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	<title>Comments on: cocos2d for iPhone v0.8.2 released</title>
	<atom:link href="http://www.cocos2d-iphone.org/archives/465/feed" rel="self" type="application/rss+xml" />
	<link>http://www.cocos2d-iphone.org/archives/465?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=cocos2d-for-iphone-v0-8-2-released</link>
	<description>A 2d game engine for iPhone / iPad that&#039;s fast, easy to use, free, and community supported</description>
	<lastBuildDate>Fri, 30 Jul 2010 23:38:21 +0000</lastBuildDate>
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		<title>By: riq</title>
		<link>http://www.cocos2d-iphone.org/archives/465/comment-page-1#comment-458</link>
		<dc:creator>riq</dc:creator>
		<pubDate>Wed, 25 Nov 2009 14:57:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=465#comment-458</guid>
		<description>getActionByTag seems to work... at least on the tests/EaseActionTest.m file.
To modify the time, you can use the Speed action.</description>
		<content:encoded><![CDATA[<p>getActionByTag seems to work&#8230; at least on the tests/EaseActionTest.m file.<br />
To modify the time, you can use the Speed action.</p>
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	<item>
		<title>By: napierzaza</title>
		<link>http://www.cocos2d-iphone.org/archives/465/comment-page-1#comment-457</link>
		<dc:creator>napierzaza</dc:creator>
		<pubDate>Wed, 25 Nov 2009 14:27:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=465#comment-457</guid>
		<description>FeedBack:

getActionByTag does not work. I appears to always return nil while it should be returning the tagged action.

I think that actions should be more dynamic. I should be able to message a MoveTo, or any interval action and tell it that the duration has changed! It&#039;s important when it comes down to situations where you have a spawn and/or sequence and only want to modify ONE action and not the others. 

Because actions like FadeIn can&#039;t be interrupted!</description>
		<content:encoded><![CDATA[<p>FeedBack:</p>
<p>getActionByTag does not work. I appears to always return nil while it should be returning the tagged action.</p>
<p>I think that actions should be more dynamic. I should be able to message a MoveTo, or any interval action and tell it that the duration has changed! It&#8217;s important when it comes down to situations where you have a spawn and/or sequence and only want to modify ONE action and not the others. </p>
<p>Because actions like FadeIn can&#8217;t be interrupted!</p>
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		<title>By: Ali Bozorgkhan</title>
		<link>http://www.cocos2d-iphone.org/archives/465/comment-page-1#comment-446</link>
		<dc:creator>Ali Bozorgkhan</dc:creator>
		<pubDate>Sat, 07 Nov 2009 19:22:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=465#comment-446</guid>
		<description>Thanx alot for creating this framework. But still doesn&#039;t a good documantion on cocos2d for iphone exist?</description>
		<content:encoded><![CDATA[<p>Thanx alot for creating this framework. But still doesn&#8217;t a good documantion on cocos2d for iphone exist?</p>
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	<item>
		<title>By: uberVU - social comments</title>
		<link>http://www.cocos2d-iphone.org/archives/465/comment-page-1#comment-429</link>
		<dc:creator>uberVU - social comments</dc:creator>
		<pubDate>Thu, 22 Oct 2009 22:43:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=465#comment-429</guid>
		<description>&lt;strong&gt;Social comments and analytics for this post...&lt;/strong&gt;

This post was mentioned on Twitter by DimaRad: #Cocos2d for iPhone v0.8.2 is available for download! http://bit.ly/3KVZXI...</description>
		<content:encoded><![CDATA[<p><strong>Social comments and analytics for this post&#8230;</strong></p>
<p>This post was mentioned on Twitter by DimaRad: #Cocos2d for iPhone v0.8.2 is available for download! <a href="http://bit.ly/3KVZXI.." rel="nofollow">http://bit.ly/3KVZXI..</a>.</p>
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	<item>
		<title>By: Andrew Lim</title>
		<link>http://www.cocos2d-iphone.org/archives/465/comment-page-1#comment-428</link>
		<dc:creator>Andrew Lim</dc:creator>
		<pubDate>Thu, 22 Oct 2009 03:36:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=465#comment-428</guid>
		<description>Many thanks to the cocos2d developers and team!
This is a great framework. The TMX tiled maps is so much better than the previous PGU file format.</description>
		<content:encoded><![CDATA[<p>Many thanks to the cocos2d developers and team!<br />
This is a great framework. The TMX tiled maps is so much better than the previous PGU file format.</p>
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	<item>
		<title>By: youke</title>
		<link>http://www.cocos2d-iphone.org/archives/465/comment-page-1#comment-427</link>
		<dc:creator>youke</dc:creator>
		<pubDate>Thu, 22 Oct 2009 00:57:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=465#comment-427</guid>
		<description>thanks   hehe</description>
		<content:encoded><![CDATA[<p>thanks   hehe</p>
]]></content:encoded>
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	<item>
		<title>By: Tweets that mention cocos2d for iPhone v0.8.2 released « cocos2d for iPhone -- Topsy.com</title>
		<link>http://www.cocos2d-iphone.org/archives/465/comment-page-1#comment-425</link>
		<dc:creator>Tweets that mention cocos2d for iPhone v0.8.2 released « cocos2d for iPhone -- Topsy.com</dc:creator>
		<pubDate>Wed, 21 Oct 2009 01:26:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=465#comment-425</guid>
		<description>[...] This post was mentioned on Twitter by Gianz and sakamoto, Dmitry Rodiontsev. Dmitry Rodiontsev said: #Cocos2d for iPhone v0.8.2 is available for download! http://bit.ly/3KVZXI [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Gianz and sakamoto, Dmitry Rodiontsev. Dmitry Rodiontsev said: #Cocos2d for iPhone v0.8.2 is available for download! <a href="http://bit.ly/3KVZXI" rel="nofollow">http://bit.ly/3KVZXI</a> [...]</p>
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