CocosBuilder 2.0 final and 2.1 alpha

After more than 6 months in development CocosBuilder 2.0 is finally released! Compared to version 1 there are tons of new features such as a new compact file format, support for plug-ins, project based work environment, publishing to zip files, improved examples, sticky notes, rulers, guides and better resource handling. CocosBuilder 2.0 is stable and has already been tested and proven in the creation of many published game titles. Documentation is unfortunately still a little bit on the lacking side, but once you get your project up and running CocosBuilder will save you hours of work when designing game menus, tile-less levels or any other interface elements.

In parallel with the testing of the final version of CocosBuilder 2.0, development has continued rapidly on the next version. Today I am happy to announce the release of an alpha of version 2.1. There are three major areas of improvements in version 2.1; a new animation editor, ease of use and documentation.

The animation editor has top notch features such as boned animations, support for easing, smooth transitions between multiple timelines, possibility to import sequences of images and support for multiple resolutions. What you see in the editor is a pixel perfect representation of what your animation will look like in your game. Use the editor to create full screen animations, character animations or anything you can imagine!

Much of the feedback during the testing period of CocosBuilder 2.0 has been concerning the ease of use of CocosBuilder. This is something that is being addressed in version 2.1 where great improvements already has been done to creation of new projects and ccb-files, adding objects and the general workflow. The program is still labeled an alpha version as all planned features are not yet there (the biggest additions that will come are multiple selections and built in documentation).

If you haven’t tried out CocosBuilder yet, this is a good time to do it! Get both the final 2.0 release and 2.1 alpha from the download page.

8 Responses to “CocosBuilder 2.0 final and 2.1 alpha”


  • It is excellent news! I looking forward to the release of 2.1. Thanks for your work.

  • Congratz.. can’t wait to try this/

  • A new alpha (2.1 alpha 1) was released today. Main improvements are support for multiple selections, better undo/redo and better document handling!

  • CCTextAlignmentCenter is deprecated. No change log as i can see in v2.? what do i do? I can’t find you email on this site :(

  • Hi.. i have try cocosbuilder 2.1. it has awesome feature.. but i need more feature like sprite fading in and out.
    there is a bug when i use ipad layer then create a ccsprite. i set the position using % and it not accurate.. please fix it.
    thanks :)

  • Hi Julius, CocosBuilder has support for fading sprites, that is the opacity property. For the relative positioning, you will need to be more specific about your problem if I should be able to help you.

  • I’m using cocos2d-x 2.0.3
    It can not works fine with ccbi file(cocosbuilder 2.0)
    I don’t know why I always can not open cocosbuilder.com
    Is anyone can send me a latest version of cocosbuilder.

    Thank you very much.

    My email address: benimang@126.com

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