added to a new demo but GameKit may need a bit more effort. I think that iAd is pure genius on the part of Apple (HTML5 yay!!) and will be a great benefit to cocos2d game developers. Keep up the great work <img src='http://www.cocos2d-iphone.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Regards,<br />
Derek.</p>
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