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	<title>Comments on: Learning cocos2d with samples</title>
	<atom:link href="http://www.cocos2d-iphone.org/archives/663/feed" rel="self" type="application/rss+xml" />
	<link>http://www.cocos2d-iphone.org/archives/663?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=running-the-samples</link>
	<description>A 2d game engine for iPhone / iPad that&#039;s fast, easy to use, free, and community supported</description>
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	<item>
		<title>By: Joseph Carrington</title>
		<link>http://www.cocos2d-iphone.org/archives/663/comment-page-1#comment-33030</link>
		<dc:creator>Joseph Carrington</dc:creator>
		<pubDate>Mon, 29 Aug 2011 03:18:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=663#comment-33030</guid>
		<description>It should be noted that as of xCode 4, this approach will not work. Instead you must select the &#039;scheme&#039;, which is to the left of the device you are to be building the project for. It&#039;s just to the right of the stop button.</description>
		<content:encoded><![CDATA[<p>It should be noted that as of xCode 4, this approach will not work. Instead you must select the &#8216;scheme&#8217;, which is to the left of the device you are to be building the project for. It&#8217;s just to the right of the stop button.</p>
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	</item>
	<item>
		<title>By: ben</title>
		<link>http://www.cocos2d-iphone.org/archives/663/comment-page-1#comment-30443</link>
		<dc:creator>ben</dc:creator>
		<pubDate>Wed, 10 Aug 2011 20:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=663#comment-30443</guid>
		<description>is this sample folder also in the new stable version?!

when i run xcode and cocos2d i cant find these samples at all ?!
Why is that so ?!

Great Framework :D</description>
		<content:encoded><![CDATA[<p>is this sample folder also in the new stable version?!</p>
<p>when i run xcode and cocos2d i cant find these samples at all ?!<br />
Why is that so ?!</p>
<p>Great Framework <img src='http://www.cocos2d-iphone.org/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: Pierre Ampee</title>
		<link>http://www.cocos2d-iphone.org/archives/663/comment-page-1#comment-22466</link>
		<dc:creator>Pierre Ampee</dc:creator>
		<pubDate>Sun, 29 May 2011 10:48:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=663#comment-22466</guid>
		<description>Nice work with all the samples ... Luv it :)</description>
		<content:encoded><![CDATA[<p>Nice work with all the samples &#8230; Luv it <img src='http://www.cocos2d-iphone.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: Dominique Plante</title>
		<link>http://www.cocos2d-iphone.org/archives/663/comment-page-1#comment-5894</link>
		<dc:creator>Dominique Plante</dc:creator>
		<pubDate>Mon, 01 Nov 2010 02:29:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=663#comment-5894</guid>
		<description>Hi Steve,

I got tons of errors too - in xcode, try changing the project settings to using iPhone SDK 3.2 (Project -&gt; Edit Project Settings -&gt; Base SDK)

HTH

Thanks,
Dominique</description>
		<content:encoded><![CDATA[<p>Hi Steve,</p>
<p>I got tons of errors too &#8211; in xcode, try changing the project settings to using iPhone SDK 3.2 (Project -&gt; Edit Project Settings -&gt; Base SDK)</p>
<p>HTH</p>
<p>Thanks,<br />
Dominique</p>
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	</item>
	<item>
		<title>By: Steve</title>
		<link>http://www.cocos2d-iphone.org/archives/663/comment-page-1#comment-5376</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Thu, 14 Oct 2010 18:27:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=663#comment-5376</guid>
		<description>I got hundreds of errors when I try to build these samples. What did I wrong? ( I set the Active Target and Active Executable, too)

