cocos2d for iPhone v0.8-rc is available for download:
This release includes lots of bug fixes an improvements from v0.8-beta.
The following list contains some of the new features and bug fixes:
- CocosDenshion updates
- Possibility to run actions against any type of object
- BitmapFontAtlas: fixes and added cache
- ParallaxNode: Updates its position correctly
- Particles: added auto-remove-on-delete
- CocosNode: new RGBA color protocol
and much more.
Please, read the Release Notes for further information.




Compile error in file IntervalAction.m
thanks. It’s already fixed in r1144.
In this thread you can find a workaround:
http://www.cocos2d-iphone.org/forum/topic/625
CocosNodeSize, CocosNodeOpacity protocols are gone, but they are still mentioned in the code comments in Layer and other places.
@alex. Thanks. fixed in r1149
I’d porting my code from 0.73 to 0.8 and I see that in the new code the AnchorPoint and ContentSize setters check the contentSize_ ivar. Some of my code uses the ColorLayer and it seems that the ColorLayer uses its own ivars for content size.
I haven’t tested the code yet as it doesn’t compile yet, but judging from the code it seems that whenever I’ll change the ColorLayer’s anchor point after changing the CL’s width/height (by calling changeWidth/changeHeight) this will lead to incorrect transformAnchor, as setAnchorPoint uses contentSize_ instead of self.contentSize.
@alexs: mmm… probably you are right.
could you open an issue with the problem ?
http://code.google.com/p/cocos2d-iphone/issues/list
thanks.