cocos2d for iPhone v0.8.2 released

cocos2d_67
cocos2d for iPhone v0.8.2 is available for download

v0.8.2 highlights (from v0.8.1)

  • It’s easier to start coding a game: Added Box2d and Chipmunk templates
  • Faster loading times for TMX tiled maps
  • TTF font support via FontLabel
  • New Ease actions: Elastic, Bounce and Back
  • Optimized Director for SDK v3.1 or newer: DisplayLink director

plus lots of fixes and improvements in many other cocos2d components.

Please, read the Release Notes and Changelog for further information:

Many thanks to all the developers, contributors and testers!
Many thanks to the people who send patches, open bugs, open feature requests, and help other people on the forum!

5 Responses to “cocos2d for iPhone v0.8.2 released”


  • Many thanks to the cocos2d developers and team!
    This is a great framework. The TMX tiled maps is so much better than the previous PGU file format.

  • Thanx alot for creating this framework. But still doesn’t a good documantion on cocos2d for iphone exist?

  • FeedBack:

    getActionByTag does not work. I appears to always return nil while it should be returning the tagged action.

    I think that actions should be more dynamic. I should be able to message a MoveTo, or any interval action and tell it that the duration has changed! It’s important when it comes down to situations where you have a spawn and/or sequence and only want to modify ONE action and not the others.

    Because actions like FadeIn can’t be interrupted!

  • getActionByTag seems to work… at least on the tests/EaseActionTest.m file.
    To modify the time, you can use the Speed action.

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