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	<title>Comments on: Integrating cocos2d API reference into XCode</title>
	<atom:link href="http://www.cocos2d-iphone.org/archives/358/feed" rel="self" type="application/rss+xml" />
	<link>http://www.cocos2d-iphone.org/archives/358?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=compiling-the-api-reference</link>
	<description>A 2d game engine for iPhone / iPad that&#039;s fast, easy to use, free, and community supported</description>
	<lastBuildDate>Wed, 08 Feb 2012 16:33:20 +0000</lastBuildDate>
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	<item>
		<title>By: Spacey</title>
		<link>http://www.cocos2d-iphone.org/archives/358/comment-page-2#comment-62027</link>
		<dc:creator>Spacey</dc:creator>
		<pubDate>Sun, 08 Jan 2012 00:53:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=358#comment-62027</guid>
		<description>Thanks to everyone for the advices on getting the doxygen documentation integrated with Xcode. After I got the documentation installed, I realized how far it is from an ideal solution. For starters it doesn&#039;t appear to be integrated with Xcode&#039;s quick help, which is a shame because that&#039;s what I use the most. I hope a more native solution (Xcode&#039;s formatted doc set) is implemented soon!

Cheers,

-spacey</description>
		<content:encoded><![CDATA[<p>Thanks to everyone for the advices on getting the doxygen documentation integrated with Xcode. After I got the documentation installed, I realized how far it is from an ideal solution. For starters it doesn&#8217;t appear to be integrated with Xcode&#8217;s quick help, which is a shame because that&#8217;s what I use the most. I hope a more native solution (Xcode&#8217;s formatted doc set) is implemented soon!</p>
<p>Cheers,</p>
<p>-spacey</p>
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	<item>
		<title>By: Ben</title>
		<link>http://www.cocos2d-iphone.org/archives/358/comment-page-2#comment-46363</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 10 Nov 2011 19:39:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=358#comment-46363</guid>
		<description>Is it just me or does it seem like oxygen is a poor solution for documentation with Xcode?

