
cocos2d for iPhone v0.8.2 is available for download
v0.8.2 highlights (from v0.8.1)
- It’s easier to start coding a game: Added Box2d and Chipmunk templates
- Faster loading times for TMX tiled maps
- TTF font support via FontLabel
- New Ease actions: Elastic, Bounce and Back
- Optimized Director for SDK v3.1 or newer: DisplayLink director
plus lots of fixes and improvements in many other cocos2d components.
Please, read the Release Notes and Changelog for further information:
Many thanks to all the developers, contributors and testers!
Many thanks to the people who send patches, open bugs, open feature requests, and help other people on the forum!



thanks hehe
Many thanks to the cocos2d developers and team!
This is a great framework. The TMX tiled maps is so much better than the previous PGU file format.
Thanx alot for creating this framework. But still doesn’t a good documantion on cocos2d for iphone exist?
FeedBack:
getActionByTag does not work. I appears to always return nil while it should be returning the tagged action.
I think that actions should be more dynamic. I should be able to message a MoveTo, or any interval action and tell it that the duration has changed! It’s important when it comes down to situations where you have a spawn and/or sequence and only want to modify ONE action and not the others.
Because actions like FadeIn can’t be interrupted!
getActionByTag seems to work… at least on the tests/EaseActionTest.m file.
To modify the time, you can use the Speed action.