Grandparent
cocos2d, the project that started the cocos2d family.
- Language: python
- Platforms: Mac, Linux, Windows
- Homepage: http://www.cocos2d.org
Parent
cocos2d for iPhone, a port of cocos2d in objective-c
- Language: objetive-c
- Platform: iPhone
- Homepage: http://www.cocos2d-iphone.org
Child #1:
ShinyCocos, a wrapper of cocos2d for iPhone in Ruby
- Language: Ruby
- Platform: iPhone
- Hompage: http://www.cocos2d-iphone.org/wiki/doku.php/shinycocos:faq
Child #2
cocos2d for Android, a port of cocos2d for iPhone in Java
- Language: Java
- Platform: Android
- Hompage: http://code.google.com/p/cocos2d-android/
Child #3
CocosNet, a port of cocos2d for iPhone in Mono
- Language: c# / Mono
- Platform: iPhone
- Homepage: http://github.com/city41/CocosNet



Has Cocos2d for Android gained any traction? I’d really be interested in that, although my Java skills are not so great.
It don’t seem that cocos2d for Androd has any significant progress. It would be cool to have cocos2d for Android, because the Android plattform gains many attention now with new mobiles like the samsung galaxy.