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	<title>Comments on: cocos2d v0.9.0-alpha released</title>
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	<link>http://www.cocos2d-iphone.org/archives/482?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=cocos2d-v0-9-0-alpha-released</link>
	<description>A 2d game engine for iPhone / iPad that&#039;s fast, easy to use, free, and community supported</description>
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		<title>By: riq</title>
		<link>http://www.cocos2d-iphone.org/archives/482/comment-page-1#comment-464</link>
		<dc:creator>riq</dc:creator>
		<pubDate>Mon, 14 Dec 2009 20:10:20 +0000</pubDate>
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		<description>atze: thanks, I prefer the 2 letter prefix.</description>
		<content:encoded><![CDATA[<p>atze: thanks, I prefer the 2 letter prefix.</p>
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		<title>By: atze</title>
		<link>http://www.cocos2d-iphone.org/archives/482/comment-page-1#comment-463</link>
		<dc:creator>atze</dc:creator>
		<pubDate>Sat, 12 Dec 2009 18:14:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=482#comment-463</guid>
		<description>What about C2D or CC2D as prefix? That should be pretty unique. The 2-letter prefixes where alway too short - even back in 1991 when the OS’s name was NeXTStep...</description>
		<content:encoded><![CDATA[<p>What about C2D or CC2D as prefix? That should be pretty unique. The 2-letter prefixes where alway too short &#8211; even back in 1991 when the OS’s name was NeXTStep&#8230;</p>
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	<item>
		<title>By: zwopple</title>
		<link>http://www.cocos2d-iphone.org/archives/482/comment-page-1#comment-456</link>
		<dc:creator>zwopple</dc:creator>
		<pubDate>Mon, 23 Nov 2009 13:38:59 +0000</pubDate>
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		<description>This is awesome!!

I guess the tool&#039;s output format has to stay set now :P.</description>
		<content:encoded><![CDATA[<p>This is awesome!!</p>
<p>I guess the tool&#8217;s output format has to stay set now <img src='http://www.cocos2d-iphone.org/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> .</p>
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		<title>By: Tim Knauf</title>
		<link>http://www.cocos2d-iphone.org/archives/482/comment-page-1#comment-455</link>
		<dc:creator>Tim Knauf</dc:creator>
		<pubDate>Sun, 22 Nov 2009 21:54:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=482#comment-455</guid>
		<description>Wahoo, Zwoptex support! That means I&#039;ll be able to stop using my confusing hand-rolled Zwoptex classes in our next game. Keep up the great work.</description>
		<content:encoded><![CDATA[<p>Wahoo, Zwoptex support! That means I&#8217;ll be able to stop using my confusing hand-rolled Zwoptex classes in our next game. Keep up the great work.</p>
]]></content:encoded>
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	<item>
		<title>By: youke</title>
		<link>http://www.cocos2d-iphone.org/archives/482/comment-page-1#comment-454</link>
		<dc:creator>youke</dc:creator>
		<pubDate>Sun, 22 Nov 2009 13:24:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=482#comment-454</guid>
		<description>这次的修改大了</description>
		<content:encoded><![CDATA[<p>这次的修改大了</p>
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	<item>
		<title>By: riq</title>
		<link>http://www.cocos2d-iphone.org/archives/482/comment-page-1#comment-453</link>
		<dc:creator>riq</dc:creator>
		<pubDate>Sat, 21 Nov 2009 03:12:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=482#comment-453</guid>
		<description>@hari: thanks, probably I&#039;ll use the CC prefix for cocoslive to avoid confusion.</description>
		<content:encoded><![CDATA[<p>@hari: thanks, probably I&#8217;ll use the CC prefix for cocoslive to avoid confusion.</p>
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	<item>
		<title>By: Hari</title>
		<link>http://www.cocos2d-iphone.org/archives/482/comment-page-1#comment-452</link>
		<dc:creator>Hari</dc:creator>
		<pubDate>Sat, 21 Nov 2009 02:05:59 +0000</pubDate>
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		<description>CL namespace is already used by Core Location, is it a good idea to use it for CocosLive ?</description>
		<content:encoded><![CDATA[<p>CL namespace is already used by Core Location, is it a good idea to use it for CocosLive ?</p>
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