Any chance of getting a native Xcode 4 formatted doc set?  Best would be a one that you could simply punch a URL into the documentation manager in Xcode and use it that way.</description>
		<content:encoded><![CDATA[<p>Is it just me or does it seem like oxygen is a poor solution for documentation with Xcode?</p>
<p>Any chance of getting a native Xcode 4 formatted doc set?  Best would be a one that you could simply punch a URL into the documentation manager in Xcode and use it that way.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brent Gulanowski</title>
		<link>http://www.cocos2d-iphone.org/archives/358/comment-page-2#comment-41219</link>
		<dc:creator>Brent Gulanowski</dc:creator>
		<pubDate>Wed, 12 Oct 2011 16:26:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=358#comment-41219</guid>
		<description>After a restart, Xcode now opens the documentation fine.</description>
		<content:encoded><![CDATA[<p>After a restart, Xcode now opens the documentation fine.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brent Gulanowski</title>
		<link>http://www.cocos2d-iphone.org/archives/358/comment-page-2#comment-40461</link>
		<dc:creator>Brent Gulanowski</dc:creator>
		<pubDate>Sun, 09 Oct 2011 01:07:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=358#comment-40461</guid>
		<description>I fixed the AppleScript (maybe I broke the build script but I fixed it). But Xcode 4.2 refuses to open the documentation.</description>
		<content:encoded><![CDATA[<p>I fixed the AppleScript (maybe I broke the build script but I fixed it). But Xcode 4.2 refuses to open the documentation.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brent Gulanowski</title>
		<link>http://www.cocos2d-iphone.org/archives/358/comment-page-2#comment-40458</link>
		<dc:creator>Brent Gulanowski</dc:creator>
		<pubDate>Sun, 09 Oct 2011 00:59:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=358#comment-40458</guid>
		<description>For me, the Applescript file was not created properly. All it says is &quot;tell application Xcode\ end tell&quot;.</description>
		<content:encoded><![CDATA[<p>For me, the Applescript file was not created properly. All it says is &#8220;tell application Xcode\ end tell&#8221;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brent Gulanowski</title>
		<link>http://www.cocos2d-iphone.org/archives/358/comment-page-2#comment-40453</link>
		<dc:creator>Brent Gulanowski</dc:creator>
		<pubDate>Sun, 09 Oct 2011 00:46:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=358#comment-40453</guid>
		<description>The current distributed build of Doxygen.app does not include mcsgen or dot. Install mcsgen and graphviz (for dot) using brew (or macports?) and then edit the doxygen.config file and change the locations. Also, you can change the $DOXYGEN_PATH argument if you want to install Doxygen.app somewhere other than /Applications.</description>
		<content:encoded><![CDATA[<p>The current distributed build of Doxygen.app does not include mcsgen or dot. Install mcsgen and graphviz (for dot) using brew (or macports?) and then edit the doxygen.config file and change the locations. Also, you can change the $DOXYGEN_PATH argument if you want to install Doxygen.app somewhere other than /Applications.</p>
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	<item>
		<title>By: Guoliang</title>
		<link>http://www.cocos2d-iphone.org/archives/358/comment-page-2#comment-35680</link>
		<dc:creator>Guoliang</dc:creator>
		<pubDate>Thu, 15 Sep 2011 03:01:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=358#comment-35680</guid>
		<description>Is the build step take a long time? I waited for dozens of minutes, but it didn&#039;t finish and the Xcode had no responding.</description>
		<content:encoded><![CDATA[<p>Is the build step take a long time? I waited for dozens of minutes, but it didn&#8217;t finish and the Xcode had no responding.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: trygo</title>
		<link>http://www.cocos2d-iphone.org/archives/358/comment-page-2#comment-31213</link>
		<dc:creator>trygo</dc:creator>
		<pubDate>Mon, 15 Aug 2011 20:46:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=358#comment-31213</guid>
		<description>I installed the doxygen 1.5.8 becuase 1.7.4 didnt make the doxygen.app folder
but after I build the project I didnt sucsses to find the docuements in help
and I have the error of build:

2011-08-15 19:15:19.321 osascript[377:903] Error loading /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types:  dlopen(/Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types, 262): no suitable image found.  Did find:	/Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: no matching architecture in universal wrapper
osascript: OpenScripting.framework - scripting addition &quot;/Library/ScriptingAdditions/Adobe Unit Types.osax&quot; declares no loadable handlers.

anyone can help me?</description>
		<content:encoded><![CDATA[<p>I installed the doxygen 1.5.8 becuase 1.7.4 didnt make the doxygen.app folder<br />
but after I build the project I didnt sucsses to find the docuements in help<br />
and I have the error of build:</p>
<p>2011-08-15 19:15:19.321 osascript[377:903] Error loading /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types:  dlopen(/Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types, 262): no suitable image found.  Did find:	/Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: no matching architecture in universal wrapper<br />
osascript: OpenScripting.framework &#8211; scripting addition &#8220;/Library/ScriptingAdditions/Adobe Unit Types.osax&#8221; declares no loadable handlers.</p>
<p>anyone can help me?</p>
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	<item>
		<title>By: Dave</title>
		<link>http://www.cocos2d-iphone.org/archives/358/comment-page-2#comment-29129</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Tue, 02 Aug 2011 03:31:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=358#comment-29129</guid>
		<description>@Mar, the working solution for Xcode 4 was using doxygen 1.5.8 as described @Jose</description>
		<content:encoded><![CDATA[<p>@Mar, the working solution for Xcode 4 was using doxygen 1.5.8 as described @Jose</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mar</title>
		<link>http://www.cocos2d-iphone.org/archives/358/comment-page-2#comment-17311</link>
		<dc:creator>Mar</dc:creator>
		<pubDate>Mon, 11 Apr 2011 01:16:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=358#comment-17311</guid>
		<description>Does this same process work for xcode 4? thanks!</description>
		<content:encoded><![CDATA[<p>Does this same process work for xcode 4? thanks!</p>
]]></content:encoded>
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