After 7 months of hard work, I’m happy to announce that cocos1d will be released really soon.
cocos1d, is like cocos2d but with just 1 dimension.
Imagine all the things that can be done with 1 dimension:
- Ultra Super fast collision detection
- Less memory consumption
- Multiple games at the same time: 320 games of 480 pixels each!
- Simplify the position of your sprites
- And much more!
Screenshot:
As you can see from the screenshot, there are 2 games running at the same time.
- The 1st game is a sort of Castle-Defense game. The green pixels are the lives, the red pixels are the castle, and the black and yellow pixels are the enemies. You have to touch the enemies to kill them (video coming soon)
- The 2nd game is a kill’em all game. You have to touch all the black pixels. Once you touch them, you will see a nice blood effect.
How to migrate to cocos1d from cocos2d
// cocos2d sprite.position = ccp(0,0); sprite.setTextureRect = CGRectMake(0,0, 100, 100); sprite.rotation = -90; // cocos1d sprite.position = 0; // MUCH EASIER, LESS CODE sprite.setTextureVect = ccp(0,100); // It is no longer a Rectangle, but a vector. LESS MEMORY! // sprite.rotation is no longer needed. SIMPLIFIED API
More info coming soon. Stay tuned. cocos1d is the next revolution in game development!


Great ! Thanks I was looking for a 1D framework ! I will use it for my next 1D football game !
Finally a useful modification of the api. Well done riq!
oh, nice, i was hoping for it long time!
Great! Will this work on both sides of the iPad?
great work riq!!
How do I invest all of my apples into this?!
This will be great for all the 1 dimensional people in my life. Finally they have a platform to relate to. Thanks Riq!
I can’t wait to write in Cocos1D!!! I have so many ideas including my first dot game.
This is perfect for my Flatland game based on the book:
http://en.wikipedia.org/wiki/Flatland
Wow, finally multitasking in the iPhone!, 320 games at the same time is a world record!
OMGZ just what I was waiting for!! Maybe with Cocos1D I can make the art for my game myself without having to hire an artist ;]
Pixelation at its finest!
The book Flatland comes to mind. Hilarious…..
I have cocos2d game using with the box2d physics engien. I want to port this game to cocos1d framework. How may i addapt the physics system to this needs? Anyone has experience in this case? Thanks very much.
oh,good job!
Beyond April fools day , this sounds really interesting
Where is the download link?
I am taking it seriously and I would like to do something in 1D. Please let me know when cocos1D is ready
with a 30x magnifying glass , yes it would be possible to spot the pixels in a nice side-scrolling 1D game…
(possibly with a light LSD effect you could sense a 2nd dimension or a full featured 3d game !!!)
Ricardo, no les hagas caso, me parece una idea genial, avisame cuando este terminada
Just imagine this on the new retina display! 640 games of 960 pixels each!