Cocos2d-html5 alpha2 version is out!
What’s new in alpha2?
- Google Closure Compiler support: After compilation, the game can run faster by about 10~20%, and your source is obfuscated.
- DOM Menu/UI: Now you can use cc.DomMenu/cc.DomMenuItem instead of cc.Menu/cc.MenuItem. DOM elements have the advantage of not needing to redraw each frame, which is perfect for static UI.
- API Documentation: We have completed the API documentation, and online version is available here: Cocos2d-html5 API Reference
Cocos2d-html5 alpha released
I am very happy to announce that Cocos2d-html5 alpha is released! This adds another gem in the Cocos2d family tree as the “Grand-child of Cocos2d-iPhone”. Cocos2d have arrived at the realm of the web.
The first alpha release of Cocos2d-html5 uses Canvas 2d for rendering. It supports almost all features of Cocos2d-X, except some features that relies on 3d perspective (namely CCCamera). It even solved real time color tinting that many other considered impossible for Canvas 2d mode. Theres more to be discovered inside this wonderful release.
Head to the Cocos2d-X website to grab a copy of Cocos2d-html5, Enjoy!
Keep in mind this is the first alpha release, so there will be bugs, feel free to report them to Cocos2d-html5 forum.
The updated test cases http://www.cocos2d-x.org/cocos2d-html5/index.html