After more than 6 months in development CocosBuilder 2.0 is finally released! Compared to version 1 there are tons of new features such as a new compact file format, support for plug-ins, project based work environment, publishing to zip files, improved examples, sticky notes, rulers, guides and better resource handling. CocosBuilder 2.0 is stable and has already been tested and proven in the creation of many published game titles. Documentation is unfortunately still a little bit on the lacking side, but once you get your project up and running CocosBuilder will save you hours of work when designing game menus, tile-less levels or any other interface elements.
In parallel with the testing of the final version of CocosBuilder 2.0, development has continued rapidly on the next version. Today I am happy to announce the release of an alpha of version 2.1. There are three major areas of improvements in version 2.1; a new animation editor, ease of use and documentation.
The animation editor has top notch features such as boned animations, support for easing, smooth transitions between multiple timelines, possibility to import sequences of images and support for multiple resolutions. What you see in the editor is a pixel perfect representation of what your animation will look like in your game. Use the editor to create full screen animations, character animations or anything you can imagine!
Much of the feedback during the testing period of CocosBuilder 2.0 has been concerning the ease of use of CocosBuilder. This is something that is being addressed in version 2.1 where great improvements already has been done to creation of new projects and ccb-files, adding objects and the general workflow. The program is still labeled an alpha version as all planned features are not yet there (the biggest additions that will come are multiple selections and built in documentation).
If you haven’t tried out CocosBuilder yet, this is a good time to do it! Get both the final 2.0 release and 2.1 alpha from the download page.