Grandparent
cocos2d, the project that started the cocos2d family.
- Language: python
- Platforms: Mac, Linux, Windows
- Homepage: http://www.cocos2d.org
Parent
cocos2d for iPhone, a port of cocos2d in objective-c
- Language: objetive-c
- Platform: iPhone
- Homepage: http://www.cocos2d-iphone.org
Child #1:
ShinyCocos, a wrapper of cocos2d for iPhone in Ruby
- Language: Ruby
- Platform: iPhone
- Hompage: http://www.cocos2d-iphone.org/wiki/doku.php/shinycocos:faq
Child #2
cocos2d for Android, a port of cocos2d for iPhone in Java
- Language: Java
- Platform: Android
- Hompage: http://code.google.com/p/cocos2d-android/
Child #3
CocosNet, a port of cocos2d for iPhone in Mono
- Language: c# / Mono
- Platform: iPhone
- Homepage: http://github.com/city41/CocosNet


Has Cocos2d for Android gained any traction? I’d really be interested in that, although my Java skills are not so great.
It don’t seem that cocos2d for Androd has any significant progress. It would be cool to have cocos2d for Android, because the Android plattform gains many attention now with new mobiles like the samsung galaxy.
There is another Android project at http://code.google.com/p/cocos2d-android-1/ which is getting far more frequent updates. I’m using it in a commercial application (porting an iPhone app that uses cocos2d, it seemed natural) and apart from the lack of documentation, it seems to be working out fine so far.
Is there any cocos2d Java implementation for J2SE on a Desktop
Would it be possible use or port the android version or are there too many dependencies to the android framework ?
Thanks in advance for every answer