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	<title>Comments on: Integrating cocos2d with SIO2</title>
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	<description>A 2d game engine for iPhone / iPad that&#039;s fast, easy to use, free, and community supported</description>
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		<title>By: Programming iPhone Games with Cocos2D Part 1 &#124; Anima Entertainment GmbH</title>
		<link>http://www.cocos2d-iphone.org/archives/567/comment-page-1#comment-47986</link>
		<dc:creator>Programming iPhone Games with Cocos2D Part 1 &#124; Anima Entertainment GmbH</dc:creator>
		<pubDate>Thu, 17 Nov 2011 11:13:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=567#comment-47986</guid>
		<description>[...] I want to talk about Cocos2d for iPhone since I really think this is an amazing graphics and sound engine especially for small games like shooters or jump&#8217;n&#039;run games. It&#8217;s free, open source and written completely in objective-c. Cocos2d is meant to display 2D content only but for most games this is enough. You could use some parallax layers to visually update your 2D to 2.5D. if you want real 3d but still want to disaplay some content with Cocos2d (like a graphical user interface) you probably could mix it up with a 3d engine. For example there is a howto to integrate Cocos2d with Sio2 which is described here. [...]</description>
		<content:encoded><![CDATA[<p>[...] I want to talk about Cocos2d for iPhone since I really think this is an amazing graphics and sound engine especially for small games like shooters or jump&#8217;n&#039;run games. It&#8217;s free, open source and written completely in objective-c. Cocos2d is meant to display 2D content only but for most games this is enough. You could use some parallax layers to visually update your 2D to 2.5D. if you want real 3d but still want to disaplay some content with Cocos2d (like a graphical user interface) you probably could mix it up with a 3d engine. For example there is a howto to integrate Cocos2d with Sio2 which is described here. [...]</p>
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		<title>By: Review of Cocos2D for iPhone &#124; HiDef Web Solutions</title>
		<link>http://www.cocos2d-iphone.org/archives/567/comment-page-1#comment-13765</link>
		<dc:creator>Review of Cocos2D for iPhone &#124; HiDef Web Solutions</dc:creator>
		<pubDate>Wed, 02 Mar 2011 22:28:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=567#comment-13765</guid>
		<description>[...] Notice how I did not specify “2D project” or &#8220;3D project&#8221;. That’s because a post on the official Cocos2D Website covers the integration points to have Cocos2D sit atop SIO2. SIO2 is an open-source 3D engine [...]</description>
		<content:encoded><![CDATA[<p>[...] Notice how I did not specify “2D project” or &#8220;3D project&#8221;. That’s because a post on the official Cocos2D Website covers the integration points to have Cocos2D sit atop SIO2. SIO2 is an open-source 3D engine [...]</p>
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		<title>By: Programming iPhone Games with Cocos2D Part 1 &#171; Anima Entertainment GmbH</title>
		<link>http://www.cocos2d-iphone.org/archives/567/comment-page-1#comment-5066</link>
		<dc:creator>Programming iPhone Games with Cocos2D Part 1 &#171; Anima Entertainment GmbH</dc:creator>
		<pubDate>Mon, 04 Oct 2010 10:07:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=567#comment-5066</guid>
		<description>[...] I want to talk about Cocos2d for iPhone since I really think this is an amazing graphics and sound engine especially for small games like shooters or jump&#8217;n&#039;run games. It&#8217;s free, open source and written completely in objective-c.  Cocos2d is meant to display 2D content only but for most games this is enough. You could use some parallax layers to visually update your 2D to 2.5D. if you want real 3d but still want to disaplay some content with Cocos2d (like a graphical user interface) you probably could mix it up with a 3d engine. For example there is a howto to integrate Cocos2d with Sio2 which is described here. [...]</description>
		<content:encoded><![CDATA[<p>[...] I want to talk about Cocos2d for iPhone since I really think this is an amazing graphics and sound engine especially for small games like shooters or jump&#8217;n&#039;run games. It&#8217;s free, open source and written completely in objective-c.  Cocos2d is meant to display 2D content only but for most games this is enough. You could use some parallax layers to visually update your 2D to 2.5D. if you want real 3d but still want to disaplay some content with Cocos2d (like a graphical user interface) you probably could mix it up with a 3d engine. For example there is a howto to integrate Cocos2d with Sio2 which is described here. [...]</p>
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		<title>By: 2010-02-20 cocos2d 学习</title>
		<link>http://www.cocos2d-iphone.org/archives/567/comment-page-1#comment-1954</link>
		<dc:creator>2010-02-20 cocos2d 学习</dc:creator>
		<pubDate>Sat, 20 Feb 2010 05:14:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=567#comment-1954</guid>
		<description>[...] Integrating cocos2d with SIO2 [...]</description>
		<content:encoded><![CDATA[<p>[...] Integrating cocos2d with SIO2 [...]</p>
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		<title>By: uberVU - social comments</title>
		<link>http://www.cocos2d-iphone.org/archives/567/comment-page-1#comment-1901</link>
		<dc:creator>uberVU - social comments</dc:creator>
		<pubDate>Sat, 13 Feb 2010 16:55:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=567#comment-1901</guid>
		<description>&lt;strong&gt;Social comments and analytics for this post...&lt;/strong&gt;

This post was mentioned on Twitter by ricardoquesada: Integrating #cocos2d with SIO2:http://bit.ly/cNThbY #sio2 #iphonedev...</description>
		<content:encoded><![CDATA[<p><strong>Social comments and analytics for this post&#8230;</strong></p>
<p>This post was mentioned on Twitter by ricardoquesada: Integrating #cocos2d with SIO2:<a href="http://bit.ly/cNThbY" rel="nofollow">http://bit.ly/cNThbY</a> #sio2 #iphonedev&#8230;</p>
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