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	<title>Comments on: Introduction to CCSpriteFrameCache</title>
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	<link>http://www.cocos2d-iphone.org/archives/633?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=introduction-to-ccspriteframecache</link>
	<description>A 2d game engine for iPhone / iPad that&#039;s fast, easy to use, free, and community supported</description>
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		<title>By: Loading Cocos2D Sprite Frame Animations from Plist Files &#124; Dr John Wordsworth</title>
		<link>http://www.cocos2d-iphone.org/archives/633/comment-page-1#comment-26766</link>
		<dc:creator>Loading Cocos2D Sprite Frame Animations from Plist Files &#124; Dr John Wordsworth</dc:creator>
		<pubDate>Mon, 11 Jul 2011 18:55:08 +0000</pubDate>
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		<description>[...] come back to me with a frame list to paste back into the code. I will assume you have knowledge of CCSpriteFrameCache and CCAnimations within cocos2d before embarking on this. If not, read up on [...]</description>
		<content:encoded><![CDATA[<p>[...] come back to me with a frame list to paste back into the code. I will assume you have knowledge of CCSpriteFrameCache and CCAnimations within cocos2d before embarking on this. If not, read up on [...]</p>
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		<title>By: bladnman</title>
		<link>http://www.cocos2d-iphone.org/archives/633/comment-page-1#comment-12079</link>
		<dc:creator>bladnman</dc:creator>
		<pubDate>Wed, 09 Feb 2011 02:53:42 +0000</pubDate>
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		<description>Can you give any best practice ideas on how to remove items from this cache as well as the spritesheets it references?</description>
		<content:encoded><![CDATA[<p>Can you give any best practice ideas on how to remove items from this cache as well as the spritesheets it references?</p>
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