Thanks in advance</description>
		<content:encoded><![CDATA[<p>I got hundreds of errors when I try to build these samples. What did I wrong? ( I set the Active Target and Active Executable, too)</p>
<p>Thanks in advance</p>
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	</item>
	<item>
		<title>By: [iPhone-cocos2d]如何执行cocos2d官方自带test文件夹下面程序 @ iphone数码专题</title>
		<link>http://www.cocos2d-iphone.org/archives/663/comment-page-1#comment-2583</link>
		<dc:creator>[iPhone-cocos2d]如何执行cocos2d官方自带test文件夹下面程序 @ iphone数码专题</dc:creator>
		<pubDate>Wed, 12 May 2010 15:28:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=663#comment-2583</guid>
		<description>[...] Learning cocos2d with samples  Published by riq on March 3, 2010 in cocos2d. 9 Comments [...]</description>
		<content:encoded><![CDATA[<p>[...] Learning cocos2d with samples  Published by riq on March 3, 2010 in cocos2d. 9 Comments [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Thomas</title>
		<link>http://www.cocos2d-iphone.org/archives/663/comment-page-1#comment-2167</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Wed, 24 Mar 2010 20:11:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=663#comment-2167</guid>
		<description>@MisterX You don&#039;t have to create a new XCode Project. The cocos2d bundle you&#039;ve downloaded contains the mentioned cocos2d Xcode project.
Extract the .tar.gz file -&gt; open the extracted folder -&gt; double-click on cocos2d-iphone.xcodeproj in order to open the cocos2d project.</description>
		<content:encoded><![CDATA[<p>@MisterX You don&#8217;t have to create a new XCode Project. The cocos2d bundle you&#8217;ve downloaded contains the mentioned cocos2d Xcode project.<br />
Extract the .tar.gz file -&gt; open the extracted folder -&gt; double-click on cocos2d-iphone.xcodeproj in order to open the cocos2d project.</p>
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	<item>
		<title>By: MisterX</title>
		<link>http://www.cocos2d-iphone.org/archives/663/comment-page-1#comment-2140</link>
		<dc:creator>MisterX</dc:creator>
		<pubDate>Sat, 20 Mar 2010 08:41:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=663#comment-2140</guid>
		<description>I had just posted a question about this on the forum before I found the comments page on this blog entry.  So I will post it here, since this is where I probably should have posted it in the first place.

As a new user to cocos2d, the instructions given are not quite clear to me.

1. Open the cocos2d Xcode project ( I assume this means to create a NEW Xcode project with the regular cocos2D template).

2. Select the test target: Xcode -&gt; Project -&gt; Set Active Target -&gt; eg: TransitionTest  (When I try to do this it gives me only two choices, 1 - The name of the new project I created (ex. &quot;Testing1&quot;) or 2 - &quot;cocos2D libraries&quot;

3. Make sure that the running executable is correct: Xcode -&gt; Project -&gt; Set Active Executable -&gt; eg: TransitionTest  (When I try to set the active executable, the only option is the name of the new project I created (ex. &quot;Testing1&quot;)

4. Build and run: Xcode -&gt; Build and run  (This I understand, if I could get step 2 and 3 to work)

On step 2, if I select &quot;cocos2D libraries&quot; I still can only select the name of my new project from step 3.

Following the given instructions above I am not able to select any of the tests for Active Target or Active Executable.  Could someone please explain what I need to do or what I am missing so I can build and run these tests?</description>
		<content:encoded><![CDATA[<p>I had just posted a question about this on the forum before I found the comments page on this blog entry.  So I will post it here, since this is where I probably should have posted it in the first place.</p>
<p>As a new user to cocos2d, the instructions given are not quite clear to me.</p>
<p>1. Open the cocos2d Xcode project ( I assume this means to create a NEW Xcode project with the regular cocos2D template).</p>
<p>2. Select the test target: Xcode -&gt; Project -&gt; Set Active Target -&gt; eg: TransitionTest  (When I try to do this it gives me only two choices, 1 &#8211; The name of the new project I created (ex. &#8220;Testing1&#8243;) or 2 &#8211; &#8220;cocos2D libraries&#8221;</p>
<p>3. Make sure that the running executable is correct: Xcode -&gt; Project -&gt; Set Active Executable -&gt; eg: TransitionTest  (When I try to set the active executable, the only option is the name of the new project I created (ex. &#8220;Testing1&#8243;)</p>
<p>4. Build and run: Xcode -&gt; Build and run  (This I understand, if I could get step 2 and 3 to work)</p>
<p>On step 2, if I select &#8220;cocos2D libraries&#8221; I still can only select the name of my new project from step 3.</p>
<p>Following the given instructions above I am not able to select any of the tests for Active Target or Active Executable.  Could someone please explain what I need to do or what I am missing so I can build and run these tests?</p>
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	</item>
	<item>
		<title>By: Squizmek</title>
		<link>http://www.cocos2d-iphone.org/archives/663/comment-page-1#comment-2060</link>
		<dc:creator>Squizmek</dc:creator>
		<pubDate>Fri, 12 Mar 2010 11:56:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=663#comment-2060</guid>
		<description>Nevermind, I just found out I have to use the java version for hexagonal maps.</description>
		<content:encoded><![CDATA[<p>Nevermind, I just found out I have to use the java version for hexagonal maps.</p>
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	</item>
	<item>
		<title>By: Squizmek</title>
		<link>http://www.cocos2d-iphone.org/archives/663/comment-page-1#comment-2058</link>
		<dc:creator>Squizmek</dc:creator>
		<pubDate>Thu, 11 Mar 2010 17:59:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=663#comment-2058</guid>
		<description>Im trying to make a hexagonal map and was wondering what program you used to create this map. Thanks for the info. The examples are awesome!</description>
		<content:encoded><![CDATA[<p>Im trying to make a hexagonal map and was wondering what program you used to create this map. Thanks for the info. The examples are awesome!</p>
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