cocos2d for iPhone v0.9.0-alpha has been released!
Download: cocos2d-iphone-0.9.0-alpha.tar.gz
Highlights:
- CC namespace
- Sprite/Atlas sprite merge
- Zwoptex support
Changelog: CHANGELOG
Release Notes: release_notes:0_9_0_alpha
How to migrate to v0.9: prog_guide:migrating_to_0_9
What does alpha mean ?
- It means that it is more volatile than beta
- The API might change in future releases, in fact, it will change a little bit
- It wasn’t tested as much as a final version
We would appreciate your feedback, specially feedback regarding:
- CC namespace
- Sprite / AtlasSprite merge
- Animation
Don’t be shy regarding the feedback. If you don’t like something about the API, let us know. The v0.9.x series will be our last opportunity to introduce important API modifications. The v1.x series will be backward compatible.
Thanks,


CL namespace is already used by Core Location, is it a good idea to use it for CocosLive ?
@hari: thanks, probably I’ll use the CC prefix for cocoslive to avoid confusion.
这次的修改大了
Wahoo, Zwoptex support! That means I’ll be able to stop using my confusing hand-rolled Zwoptex classes in our next game. Keep up the great work.
This is awesome!!
I guess the tool’s output format has to stay set now
.
What about C2D or CC2D as prefix? That should be pretty unique. The 2-letter prefixes where alway too short – even back in 1991 when the OS’s name was NeXTStep…
atze: thanks, I prefer the 2 letter prefix.