Grandparent
cocos2d, the project that started the cocos2d family.
- Language: python
- Platforms: Mac, Linux, Windows
- Homepage: http://www.cocos2d.org
Parent
cocos2d for iPhone, a port of cocos2d in objective-c
- Language: objetive-c
- Platform: iPhone
- Homepage: http://www.cocos2d-iphone.org
Child #1:
ShinyCocos, a wrapper of cocos2d for iPhone in Ruby
- Language: Ruby
- Platform: iPhone
- Hompage: http://www.cocos2d-iphone.org/wiki/doku.php/shinycocos:faq
Child #2
cocos2d for Android, a port of cocos2d for iPhone in Java
- Language: Java
- Platform: Android
- Hompage: http://code.google.com/p/cocos2d-android/
Child #3
CocosNet, a port of cocos2d for iPhone in Mono
- Language: c# / Mono
- Platform: iPhone
- Homepage: http://github.com/city41/CocosNet




Has Cocos2d for Android gained any traction? I’d really be interested in that, although my Java skills are not so great.